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Fatalities (Desperate help!!!) (Read 826 times)

Started by DarkSpinDoctor, October 08, 2011, 08:37:44 pm
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Fatalities (Desperate help!!!)
#1  October 08, 2011, 08:37:44 pm
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  • Gold rush!!!
    • darkspindoctormugen.webs.com/
Re: Fatalities (Desperate help!!!)
#2  October 08, 2011, 09:56:27 pm
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  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
Explain "virtually fucking everything" and post the relevant codes. More information allows you to be assisted better.
Re: Fatalities (Desperate help!!!)
#3  October 08, 2011, 10:30:05 pm
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    • darkspindoctormugen.webs.com/
Explain "virtually fucking everything" and post the relevant codes. More information allows you to be assisted better.

I copied the code from the tutorial, so all the coding is the same.
Re: Fatalities (Desperate help!!!)
#4  October 08, 2011, 10:33:55 pm
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    • USA
You can also use juano16's characters coding as a assist tool too.  ;)
YouTube | Google

Spoiler: You want to know what really pisses me off? (click to see content)
Re: Fatalities (Desperate help!!!)
#5  October 08, 2011, 10:46:25 pm
  • **
  • Gold rush!!!
    • darkspindoctormugen.webs.com/
Re: Fatalities (Desperate help!!!)
#6  October 08, 2011, 10:50:25 pm
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  • Gold rush!!!
    • darkspindoctormugen.webs.com/
Here's what I used. For some reason, it doesn't bother going into the Finish Him state. To test, I use ctrl+F2 so I don't have to waste a whole round with no finish him.

Here's the .cmd code to execute finish him:

Spoiler, click to toggle visibilty
Re: Fatalities (Desperate help!!!)
#7  October 08, 2011, 11:17:04 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
You need a few more things than just that. I have 2 guesses, var(24) is not 1. P2life is not 1. You should have far more code than what i see there.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fatalities (Desperate help!!!)
#8  October 08, 2011, 11:24:16 pm
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  • Gold rush!!!
    • darkspindoctormugen.webs.com/
You need a few more things than just that. I have 2 guesses, var(24) is not 1. P2life is not 1. You should have far more code than what i see there.

I set p2life to 1 with ctrl+F2 for now, so I don't have to play a whole round yet.
Re: Fatalities (Desperate help!!!)
#9  October 08, 2011, 11:27:18 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Yes you do. Because it kicks in on round 2+ as it is meant to, and it requires a variable set. You probably have neither. But without more code (which you don't have?) we can't do that much. I could make what you have changestate. But it would happen every round regardless, and you'd still have issues.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fatalities (Desperate help!!!)
#10  October 08, 2011, 11:31:22 pm
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  • Gold rush!!!
    • darkspindoctormugen.webs.com/
Yes you do. Because it kicks in on round 2+ as it is meant to, and it requires a variable set. You probably have neither. But without more code (which you don't have?) we can't do that much. I could make what you have changestate. But it would happen every round regardless, and you'd still have issues.

Can you send me a code to set var 24 to 1 after winning round 1? I think you're right about the var not kicking in. I have a code there in the win pose decider(State 180) but still no finish him. I even tried beating round 1 and 2 the correct way.  :???:
Re: Fatalities (Desperate help!!!)
#11  October 09, 2011, 12:02:00 am
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Here's the coding of the win pose decider with the VarSet:

Spoiler, click to toggle visibilty

Every time I win the round, Var 24 DOES NOT switch to 1!
Re: Fatalities (Desperate help!!!)
#12  October 09, 2011, 12:12:03 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
vars are reset between rounds.

Go to the start of the .cns and look for

intpersistindex = 60

Set the value to 20. Then try again. (this isn't the best solution just the fastest)


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fatalities (Desperate help!!!)
#13  October 09, 2011, 12:16:09 am
  • **
  • Gold rush!!!
    • darkspindoctormugen.webs.com/
vars are reset between rounds.

Go to the start of the .cns and look for

intpersistindex = 60

Set the value to 20. Then try again. (this isn't the best solution just the fastest)

It's set to 23. It's like vars hate me or something. >:/
Re: Fatalities (Desperate help!!!)
#14  October 09, 2011, 12:22:39 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Then the variable is being reset somewhere else. Turn on displaytoclipboard in state -2 and use the value of the variable as a parameter. See whether it's being set at all, then see if/when it's turning off.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fatalities (Desperate help!!!)
#15  October 09, 2011, 12:26:27 am
  • **
  • Gold rush!!!
    • darkspindoctormugen.webs.com/
Then the variable is being reset somewhere else. Turn on displaytoclipboard in state -2 and use the value of the variable as a parameter. See whether it's being set at all, then see if/when it's turning off.

[State -2, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "var(24) = %d"

Nothing appears in the debug field. I even used ctrl-f to search for any varsets that switch to 0 and there are none. It's like Roger is possessed or something. >.>

Re: Fatalities (Desperate help!!!)
#16  October 09, 2011, 12:42:24 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
params = var(24)

You missed a bit. What you're doing at the moment is entirely basic troubleshooting. You have something that's not triggering, possibly cos a var is turned off. You are turning the variable on, yet it's not working, therefore we find out if the variable IS on, or if it's being reset.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fatalities (Desperate help!!!)
#17  October 09, 2011, 12:45:18 am
  • **
  • Gold rush!!!
    • darkspindoctormugen.webs.com/
params = var(24)

You missed a bit. What you're doing at the moment is entirely basic troubleshooting. You have something that's not triggering, possibly cos a var is turned off. You are turning the variable on, yet it's not working, therefore we find out if the variable IS on, or if it's being reset.

Like this?

[State -2, DisplayToClipboard]
type = DisplayToClipboard
trigger1 = 1
text = "params = var(24)"

This is weird as hell. I can't take an alternative, because I need this variable to register for "FINISH HIM!" at the end of the match.
Re: Fatalities (Desperate help!!!)
#18  October 09, 2011, 12:53:02 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
no

text = "%d"
params = var(24)

The docs are friendly if you haven't used something before.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fatalities (Desperate help!!!)
#19  October 09, 2011, 12:55:52 am
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  • Somebody PM when Caddie is no longer a mod.
Wait a minute, did I see "winpose decider"

The finish him is before "winning" or at least that is the way I coded in the past.

You have to set the attacks to not go past 1% of life on round 2 unless character is in the custom dizzy on every attack. When character reaches the life you set, "finish him" helper pops up from state -2 and sends out a giant red clsn which puts the character into the custom dizzy thing.

Look at Characters from Mike O--- Something I believe they are hosted at RS. I wish I can be more help but I have not memorized how to do this shit or even the technical terms.
Re: Fatalities (Desperate help!!!)
#20  October 09, 2011, 01:00:57 am
  • **
  • Gold rush!!!
    • darkspindoctormugen.webs.com/
Wait a minute, did I see "winpose decider"

The finish him is before "winning" or at least that is the way I coded in the past.

You have to set the attacks to not go past 1% of life on round 2 unless character is in the custom dizzy on every attack. When character reaches the life you set, "finish him" helper pops up from state -2 and sends out a giant red clsn which puts the character into the custom dizzy thing.

Look at Characters from Mike O--- Something I believe they are hosted at RS. I wish I can be more help but I have not memorized how to do this shit or even the technical terms.

Code plz.  ;)

Here's the code I have:

kill = !var(24) || 1*p2stateno = 49999

Var 24 is supposed to represent that the previous round was won and state 49999 is P2 in the dizzy state before the fatality.
Re: Fatalities (Desperate help!!!)
#21  October 09, 2011, 01:15:51 am
  • ******
  • Somebody PM when Caddie is no longer a mod.
Yeah download slashMO. Look at...

Life = var (somevar)

on each attack.

Then look at the file named AI.cns. Then look at all the code. Especially the parts about player life and fatalities begin. He even gives them a title so even you can figure it out.

I mean I could do all that for you, but then I would be bitching about you being a lazy bastard for making me look for the character, copy and paste the code, and hit submit when you are perfectly capable of doing the same.