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Felineki's Huitzil (Read 3486 times)

Started by felineki, March 08, 2012, 01:25:54 am
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Re: Felineki's Huitzil
#21  August 17, 2012, 07:20:56 am
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oh i'm so following this, good luck!!
Re: Felineki's Huitzil
#22  August 17, 2012, 09:38:20 am
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so good to know this is being continued : )
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Felineki's Huitzil
#23  August 17, 2012, 04:16:46 pm
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This does look phenomenal. Huitzil/Phobos has always been one of my favorite characters, so its great to see a definitive version being worked on for Mugen.

Best wishes in your endeavors. This looks red hot already, and I cannot wait to play him. :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Felineki's Huitzil
#24  August 25, 2012, 03:47:15 am
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Another attempt at adding some additional frames: Close standing hard punch.

Original:

W/ additional frames:
Re: Felineki's Huitzil
#25  August 26, 2012, 11:47:28 pm
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the additional frames looks way better. hows the gameplay going on this so far. you said you were making it Dark stalkers accurate? I commend that I hope its done correctly. can't wait to try it.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Felineki's Huitzil
#26  August 27, 2012, 01:20:08 pm
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I haven't gotten to work on the coding yet, but it's going to be accurate to the second Darkstalkers game (Night Warriors/Vampire Hunter). The hitbox script will help provide accurate CLSNs, I know of a website that has some detailed system data I can use for reference, and I've done some research myself on things such as on how the juggle system works.
Re: Felineki's Huitzil
#27  August 27, 2012, 02:09:41 pm
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the new frames are great and all, but i worry this will mess with the frame data (fun story: this is the reason SG will not be faster up to a certain percent; the animation team wanted to show their sprites off)
id appreciate at least having a turbo option for those used to them~
Re: Felineki's Huitzil
#28  August 27, 2012, 03:52:04 pm
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I'm intending to keep the hitboxes and timings the same even with the addition of the new frames. The difference will be purely visual. And I am planning to include a turbo setting.

About Skullgirls and game speed VS animation: Funny, the Darkstalkers developers had the same idea. They actually weren't planning to include a turbo mode at all in Night Warriors, but decided it was necessary at the last minute.
Re: Felineki's Huitzil
#29  August 27, 2012, 06:23:43 pm
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Looking razor sharp. Keep up the great work!!
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.