This does look phenomenal. Huitzil/Phobos has always been one of my favorite characters, so its great to see a definitive version being worked on for Mugen.Best wishes in your endeavors. This looks red hot already, and I cannot wait to play him.
Another attempt at adding some additional frames: Close standing hard punch.Original:W/ additional frames:
the additional frames looks way better. hows the gameplay going on this so far. you said you were making it Dark stalkers accurate? I commend that I hope its done correctly. can't wait to try it.
I haven't gotten to work on the coding yet, but it's going to be accurate to the second Darkstalkers game (Night Warriors/Vampire Hunter). The hitbox script will help provide accurate CLSNs, I know of a website that has some detailed system data I can use for reference, and I've done some research myself on things such as on how the juggle system works.
the new frames are great and all, but i worry this will mess with the frame data (fun story: this is the reason SG will not be faster up to a certain percent; the animation team wanted to show their sprites off)id appreciate at least having a turbo option for those used to them~
I'm intending to keep the hitboxes and timings the same even with the addition of the new frames. The difference will be purely visual. And I am planning to include a turbo setting.About Skullgirls and game speed VS animation: Funny, the Darkstalkers developers had the same idea. They actually weren't planning to include a turbo mode at all in Night Warriors, but decided it was necessary at the last minute.