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Fight Club, Beta Version 1 (Winmugen + Mugen 1.0) (Read 4683 times)

Started by Djoulz, December 24, 2011, 11:23:43 pm
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Fight Club, Beta Version 1 (Winmugen + Mugen 1.0)
#1  December 24, 2011, 11:23:43 pm
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Hey,

here is another stage that has been sitting for a while on my comp but could be used until further notice!


Features:
- No high jump
- Regular width
- some animations
- Music track included and turned on by default


Screenshots:
Spoiler, click to toggle visibilty


Download link: http://www.sendspace.com/file/v1zilx
(Note: updated 26-12-2011: contains both Winmugen & Mugen 1.0 - 640x480)


Credits: in the "LISMOIPAS.txt" file (special thanks to Tamez & Caddie for sprite/codes) / thanks Cyanide for pointing out the obvious...



NOTE 1: any feedbacks is most welcomed (specially the mugen 1.0 version)
NOTE 2: for those who don't want to use the music track included (& have been living under a rock and still don't know how to turn off a track in mugen), check the spoilers:

Spoiler, click to toggle visibilty
Last Edit: December 27, 2011, 06:36:08 am by Djoulz
Re: Fight Club, Beta Version 1
#2  December 25, 2011, 01:25:51 am
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Me like alot  :sugoi: great stage
Re: Fight Club, Beta Version 1
#3  December 25, 2011, 02:06:56 am
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This is a cool stage man, nicely done. Personally I think the fence would look a lot better if it was behind the characters instead of being in front. You could put a transparent railing in front of the crowd though just so there's something still blocking them off, but that way it won't be taking up the whole screen. Either way, the stage is cool and I like it. Thanks again.
Re: Fight Club, Beta Version 1
#4  December 25, 2011, 03:11:20 am
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Aah you finally release it  :)

Ithink the fence look awesome. Too bad no high jump this time  ;D

-

Feedback:

the only thing that i find a bit weird especially because it's dark, and you see the green or red light under the car coming out as sharp as an object, more than a light.
maybe just blur the line a tiny bit.
Last Edit: December 25, 2011, 03:21:03 am by jeanbureau
Re: Fight Club, Beta Version 1
#5  December 25, 2011, 05:05:47 am
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I see the fence got holes.   :thumbsup:

I didn't have a time for a thorough test, but a couple things I noticed...

---
Camera flash is a nice idea, especially with the "no pictures" sign, but it's too steady.  Need more variation in the timing. 
Also, maybe add in a pre-flash flicker? 

Spoiler, click to toggle visibilty


---
The lines of light under the cars are a bit too sharp.  Some extra glow to soften them would be nice. 


---
Silly little thing but when your cages drops and bounces, it finishes at a point higher than the lowest point at the beginning of the drop. 
So either in the first part of the drop the cage goes past the ground, or after the bounce it's not touching the ground.   ::)
Re: Fight Club, Beta Version 1
#6  December 25, 2011, 12:53:32 pm
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Too bad no high jump this time  ;D
ye, i don't think i can do much about this unfortunatly :(

Quote
the only thing that i find a bit weird especially because it's dark, and you see the green or red light under the car coming out as sharp as an object, more than a light.
maybe just blur the line a tiny bit.
The lines of light under the cars are a bit too sharp.  Some extra glow to soften them would be nice. 
indeed, i had a blur version at first which i eventually removed for some obscure reason: will definitly work on it!

I see the fence got holes.   :thumbsup:
hey your feedbacks NEVER get forgotten ;) (very much better with holes anyway)

Quote
Camera flash is a nice idea, especially with the "no pictures" sign, but it's too steady.  Need more variation in the timing. 
Also, maybe add in a pre-flash flicker? 
dude, i COMPLETELY forgot to remove or work on this idea LOL: i had put that No Photo sign thinking i would implement a flash system but the result sucked and i flat out forgot to remove it...will have to work on that

Quote
Silly little thing but when your cages drops and bounces, it finishes at a point higher than the lowest point at the beginning of the drop. 
So either in the first part of the drop the cage goes past the ground, or after the bounce it's not touching the ground.   ::)
mmmh maybe i'm too fucked up right now but could you eventually elaborate via PMs maybe? ;)


thanks for the comments and feedbacks
Re: Fight Club, Beta Version 1
#7  December 25, 2011, 02:12:14 pm
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I see the fence got holes.   :thumbsup:
hey your feedbacks NEVER get forgotten ;) (very much better with holes anyway)

Was more Grime's feedback anyway, but ok. 


mmmh maybe i'm too fucked up right now but could you eventually elaborate via PMs maybe? ;)

No PMs for you!   :shifty:
Gonna make me draw it out for you and stuff...

Picture one is cage at the bottom of the fall.  Notice the space between the portrait box on the lifebar and the paper on the fence. 


Now picture two is after the cage has settled.  There is less space between the portrait box and the paper. 


Your cage isn't touching the floor.   :behead:

Re: Fight Club, Beta Version 1
#8  December 26, 2011, 02:58:30 am
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first post UPDATED (small fixes):

- blurred the neon-like thing under each cars
- tweaked the flickering animation of photo-flash (thanks Tamez) and properly positionned the white sprite (which wasn't covering the entire screen)
- somehow managed (so far, it seems like it...) to fix the "small" problem mentioned about the cage not being at same position


No PMs for you!   :shifty:
Gonna make me draw it out for you and stuff...

i like your style: humiliation in public  --;

Quote
Your cage isn't touching the floor.   :behead:

ye well
Re: Fight Club, Beta Version 1
#9  December 26, 2011, 04:53:32 pm
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- somehow managed (so far, it seems like it...) to fix the "small" problem mentioned about the cage not being at same position

No you didn't.   :woeh:

Also, how's it still Beta Version 1 if you've updated it?   :???:
Also also, you forgot to do something. 

Spoiler, click to toggle visibilty
:oops:
Re: Fight Club, Beta Version 1
#10  December 26, 2011, 05:09:05 pm
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hehe thanks for the feedbacks

i consider this is still a beta since you can still found problems ;) (small updates with little fixes don't count)

when everything is fixed, yes, it's not anymore

FIRST POST UPDATED
Last Edit: December 26, 2011, 05:12:27 pm by Djoulz
Re: Fight Club, Beta Version 1
#11  December 26, 2011, 05:09:49 pm
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this guy's feedback  :stare:









 ;D
Re: Fight Club, Beta Version 1
#12  December 26, 2011, 05:28:46 pm
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Nice stage man!  :sugoi:

Re: Fight Club, Beta Version 1
#13  December 26, 2011, 05:42:03 pm
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Re: Fight Club, Beta Version 1 (Winmugen + Mugen 1.0)
#14  December 28, 2011, 05:47:20 pm
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bump: Mugen 1.0 version added

FIRST POST UPDATED
Re: Fight Club, Beta Version 1 (Winmugen + Mugen 1.0)
#15  December 28, 2011, 06:35:57 pm
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Damn why I didn't saw this release this past 24th ?, the stage indeed looks so fucking awesome but you shout put both Mr. Big Babes on it instead of one  :twisted:
Re: Fight Club, Beta Version 1 (Winmugen + Mugen 1.0)
#16  December 28, 2011, 10:26:12 pm
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thanks for the comment, i might do that indeed :)