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Fighter Creator (Read 20491 times)

Started by CSGames, July 13, 2011, 06:37:10 am
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Re: Fighter Creator
#161  July 30, 2011, 06:26:20 pm
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Can we still only use a single .sff file in 1.1?

Maybe the palette change could be done with an explod overlay, instead of different palettes.
Re: Fighter Creator
#162  July 31, 2011, 02:34:03 am
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And stages, and fonts. And character FX. The only thing it's not good for is a character. With remappal this is even LESS of an issue as you don't need to include FX in the characters palette to change them if you want to. So the character can make full use of all 255 available colours and still be able to change the colours of the FX as well (if they're not 32bit)

Although when you get down to it, you'd prefer a more limited colour count because too many often looks worse than not enough.

That would depend on the quality of the sprite. When is 1.1 going to be realesed. I'm thinking about waiting to make another screen pack until it's out.
Re: Fighter Creator
#163  August 03, 2011, 10:53:30 pm
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Re: Fighter Creator
#164  August 04, 2011, 12:41:15 am
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Nice artwork, the screen shot looks pretty awesome.
Re: Fighter Creator
#165  August 04, 2011, 12:44:10 am
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Lol Blazblue HUD.

Also that doesn't look like a screenshot at all, that looks more like artwork.
Re: Fighter Creator
#166  August 04, 2011, 01:01:44 am
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that was not in game screenshot right
Re: Fighter Creator
#167  August 04, 2011, 01:09:57 am
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concepts are nice. But real screenshots are what we want.
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Re: Fighter Creator
#168  August 04, 2011, 01:18:53 am
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Well, if the game's ever completed you will be able to hit Jon-B himself. That's it, if you know him and hate his music  ;D
pls
Re: Fighter Creator
#169  August 04, 2011, 01:20:27 am
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was gonna say it looks shopped but
Re: Fighter Creator
#170  August 04, 2011, 01:24:31 am
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Re: Fighter Creator
#171  August 04, 2011, 01:39:27 am
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Those characters look rather extreme.
makes me thing of jim lee
Re: Fighter Creator
#172  August 04, 2011, 01:49:41 am
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Oh, so nothing is actually working in a game then, it's concept art.

Still looks nice though, but I'm curious to see the 3D stages.  I don't notice anything in the screen shot that I couldn't do in mugen.
Re: Fighter Creator
#173  August 04, 2011, 02:01:48 am
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I want to see some 3D characters as well.
Re: Fighter Creator
#174  August 04, 2011, 02:48:36 am
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Oh, so nothing is actually working in a game then, it's concept art.
Still looks nice though, but I'm curious to see the 3D stages.  I don't notice anything in the screen shot that I couldn't do in mugen.
I actually don't know about that, and so I'm in the process of finding out from him, but I think it might be from Fighter Maker since he posted it in the FMHQ forums.
But Fighter Creator would actually look better.

Edit: that screenshot was just concept art.
Last Edit: August 04, 2011, 04:24:12 am by CSGames
Re: Fighter Creator
#175  August 04, 2011, 05:24:11 am
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is it going full 3d or 2.5d?
Re: Fighter Creator
#176  August 04, 2011, 04:21:48 pm
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Re: Fighter Creator
#177  August 04, 2011, 07:05:00 pm
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But you can have full 3D right, like If I wanted to make a game like soul Calibur, or maybe an action game like Devil May cry?

On that thought, can you link stages, having one transition in to another?
Re: Fighter Creator
#178  August 04, 2011, 07:07:16 pm
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But you can have full 3D right, like If I wanted to make a game like soul Calibur, or maybe an action game like Devil May cry?

On that thought, can you link stages, having one transition in to another?
Yes, you can.
No, you can't link stages, but they can be large enough to where they won't need to be linked.

Re: Fighter Creator
#179  August 04, 2011, 10:36:21 pm
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I'm looking for something like SC so I'm really excited about your product. Since I don't know how to clone the engine.
Re: Fighter Creator
#180  August 05, 2011, 09:48:20 pm
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Is it possible to have a function for Scaling or deforming sprites based on target points?  Like bones in 3D, or bezier curves that can be used for sprite warping? 

Something like this  http://www.math.ucla.edu/~baker/java/hoefer/Bezier.htm

I was trying to make this in mugen yesterday with Scorpion's spear, but was having too much trouble locking one end point to the enemy.  Having the rope bend would need to be done in Photoshop also.

What would be awesome is if we could tile a sprite or texture along a curve, so it doesn't get too distorted during deformations.

Since you have the cloth effects, maybe the middle points could use some cloth properties to move around on their own...