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Fighter Creator (Read 22350 times)

Started by CSGames, December 08, 2013, 03:52:48 pm
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Fighter Creator
#1  December 08, 2013, 03:52:48 pm
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A new, powerful, point and click fighting game creation tool designed to make creating complex fighting games much easier. Fighter Creator has specifically been designed to be easily and completely accessible through an easy to use editor without losing power or flexibility.



FEATURES

Build your own, complete fighting games by creating and then piecing together resources created using the tools Fighter Creator provides :

MENU EDITOR



Design your own title screens, character/stage selection screens, heads up displays, and whatever else you may need for your game.

STAGE EDITOR



Create large, multi-layered stages for players to fight in. Add hazards, destructible objects, secret areas, and more.

GAMEMODE EDITOR



Recreate traditional gamemodes like arcade, story, versus, and time attack or create your own original gamemodes.

CINEMATIC EDITOR



Setup scripted events to display intros and outros for your characters or progress your game's story.

CHARACTER EDITOR



Design complex characters with crazy attacks and special moves. Add support characters, counter attacks, tag teams, and whatever else your characters may need.

SPECIAL EFFECT EDITOR



Easily create amazing, detailed explosions that can damage other players or trigger special stage events.

SAVE FILES SYSTEM



Allows your games to save data so that you could add support for features like unlockable characters.

IMAGE UPSCALING AND POST PROCESSING EFFECTS

CG & B Off  -  CG & B On


Upscale your game's sprites to higher resolutions without pixelating those sprites. Color Grading (CG) and Bloom (B) effects allow you to dramatically alter the way game looks in real-time

DEMO DOWNLOAD

Fighter Creator Demo






//=========================================//

                      FIGHTER CREATOR - UPDATE 2.0

//=========================================//


Download

NEW FEATURES

   *   Sound Start/End Points

You can now control what parts of a sound file you want to play. Useful for adding dynamic music to your projects.

   *   Transparency Controls In Color Sets

In addition to being able to modify a sprite's RGB colors, you can now control the Alpha color too.




   *   Debug Menu

Was already available but was bugged so I didn't mention it before but, now its working fine. Press the 'F1' key to open/close it.



- Changing Folders - can now move items to different folders by using the Up/Down Arrow Keys.
- New Sound Functions.
- Added Special Effect Positioning marker so you know where your placing a SE when using the 'Play Special Effect' function.

CHANGES

   *   Cinematics and Special Effects have been significantly modified to give you more control over them
Previously, Cinematics and SEs would end after running through all of the events. Now you have control over when they end, allowing you to create Cinematics that may require user input to continue or SEs, like blood, that remains on parts of the stage the entire match, and more.

FIXES

   *   Collision Detection not working properly when players flip sides.
   *   Color Sets not being applied to sprites.
   *   Player Flipping issues.
   *   On Screen function Y Axis issue.
Last Edit: May 21, 2014, 01:44:47 pm by CSGames
Re: Fighter Creator
#2  December 12, 2013, 06:05:59 pm
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Nice
Esaka rules Beat that.... Or Just Get outta my way
Re: Fighter Creator
#3  December 12, 2013, 06:23:09 pm
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Sounds interesting, did someone test it already?^^
Re: Fighter Creator
#4  December 12, 2013, 07:26:48 pm
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Now testing...

My CPU is too slow. :(
Last Edit: December 12, 2013, 08:04:03 pm by Niitris
Re: Fighter Creator
#5  December 12, 2013, 07:45:51 pm
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The idea is great, but:

You must enter all external dll dependence:
 - d3dx9_31.dll
 - d3dx9_35.dll
 - d3dx9_43.dll
 - msvcp71.dll
 - msvcr71.dll
 - xinput1_3.dll

Personally I do not like the Metro interface
and you should to add Demo files (characters, stages, scripts, etc.) to understand how it works! :D

The name of your Engine remember me my iFight Creator  :P

Re: Fighter Creator
#6  December 13, 2013, 04:08:48 am
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Looks like a M.U.G.E.N. clone to me.
Re: Fighter Creator
#7  December 13, 2013, 05:47:38 am
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The idea is great, but:

You must enter all external dll dependence:
 - d3dx9_31.dll
 - d3dx9_35.dll
 - d3dx9_43.dll
 - msvcp71.dll
 - msvcr71.dll
 - xinput1_3.dll

Personally I do not like the Metro interface
and you should to add Demo files (characters, stages, scripts, etc.) to understand how it works! :D

The name of your Engine remember me my iFight Creator  :P


I'm going to add in a help system for the trial version.

     Posted: December 13, 2013, 05:47:57 am
Looks like a M.U.G.E.N. clone to me.
Really?

Re: Fighter Creator
#8  December 13, 2013, 05:48:27 am
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Please Ignore Uche, he's the local jester.
Re: Fighter Creator
#9  December 13, 2013, 11:05:04 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Fighter Creator
#10  December 13, 2013, 11:19:08 pm
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How do you edit a chars gameplay system (cvs, cvtw) if theres no coding required?
Re: Fighter Creator
#11  December 15, 2013, 09:42:16 am
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Sorry for the late reply but, you use the Character Move editor to setup gameplay.

Start by creating a new move.



* Move Priority - Moves with a low priority will be canceled out by moves with a higher piority.
* Move Mode - Automatic mode tells the engine to always process this move, Manual mode gives the user control over when the move is processed. ( Use the "Go To Script" or the "Reaction" function to access moves set to manual mode )

Once you've created a move, you now have to add functionality to that move by using functions.














Animating a character.

If you want to setup a basic standing animation for a character :

1) Import the media you need for this animation in the Media Window.



2) Use a series of "Set Image" functions, in the "Entities" folder, to setup the animation.




That was just a very basic example of how the system works but, you will be able to setup almost any type of gameplay mechanic you want by using a combination of different functions and variables.
Re: Fighter Creator
#12  December 15, 2013, 10:25:11 am
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Hm, looks interesting. Will have to try this out at some point. :)
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Fighter Creator
#13  December 31, 2013, 09:23:25 pm
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Trying to get another demo up later today, hoping it works a lot better than the previous version.
Re: Fighter Creator
#14  December 31, 2013, 09:32:06 pm
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not bad. ima try this out. thanx for the share
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Re: Fighter Creator
#15  January 02, 2014, 04:57:29 am
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Looks interesting, nowadays so many fighting games that can be created by our own 8)
Re: Fighter Creator
#16  January 04, 2014, 09:09:22 pm
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@CSGames

I have some questions.

I see you plan to release your Software on steam, what will the final version cost?

Will the Fighter Creator support chars that a able to transform, like Kaede from Last Blade or Boss Chars who fight in the first round in there "normal" form and change into there "true" form in the final round?

Re: Fighter Creator
#17  January 04, 2014, 11:57:36 pm
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lmao
Re: Fighter Creator
#18  January 05, 2014, 11:10:50 pm
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@CSGames

I have some questions.

I see you plan to release your Software on steam, what will the final version cost?

Will the Fighter Creator support chars that a able to transform, like Kaede from Last Blade or Boss Chars who fight in the first round in there "normal" form and change into there "true" form in the final round?
There is going to be a non-commercial and commercial edition of Fighter Creator. The non-commercial edition will cost 10$, and the commercial edition will cost 20$

Yes, you can create characters that can transform.
Re: Fighter Creator
#19  January 06, 2014, 04:46:28 pm
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Yes, you can create characters that can transform.

Thats Nice. :2thumbsup:

There is going to be a non-commercial and commercial edition of Fighter Creator. The non-commercial edition will cost 10$, and the commercial edition will cost 20$

Will the comercial editon have any special features that will not be present in the non-commercial edition?

Btw. I suggest that you get someone who creates sprites for you, if you realy plan to sell your software on steam.
Using Screenshots of licensed Stages and Chars is realy problematic on steam, the game 7 days to die was removed for just using licensed material accidentally for some time too.

And it would good for beginners if your software has a Original Char/Stage/Screenpack, so they would have something to learn from and play a little around before they beginn to create there own stuff with it.
Re: Fighter Creator
#20  January 09, 2014, 11:02:46 am
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  • Fighter Creator Developer
Sorry for the long delay, found a couple of issues with FC while testing it out, but the demo should be ready to go no later than tomorrow. Just have to finish the help system.

Will the comercial editon have any special features that will not be present in the non-commercial edition?

Btw. I suggest that you get someone who creates sprites for you, if you realy plan to sell your software on steam.
Using Screenshots of licensed Stages and Chars is realy problematic on steam, the game 7 days to die was removed for just using licensed material accidentally for some time too.

And it would good for beginners if your software has a Original Char/Stage/Screenpack, so they would have something to learn from and play a little around before they beginn to create there own stuff with it.
No, the commercial edition won't have any special features, except for better project protection when distributing your games.
Yeah, I removed all of those things.
And I will definitely include resources for people to use along with a extensive help system.
Re: Fighter Creator
#21  January 14, 2014, 03:47:43 am
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  • Fighter Creator Developer
Sorry again for the delay, its been taking me a lot longer to finish the help system than I thought it would so, I'm going to just post the demo and explain the basics of how Fighter Creator works here :

Demo Download  |  https://www.mediafire.com/?ffs067q8k1x50sv

Fighter Creator Basic Creation Process -

User Interface

* App Bar  |  in addition to clicking the buttons on the app bar, you can also use the number keys (not the numpad yet) to press those buttons too. e.g. If there are four buttons on the app bar, you can press the '1' key to press the first button, the '2' key to press the second button, and so on.
* Text Boxes  |  you don't have to press the enter key to confirm text input.
* Number Boxes  |  you can also use the mouse wheel to increment/decrement the value when the box is not highlighted.

Project Management

* Project Settings Button  |  located on the 'Information' panel at the bottom-right corner, allows you to edit important project settings.
   - Game Resolution  |  sets the resolution your game is designed to run on so the engine will know how to properly scale your game to other display resolutions. e.g. If your character and stage sprites are designed for a 720p resolution then you should set the game resolution to 720p.
   - Project Lock  |  prevents this project from being loaded into other Fighter Creator editors.

Event/Move Window

Is where you add functionality to a resource. So if your creating a title screen menu, you will first have to design the title screen in the 'Editor Window'. After you finish designing it, you can then create events to control those elements you've created to allow users to navigate through your menu.

Game Management

* Game Settings Window  |  is where controllers and controller buttons, reactions, and character attributes are created, and also where you set the total amount of supported players.
   - Button Mirroring  |  when characters switch sides, buttons that have this enabled swap with the buttons you've set to use for mirroring. e.g. If you created a button to move the player left and set the mirror key to a button that moves the player right, when this player ends up on the right side, the button to move the player left will become the button to move the player right.
   - Reactions  |  are special events that are created here and are defined in the 'Event Window' of each resource you want them to be usable in. Reactions can be used to play a specific animation when a character is hit by an attack or if a trap is triggered in a stage.
* Global Access  |  media, data, and events created in the 'Game Window' can be used in all the other resources ( menus, stages, characters, etc. )
* Start/End Events  |  these are another set of special events that are used to initialize and clear data. The 'Start' event runs once when your game application is ran, and can be used to display your logo, intro, or a title screen. The 'End' event runs after you use the 'Exit' function, and can be used to display things like credits or anything else you may want before your game application closes.

Gamemodes

Are used to start, reset, and end gameplay.

* Start/End events  |  gamemodes also have these events and they basically function the same except, the 'Start' event runs when you use the 'Start Gamemode' function and the 'End' event runs when you use the 'End Gamemode' function.

Note : Created projects/resources and built games are saved in your documents folder.
Last Edit: January 17, 2014, 12:12:56 am by CSGames
Re: Fighter Creator
#22  January 17, 2014, 12:13:03 am
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  • Fighter Creator Developer
Fighter Creator Final Demo Update #1

Download  |  https://www.mediafire.com/?d8ceijarrbju8ur

Changes/Fixes -

  • Sprite Sheets  -  Box can now be dragged in any direction.
  • Game Previewing  -  Resources now update properly when previewed.
  • Events/Moves Editor  -  Preview window can now be set to continuous mode.
  • Stage Player Positions  -  Characters are now positioned based on the position settings set in a stage.

Note : Previously created Fighter Creator Project/Resource files may not work with this update.



FC Demo Tutorial  |  Displaying Characters

1. Assuming you've already setup a stage for your project...



2. and imported the media your characters need.



3. Create a move for each character and use an image function in each of those moves to set the character's image.



4. Open the 'preview menu' and select the resources you want to preview, then press the preview button.



If you need any help with the demo just let me know.
Re: Fighter Creator
#23  January 17, 2014, 12:19:16 am
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@CSGames 
Can you make a quick video tutorial on how to make a character if you have time?
Im really interested in this!
Re: Fighter Creator
#24  January 17, 2014, 01:19:14 am
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  • Fighter Creator Developer
Yeah I can do that, just let me know how much of the character creation process you want to see.
Re: Fighter Creator
#25  January 17, 2014, 03:36:58 am
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Re: Fighter Creator
#26  January 17, 2014, 04:35:10 am
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Alright.
Re: Fighter Creator
#27  January 21, 2014, 11:18:54 pm
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Hmm... This looks like Fighter Factory except without codings. Looks Awesome! I'll try it out.
No matter what, It's time to try.

Re: Fighter Creator
#28  January 22, 2014, 01:26:16 am
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I'm getting this whenever I'm trying to create a new character or resource or anything really.

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Fighter Creator
#29  January 23, 2014, 03:07:35 am
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A list of other downloads would be cool if you're an XP user, this looks absolutely amazing by the way, it might be the tool I need to push me to where I want to be with coding etc., thank you so much for this!
Re: Fighter Creator
#30  January 24, 2014, 05:28:08 pm
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These "hazard" things seem interesting new options for stages :)
Re: Fighter Creator
#31  January 25, 2014, 08:47:24 pm
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Does this support 4player controller support. I would be in for that
Re: Fighter Creator
#32  January 26, 2014, 12:02:46 am
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I have an error message


what should I do?


MFG,
Craver
Re: Fighter Creator
#33  January 26, 2014, 11:51:08 am
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download the .dll the file.
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Re: Fighter Creator
#34  January 26, 2014, 03:54:58 pm
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Afaik this DLL is a part of Windows and should not be missing anyway. ö.ö
Re: Fighter Creator
#35  January 26, 2014, 05:19:30 pm
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Re: Fighter Creator
#36  January 26, 2014, 06:14:04 pm
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it's a visula studio and/or .net thing. AS GBK said just google the dll to know which update to install in windows.
Re: Fighter Creator
#37  February 19, 2014, 07:02:11 pm
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Mhhh Is his greenlight page region blocked or something like that?
I can reach it over the link in his Signature, but I'm not able to find it over my Steam software in any section of greenlight.
Re: Fighter Creator
#38  March 06, 2014, 12:45:15 pm
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Here is a quick look at the Fighter Creator Reference Manual [PDF] :



Been fixing a ton of bugs and patching up a ton of design flaws in preparation for a release by the end of this week. A final demo for Fighter Creator will be up later today, and I will be posting a couple of video tutorials tomorrow to help you get started.

I've also been adding plenty of new features and revising some older ones :

Image modification effects now run in real-time and can be adjusted on the fly using Events/Moves  - 

LFX Off



LFX On

Re: Fighter Creator
#39  March 06, 2014, 06:23:30 pm
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Hey bro i really like your program but i keep getting a annoying error when i try to make a character and the error says: Runtime error 118 and some other words can you please fix that :)?
Re: Fighter Creator
#40  March 06, 2014, 11:30:24 pm
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  • Fighter Creator Developer
Fighter Creator Final Demo Download : https://www.mediafire.com/?m4i160cmocitu6q

In addition to fixes a lot of issues with the program, I've also added :

  • Support for 4 active players instead of just 2.
  • Support for 2 stage player layers and allowing players to jump to either layer.
  • Camera controls [ zooming and positioning ]
  • Sprite Texture Coordinate modification, great for setting up parallax scrolling on floors.
  • Screen Effects, real-time adjustments for Color Grading and Bloom effects.
  • Load Information, useful for creating loading screens.

Note : If you are having problems with this demo, try deleting the Fighter Creator folder in your documents folder.

Hey bro i really like your program but i keep getting a annoying error when i try to make a character and the error says: Runtime error 118 and some other words can you please fix that :)?
Try the latest demo, screen cap the error message if it happens again.
Last Edit: March 07, 2014, 08:10:30 am by CSGames
Re: Fighter Creator
#41  March 07, 2014, 12:15:17 pm
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Re: Fighter Creator
#42  March 07, 2014, 08:35:47 pm
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Delete the Fighter Creator folder in your Documents folder.
Re: Fighter Creator
#43  March 07, 2014, 09:50:17 pm
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Thx it worked :D are there maby starting templates for people who are learning how to use this? that would be really awsome so people will understand it faster
Re: Fighter Creator
#44  March 07, 2014, 10:43:45 pm
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Do you have a real name for this? What about Fighters-Infinte or Ultimate Combat or something?
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: Fighter Creator
#45  March 08, 2014, 07:58:25 am
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Thx it worked :D are there maby starting templates for people who are learning how to use this? that would be really awsome so people will understand it faster
Yeah, I'm working on releasing some tutorial videos and the resources in the tutorials for you guys to use.

Do you have a real name for this? What about Fighters-Infinte or Ultimate Combat or something?
No, Fighter Creator was all I could come up with lol.
Re: Fighter Creator
#46  March 08, 2014, 10:51:08 am
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What is the - in your opinion - biggest feature of Fighter Creator and what are some of the biggest differences to Mugen?
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Re: Fighter Creator
#47  March 08, 2014, 12:28:49 pm
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Fighter Creator offers a high level of flexibility and control without being overly complicated. When being compared to Mugen :

  • The game creation process is done completely through an editor.
  • You can create your own menus and gamemodes.
  • You can setup your own button layouts.
  • Game data can be saved, allowing you to add unlockable characters to your games.
  • Access to real time image effects allow you to completely alter the look of your games whenever you want.
  • You can use sprites that are at whatever resolution your computer supports.
  • Support for tag teams.
  • Full control over resource loading.
  • You can sell whatever you create with Fighter Creator.
Re: Fighter Creator
#48  March 13, 2014, 09:01:03 am
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Can you maby please release some of your characters stages etc you already made? a lot of people need templates becus its really difficult for the most of us to start from scratch a tutorial is also good :)
Re: Fighter Creator
#49  March 14, 2014, 03:59:38 am
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I expect a community behind this. This may give M.U.G.E.N. some stiff competition.
Re: Fighter Creator
#50  March 14, 2014, 07:38:54 am
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Can you maby please release some of your characters stages etc you already made? a lot of people need templates becus its really difficult for the most of us to start from scratch a tutorial is also good :)
Yeah, I'm working on that now.
Re: Fighter Creator
#51  April 01, 2014, 03:04:40 pm
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Re: Fighter Creator
#52  April 03, 2014, 03:44:46 am
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Temporary site for Fighter Creator, get the latest version at the bottom.

@Carnage, Don't have an exact date, but they should be out later this week or sometime next week. I current;y have someone working on a template for characters and I'm going to be providing resources for menus and stages.
Re: Fighter Creator
#53  April 03, 2014, 04:35:21 am
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Please post a video of this in action,  gameplay or creating it dont matter.
I know i asked already about a month or so ago.
Re: Fighter Creator
#54  April 03, 2014, 05:04:35 am
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Yeah I know, I ran into a couple of problems with the engine while working on those demos, but I think I finally have Fighter Creator working the way I want it to work and so I will try to get them out by either tomorrow or Friday.

List of videos I will be working on :

Title Screen
Character/Stage Selection Screen
Game HUD
Two Characters - With Basic Moves
Versus Gamemode
Two Stages
Last Edit: April 03, 2014, 04:24:47 pm by CSGames
Re: Fighter Creator
#55  April 03, 2014, 05:36:53 am
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I have some Suggestion for this
"
"Staff roll"
"Ranking screen"
"story mode" and "Character unlocker when beating a game with a certain character
'
]
Re: Fighter Creator
#56  April 03, 2014, 06:11:14 am
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There could be a music thing like in Third Strike where the music remixes, or how most of the stages in TS were affected when someone hit the ground.
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: Fighter Creator
#57  April 03, 2014, 04:28:27 pm
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  • Fighter Creator Developer
@The Abstract, you can already do things like that lol.

@Yotoaemon, you can only control volume and panning of audio but, you can use multiple sound files to give you the same effect.
Re: Fighter Creator
#58  April 29, 2014, 04:25:46 am
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Here is the final version of Fighter Creator :

Fighter Creator Download

Also, here are a couple of basic videos showing how to get some things working. The quality isn't the best and there aren't any explanations in these videos but, I hope they can still help you guys work the engine a bit better :

Fighter Creator Demos | Character Creation P1
Fighter Creator Demos | Character Creation P2
Fighter Creator Demos | Character Creation P3
Fighter Creator Demos | Character Creation P4

Fighter Creator Demos | Stage Creation P1
Fighter Creator Demos | Stage Creation P2
Re: Fighter Creator
#59  April 30, 2014, 10:00:32 am
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Re: Fighter Creator
#60  April 30, 2014, 04:34:42 pm
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Wow! I hope someone who uses this appreciates the effort you put into this. If used properly, it may knock M.U.G.E.N. out of the park.
Re: Fighter Creator
#61  May 04, 2014, 12:21:57 am
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Re: Fighter Creator
#62  May 04, 2014, 12:56:49 am
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Pretty cool! Can you influence how shadows work like in real time? Like change their scaling and how opaque they are while changing from day to night?
pls
Re: Fighter Creator
#63  May 04, 2014, 02:13:09 am
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Yes, shadows are left to the user to add, so you can do whatever you want to them.
Re: Fighter Creator
#64  May 04, 2014, 08:58:56 am
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Fighter Creator is now available, get it here.
Re: Fighter Creator
#65  May 05, 2014, 06:16:24 pm
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Looks great.

Can you loop audio files at certain points (like in Street Fighter) so that it goes on continuously rather than stopping and playing again?
Re: Fighter Creator
#66  May 05, 2014, 09:16:04 pm
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No, you can only loop from beginning to end.
Re: Fighter Creator
#67  May 07, 2014, 01:18:32 am
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Thank you soooo much, impressively useful tool, have no words.
I don't care if you're a god or a demon, I'll destroy you either way.


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Re: Fighter Creator
#68  May 07, 2014, 06:25:42 am
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Your welcome!

I'm still working on some templates to get you guys going, just been a bit busy.

I have a lot of things planned for Fighter Creator like online multiplayer support, 3D and 2.5D support, PhysX, Box2D, 2D Skeletal Animation system, and more but, it all depends on how much support I get,
Re: Fighter Creator
#69  May 07, 2014, 04:40:46 pm
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CSGames, pls show any video of vs battle. I want to see how it works. If it will be good I'll buy this programm
Re: Fighter Creator
#70  May 07, 2014, 05:10:05 pm
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Cool. It's been released. Do you mind if I link this in other forums?
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Re: Fighter Creator
#71  May 07, 2014, 10:47:21 pm
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@Nolemociy, I'm going to. I just need time to fully work on it, still adding things to Fighter Creator.
@SageHarpuiaJDJ, No, you can link Fighter Creator to other forums.
Re: Fighter Creator
#72  May 08, 2014, 12:20:27 am
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Can u import chars and stages that were made for mugen into this?
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#73  May 08, 2014, 12:44:14 am
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No, it would be impossible because Fighter Creator has a completely different design.
Re: Fighter Creator
#74  May 08, 2014, 12:52:07 am
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But u can use all the sprites and art by simply unpacking them and then loading them into fighter creator right?
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#75  May 08, 2014, 05:28:22 am
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Yeah.
Re: Fighter Creator
#76  May 08, 2014, 07:14:46 am
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Why doesn't this have it's own section under Beyond Mugen?  Let's help this grow!
Re: Fighter Creator
#77  May 08, 2014, 03:44:00 pm
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Man if this works out I'm gonna switch to Fighter Creator to make my gory Sam Sho game. I'll have to remake all my stages and the entire screenpack but it'll be well worth it. The character creation looks way to easy to pass on.

Is it possible to make Sam Sho style fatalities with Fighter Creator?
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#78  May 08, 2014, 08:45:39 pm
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Your welcome!

I'm still working on some templates to get you guys going, just been a bit busy.

I have a lot of things planned for Fighter Creator like online multiplayer support, 3D and 2.5D support, PhysX, Box2D, 2D Skeletal Animation system, and more but, it all depends on how much support I get,

I tihnk if you get the thing on steam, the support for it will grow drastically, but you have to be a little more professional as before.
And you still need your own stage and char for the presentation on steam, they could remove it because of copyright etc.
Re: Fighter Creator
#79  May 09, 2014, 05:12:20 am
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Your welcome!

I'm still working on some templates to get you guys going, just been a bit busy.

I have a lot of things planned for Fighter Creator like online multiplayer support, 3D and 2.5D support, PhysX, Box2D, 2D Skeletal Animation system, and more but, it all depends on how much support I get,

I tihnk if you get the thing on steam, the support for it will grow drastically, but you have to be a little more professional as before.
And you still need your own stage and char for the presentation on steam, they could remove it because of copyright etc.

I agree with your post.  I want to see this green lit on Steam so that the creator can get more support for his project.  He does need to have a better maintained website, however.

I also think it would be a good idea to take requests for features.  A lot of people had/have requests for the current Mugen engine but they rarely (if ever) implement them.  A service to the customer/user base would definitely garner him more support.
Re: Fighter Creator
#80  May 09, 2014, 08:58:40 am
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@vgames, Yes.

@Lichtbringer, Yeah, I still need to find someone to help me with that, just haven't really had the time to look.

@cheers05, The current website is just a temporary place for Fighter Creator, I definitely want to put together something a lot better.
But you guys can request any features you'd like to see in Fighter Creator and I will see if I can add them in or not.
Re: Fighter Creator
#81  May 09, 2014, 11:53:27 am
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I would like to see velocity working more like in mugen. From what I've seen in FC, you pretty much set a constant velocity for jumps (And then swap it for a downwards velocity for when you're falling) and the gravity command is just a way to drag everything downwards, even past the floor level.

I don't really have to time to try out the program more but I would like to know more about how it works nowadays because that's pretty much an important point for me if I ever more my game to this engine.


About suggestions, I would really like to be able to use layered music, where I can trigger different songs depending of what happens, and maybe even trigger multiple songs at the same time and individually control the volume of them to create a dynamic soundtrack, like in SFIV.
pls
Re: Fighter Creator
#82  May 09, 2014, 02:43:29 pm
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I cant run it on my PC lol. I see FIGHTER CREATOR in a window and when it goes fullscreen it freezes. Windows 7 x64, processor with 4 cores, video card 1 Gb
Last Edit: May 09, 2014, 03:44:19 pm by Nolemociy
Re: Fighter Creator
#83  May 09, 2014, 03:32:55 pm
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I want the ability to have particle FX and objects like gibs or blood splats that land on the floor to be able to be spawned by any character. Like a set of global effects that can be called on by any character at any time.

that way all characters can have the same effects for hits or blocks without having to implement them for each character individually.
Recreating Samurai Shodown to make it bloodier.
Last Edit: May 09, 2014, 03:47:41 pm by vgames
Re: Fighter Creator
#84  May 10, 2014, 12:57:24 am
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would it possible to after you create a stage, screen menu or fighter would you be able to put it into mugen? 
Re: Fighter Creator
#85  May 10, 2014, 01:04:51 am
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They use totally different file types. It can't import or export to/from mugen. That would take a complete rewrite of his program.
Re: Fighter Creator
#86  May 10, 2014, 09:48:44 am
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@Red, That was just a simple system I setup for demonstration purposes. If you want that to work like the way it does in Mugen, then you will have to set it up to work that way. Later today I'm going to post an update for Fighter Creator along with a character template showing you how to achieve something similar to what you are looking for.

I will start to explain how Fighter Creator works when I get the time to do it.

You can use multiple sounds at the same time whenever you want and control how loud they are.

@Nolemociy, Are you running the launcher as an administrator?

@vgames, You can do this by using special effects, I just have to update it to allow you to play multiple iterations of the same effect.
Re: Fighter Creator
#87  May 10, 2014, 11:41:41 am
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@CSGames yeah. I'm always doing that
Re: Fighter Creator
#88  May 10, 2014, 03:58:10 pm
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I keep getting crashes when trying to save projects or when I try to import images when I'm working on a resource but not when I'm in an actual project.
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#89  May 10, 2014, 04:39:25 pm
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Ok so I guess u can't save anything because its a demo right? Also can u upscale images after u imported them? Can u just set up your project to upscale everything when u preview the game or run the game? Because I'd hate to have to import one pic at a time just to upscale them. I'd like to be able to import an entire folder of pics and then upscale them. Or just let the game upscale everything when I play it.
Recreating Samurai Shodown to make it bloodier.
Last Edit: May 10, 2014, 06:58:53 pm by vgames
Re: Fighter Creator
#90  May 10, 2014, 07:46:15 pm
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Vote for this on STEAM!  Click on his banner in his sig to go there.

Request: I asked about the music loop and you said that it wasn't in your engine.  Do you have plans to allow the user to loop certain sections of the music?  Basically, have an audio file that starts from the beginning and allow the user to loop a certain section of it so that the song never ends.  Might not be on your list of important things to do but that is something that mugen has always lacked.
Re: Fighter Creator
#91  May 10, 2014, 08:31:16 pm
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Maybe I have a solution for the problem with the looping, as far as I know it is possible to add loop points to Ogg Vorbis files with the right program, I don't know if Fighter Creater supports ogg files right now, but if you add a support for ogg files with loop points it could solve this problem, unless someone has a better solution.
Re: Fighter Creator
#92  May 10, 2014, 08:47:56 pm
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Vote for this on STEAM!  Click on his banner in his sig to go there.

Request: I asked about the music loop and you said that it wasn't in your engine.  Do you have plans to allow the user to loop certain sections of the music?  Basically, have an audio file that starts from the beginning and allow the user to loop a certain section of it so that the song never ends.  Might not be on your list of important things to do but that is something that mugen has always lacked.

Mugen can do music looping nowadays. Both 1.0 and 1.1.
pls
Re: Fighter Creator
#93  May 10, 2014, 10:04:58 pm
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Thanks guys didn't know this was even implemented.  Just tried it for two stages.

Hopefully Fighter Creator can follow suit!
Re: Fighter Creator
#94  May 12, 2014, 12:53:39 am
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Fighter Creator Update 1.2

Download

Changes/Additions :

   *   Fixed a couple of errors with some functions.
   *   Added support for importing/exporting templates for resources. ( Settings Menu )
   *   Added support for duplicating frames.

For demo version users.
Last Edit: May 12, 2014, 05:52:59 am by CSGames
Re: Fighter Creator
#95  May 12, 2014, 11:45:55 pm
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@Nolemociy, Okay try deleting the Fighter Creator folder in your documents folder.

@vgames, It was just a bug with saving resources, will re-release update 1.2 with this working.
Images currently can only be upscaled when you are importing them, and you can import and upscale an entire folder of images.

Request: I asked about the music loop and you said that it wasn't in your engine.  Do you have plans to allow the user to loop certain sections of the music?  Basically, have an audio file that starts from the beginning and allow the user to loop a certain section of it so that the song never ends.  Might not be on your list of important things to do but that is something that mugen has always lacked.
This will be coming in the next update, very soon.
Last Edit: May 13, 2014, 12:12:54 am by CSGames
Re: Fighter Creator
#96  May 13, 2014, 01:14:00 am
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That's great to hear. But I was never even asked whether or not I wanted to upscale the pics in a folder I wanted to import. And after they were imported I was never allowed to select the upscale option when I went to edit the pics. I was only allowed to select the upscale option when I imported a pic one at a time.
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#97  May 13, 2014, 02:08:49 am
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You have the change the import mode before you press the 'Import Images' button. It defaults on normal mode :

Normal Mode - Imports images without upscaling or transparency.
Stage Mode - Imports images with upscaling, no transparency.
Character Mode - Imports images with upscaling and transparency.
HD Sprite - Imports image without upscaling, but with transparency.
Re: Fighter Creator
#98  May 13, 2014, 04:57:47 am
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Re: Fighter Creator
#99  May 13, 2014, 03:21:22 pm
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You have the change the import mode before you press the 'Import Images' button. It defaults on normal mode :

Normal Mode - Imports images without upscaling or transparency.
Stage Mode - Imports images with upscaling, no transparency.
Character Mode - Imports images with upscaling and transparency.
HD Sprite - Imports image without upscaling, but with transparency.

thanks for clearing that up. I should have read up on it more.

why transparency on character mode?
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#100  May 14, 2014, 02:37:55 am
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Because if your sprites have background colors, they will show up in your game, so using transparency will take the first pixel of the image and make that the transparency color.
Re: Fighter Creator
#101  May 14, 2014, 02:46:28 am
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Would it be possible to at some point make any color (and more than 1) a transparency color? That would be really useful for alternate costumes.
Re: Fighter Creator
#102  May 14, 2014, 02:53:55 am
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Oh ok I got ya now. Thanks.
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#103  May 14, 2014, 08:15:32 am
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@Just No Point, I can add that in. Will be included in the next update.
Re: Fighter Creator
#104  May 14, 2014, 02:06:10 pm
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To clarify something it should be palette able. In this manner one could even make long hair Ken and short hair Ken via palette by color separating his hair in a way that anything hanging off him could be made invisible via palette.

I'm just now really learning the coding for MUGEN which is why I haven't had time to take this program on a test run. I should take a day and see how much quicker or longer it'd take to get the same results in FC.

I'm really interested in where this program is going!

Just had a thought. If its already a feature ignore me. One of the biggest hurdles to most creators seems to be the sff. That's the file that contains the sprites and sprite order. I presume FC has something similar and that sprites are grouped in it via numbers? Would it be possible to have an import option that could auto group sprites based on a naming template?

In FIghter Factory you can export sprites from the sff and they'll be named "name 000-000" A system to auto group on import based on that could speed up the creation process immensely. And to import by subfolders and create generic groups from each folder.

If you need better examples on what I'm saying I can give some images to show what I mean better.
Re: Fighter Creator
#105  May 14, 2014, 04:48:20 pm
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It's impressive how many updates you did in this short time. :shocked2:

If you find the time, could you Edit your first post? It would be nice if you at least add the infos about important features that you changed or added, and maybe the little tutorial vids you created, so beginners could find them at the first view and don't have to search the whole topic for it.^^
Last Edit: May 16, 2014, 06:17:30 pm by Lichtbringer
Re: Fighter Creator
#106  May 14, 2014, 11:05:03 pm
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Once u buy a copy of this does the program auto update or do u have to install the latest patch manually?
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#107  May 16, 2014, 05:10:09 pm
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Working on a massive update that should be ready to go by Monday.

@Just No Point, Yes, I'm going to incorporate the additional transparency effects into palettes.
And FC groups media by folders in abc order. So if you import a folder filled with sprites on your desktop named "standing", FC will create a folder with the same name and place all the sprites in that folder in alphabetical order.

@Lichtbringer, Yeah, I always forget to update the OP with new information, will do that for the next update.

@vgames, Currently, no. But later when I implement the FC Online section on the Start screen, updates will be installed automatically.
Re: Fighter Creator
#108  May 16, 2014, 10:32:08 pm
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Re: Fighter Creator
#109  May 17, 2014, 05:44:52 pm
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I'm requesting for tutorial - how to make standing animation? =)) ty
Re: Fighter Creator
#110  May 21, 2014, 03:28:50 am
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Re: Fighter Creator
#111  May 21, 2014, 04:29:19 am
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 will you do a tutorial on everything character based from standing animation to moves?
Re: Fighter Creator
#112  May 21, 2014, 08:15:49 am
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Yes, right now someone is working on a template to help with this.
Re: Fighter Creator
#113  May 21, 2014, 01:46:28 pm
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Just fixed some issues with Special Effects in Update 2.0, updated the download link to include them.
Re: Fighter Creator
#114  May 22, 2014, 02:15:38 am
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Thanks for implementing the sound loop.

Waiting for tutorials so I can make the move over to your engine. 

Great work so far!

How far till you start doing the netcode for online play?  Long time from now?
Re: Fighter Creator
#115  May 22, 2014, 04:02:38 am
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Don't really know yet, but it won't take a long time to get here.
Re: Fighter Creator
#116  May 22, 2014, 01:56:11 pm
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I think I'm gonna wait to buy a copy of this until you get the program online. I'd really like for it to update itself if I'm gonna pay for it. How long do you think that'll take?
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#117  May 22, 2014, 06:27:32 pm
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Not sure when that will be available yet either, just haven't had the time to get to these things yet.
Re: Fighter Creator
#118  May 22, 2014, 06:40:15 pm
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That's understandable. I'll be waiting for sure.
Recreating Samurai Shodown to make it bloodier.
Re: Fighter Creator
#119  May 26, 2014, 07:09:37 pm
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Next update will add image adjustment settings :

Upscaled normally with no adjustments



Upscaled with Fighter Creator with adjustments to color and contrast