IKEMEN is an up and coming part of the MUGEN community, and I know since it's highly edited that it strays away from MUGEN's coding quite a lot. So any hope of getting more support or compatability for IKEMEN in the future?Yes. I heard about it recently, but in the new design, we can add support to any engine the community wants.
Hey I use FF for color separations and some improvements in the sprites editor would be great, like more keyboard shortcuts, better handling of the cursor, and magic wand if possibleOK. In the first release, the cursor will be the same but I will try to improve it later. About magic wand, easy to implement.
regarding color sep, in the image editor can ctrl+shift+arrow keys not be set to pg up/down keys?Shortcuts will be customizable. Currently, the limit of 5 is more a space issue than technical. I will try to expand it.
and this has been asked before i think, but more than 5 remap pen steps would be gdlk
I know this is a big one but I figured I’d at least post it. I did not understand your suggestion.
This would be really great if Fighter Factory had sprite editing set up similar to photoshop, where you could directly edit animations and have them already be indexed. So you could do all the work right there, start to finish.
Maybe something like that will come out eventually.
In photoshop you can edit and add sprites while viewing them animated. It would be amazing if Fighter Factory could too.
Last time I tried to cs a char I exported all it exported every frame in the sff. Many frames when added back in are linked. So I'd find myself having to check and recheck if I was updating a duplicate. I simply would like this option to save myself some time. The current export all can stay as well.I will check it, but this function is designed to save only one copy of shared sprites. Maybe there's a little difference between them.
SND editor is almost ready. I'm working on the scripting system now to make some improvements in the interface preset. When I finish these things, just the syntax highlight, palfx, offset and throw editors will be missing.
Programming is a Super Power
"With great power comes great responsibility."