Can there be a way to export all sprites from the sff besides duplicate/linked sprites? That'd make CS or edits a lot simpler!
This would be really great if Fighter Factory had sprite editing set up similar to photoshop, where you could directly edit animations and have them already be indexed. So you could do all the work right there, start to finish.Maybe something like that will come out eventually.
Have you not tried "Sprites > Export" then "All"?
altoiddealer said, January 02, 2018, 04:00:31 pmHave you not tried "Sprites > Export" then "All"?That will export duplicate sprites as well. What if I want to update the CS? If I used this method I'd risk CSing sprites I've already CS'd when I come across their duplicates.
Great news!!! hopefully it can be opened with wineskin in mac
IKEMEN is an up and coming part of the MUGEN community, and I know since it's highly edited that it strays away from MUGEN's coding quite a lot. So any hope of getting more support or compatability for IKEMEN in the future?
Hey I use FF for color separations and some improvements in the sprites editor would be great, like more keyboard shortcuts, better handling of the cursor, and magic wand if possible
regarding color sep, in the image editor can ctrl+shift+arrow keys not be set to pg up/down keys?and this has been asked before i think, but more than 5 remap pen steps would be gdlk
I know this is a big one but I figured I’d at least post it. ink said, February 18, 2017, 05:05:23 amThis would be really great if Fighter Factory had sprite editing set up similar to photoshop, where you could directly edit animations and have them already be indexed. So you could do all the work right there, start to finish.Maybe something like that will come out eventually.In photoshop you can edit and add sprites while viewing them animated. It would be amazing if Fighter Factory could too.
Last time I tried to cs a char I exported all it exported every frame in the sff. Many frames when added back in are linked. So I'd find myself having to check and recheck if I was updating a duplicate. I simply would like this option to save myself some time. The current export all can stay as well.
VirtuallTek thanks yet again for this awesome tool. I've been meaning to make a tutorial on how to use FF3. I think when this releases I'll end up doing the tutorial for it instead. Seeing everyone saying they've wasted a ton of time not knowing the tricks is kinda funny to me. I still come across stuff I didn't know FF3 could do. That's why I'm kinda confused as what Just No Point's color separation issue is. I _think_ I made a simple tutorial about using 2 characters to move sprites back and forth from to swap palettes. Basically you wouldn't put the new CS'd sprites in the old SFF but make a new one and import the other groups. THAT would be a great option.Sprites>Import from another project> AllGroupOnly these indexesExclude duplicated groups Working on the Mortal Kombat ninjas I've redone their sprites a few times. It'd be nice to be able to import the FX that I didn't have. It's not terrible to do it by using group and figuring out I need groups 6000-8750 to add or whatever.
Make it so the character list in "Run in Mugen" shows 3 full lines. Just so we can read the names. If other people's resolution shows the 3 full rows, can you make it so it remembers the positioning? https://i.imgur.com/NLOYvje.png
The icons in the Sound section would be better if the Add sound was a + instead of a note, and the "Load a new" sound said "Replace the current" sound and was a Recycle symbol. I messed up one of my sounds not thinking. I just read, Load a new sound and thought it meant to Add it.
In the image editor, I would LOVE it if we could have the same type of slide bar the palettes do. Where I can drag it and it switches images instantly. Using ctrl+arrow keys is good for going from ones not too far away. But when I'm frankenspriting and I need to steal something from sprite 200,1 and I'm on sprite 1500,10, I have to exit. and I get the pop up...
It'd be nice if the Exit pop up box in Image Editor only popped up if you've edited the sprite and havent saved it. When everything is saved and you want to exit, it's a tiny bit annoying. Nothing bad, but if it wasn't there I would like it better.
Animations>Edit the current animation as Text pop up box. If it could remember the size and location that'd be great. Having it pop up dead center stinks. I end up resizing it and move it to the right so I can see the current sprite. If that's not possible, I'd prefer it if it popped up on the right side. Maybe replacing the Thumbnails box.
Add Exclude duplicated groups to the Import from another Project box.
I can definitely see myself doing at least a one time deal on Patreon for you.
it would be so cool if i could copy a group pf sprites and place them into another sff it saves time when getting sprites from other characters and make your own versions or anything else to make things a bit easy