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Fighter Factory 3.0.1 Final (Read 761402 times)

Started by VirtuallTek, December 16, 2011, 11:37:46 pm
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Re: Fighter Factory 3 Beta (UPDATE 2)
#21  December 17, 2011, 08:33:39 pm
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Update 2 on the first post.

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- the find tool does't work fine with sprites and animations, but it works perfectly in .cmd and .cns.
To search for sprites, sounds, .. you need to use the syntax "group,index", without commas and spaces.

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- the palette tool its a little bit tricky, its still simply to work with the ffclassic one.
Good luck.

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- plus, the add sprites tool work a little strange to me, it directly index but don't allow to add a indexed image directly with some pallete, without changing the order of them... or maybe i don't know how.
Show an example, "doesn't work" isn't an appropriate bug report.

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Re: Fighter Factory 3 Beta (UPDATE 2)
#22  December 17, 2011, 08:46:04 pm
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the use of the pallete editor is something confusing  :S :S , we miss the easy use in the FF clasic
in general , good job virtualtek thanks for share this tools  :sugoi:

Re: Fighter Factory 3 Beta (UPDATE 2)
#23  December 17, 2011, 08:52:33 pm
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What is confusing? I want your opinion.

Only one thing changed: you must define the current palette to work in checking the circle next to the column name at the top. All other funcions and layout still the same, I don't know, really.

Thanks!
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Re: Fighter Factory 3 Beta (UPDATE 2)
#24  December 17, 2011, 09:06:27 pm
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Advanced palette editor seemed fairly straightforward to me.
Re: Fighter Factory 3 Beta (UPDATE 2)
#25  December 17, 2011, 09:54:42 pm
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i personally think this one should give platform to jump on instead of going threw a character to make them it would be new and there would be new exciting levels for example so many people have tried to bring super smash into mugen but alot of people cant get the platforms to make the stage feel more like the game

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20
Last Edit: December 17, 2011, 09:58:52 pm by Dfalcon
Re: Fighter Factory 3 Beta (UPDATE 2)
#26  December 17, 2011, 10:16:37 pm
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Shut. The fuck. Up.
Re: Fighter Factory 3 Beta (UPDATE 2)
#27  December 17, 2011, 10:18:10 pm
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how rude <.<

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20
Re: Fighter Factory 3 Beta (UPDATE 2)
#28  December 17, 2011, 10:19:34 pm
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
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Re: Fighter Factory 3 Beta (UPDATE 2)
#29  December 17, 2011, 10:21:15 pm
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hey freedom of speech people it a personal opinion people should respect that

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20
Re: Fighter Factory 3 Beta (UPDATE 2)
#30  December 17, 2011, 10:29:25 pm
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it's also a completely absurd request and not what fighter factory is about
Re: Fighter Factory 3 Beta (UPDATE 2)
#31  December 17, 2011, 10:32:48 pm
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Go to the options window.
Much better, thank you.) I like ability to rotate sprites, finally FF has it.
Thanks for release again. Good that many years passed, but you're still making your tool better.
I noticed that FF already support MUGEN 1.1, sadly it isn't public..
Last Edit: December 17, 2011, 10:37:09 pm by Le@N
Re: Fighter Factory 3 Beta (UPDATE 2)
#32  December 17, 2011, 10:34:47 pm
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it's also a completely absurd request and not what fighter factory is about

hey you never know it might actually be good you don't have to agree with me on that but still it something new that has never been seen in mugen other then if your in a megamnan  level or the classic Mario levels it the same shit so why cant it be a part of making stages?

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20
Re: Fighter Factory 3 Beta (UPDATE 2)
#33  December 17, 2011, 10:38:39 pm
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Dfalcon.

Fighter Factory is not for making stages. Fighter Factory is for making characters.

What you want is, like Titiln said, not what Fighter Factory is used for. And so it will not be added into Fighter Factory now or ever.

Please stop asking about this.

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Re: Fighter Factory 3 Beta (UPDATE 2)
#34  December 17, 2011, 10:40:51 pm
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Re: Fighter Factory 3 Beta (UPDATE 2)
#35  December 17, 2011, 10:45:05 pm
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Fighter Factory is not for making stages. Fighter Factory is for making characters.
Funny reply in this thread, try to find alternative before posting. xD
Re: Fighter Factory 3 Beta (UPDATE 2)
#36  December 17, 2011, 10:48:43 pm
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Fighter factory is not for editing mugens source code allowing stages to have functionality that they don't have.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory 3 Beta (UPDATE 2)
#37  December 17, 2011, 10:50:46 pm
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What is confusing? I want your opinion.

Only one thing changed: you must define the current palette to work in checking the circle next to the column name at the top. All other funcions and layout still the same, I don't know, really.

Thanks!

Now , I understand  what happened in the new pallete editor, i was confusing becouse i think the tranparency color  was  in the last box in the pallete using in FF classic  ;P, i didn't see that  in FFU 3  the trasnparency color is in the first box   --; in the pallete

finally deal with my new friend  Advance  pallete editor  ;)  , sorry

Re: Fighter Factory 3 Beta (UPDATE 2)
#38  December 17, 2011, 10:52:10 pm
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okay then why not release coding to get platform into stages instead putting it into the program?

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20
Re: Fighter Factory 3 Beta (UPDATE 2)
#39  December 17, 2011, 11:00:58 pm
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OH GOD, YOU'RE FUCKING DENSE.

Just STOP POSTING, WHAT YOU REQUEST CANNOT BE DONE BY VIRTUALLTEK BECAUSE THAT'S MUGEN, NOT FIGHTER FACTORY!

GOD.

If you want the CODING, GO FUCKING SEARCH FOR BANE84'S CREATIONS. LOOK WHAT THEY DO. NOT. THAT. HARD.
Re: Fighter Factory 3 Beta (UPDATE 2)
#40  December 17, 2011, 11:16:21 pm
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What JZ said.

Anyway, great job VirtualTek. Sorry I didn't reply to the latest betas, ff3 wasn't working for me for an obscure reason, and I just found out today it was my pen tablet driver that was fucking up several of my programs (ff3 included). Bleh ...
Gonna test the latest version ASAP. Thanks for all the hard work.