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Fighter Factory 3.0.1 Final (Read 799106 times)

Started by VirtuallTek, December 16, 2011, 11:37:46 pm
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Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#61  December 19, 2011, 12:16:39 pm
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@_Josue_:

About the animation, the error is the end of the specified line, not the end of the animation.
About the Intro, is very uncommon to have it inside the DEF of the char. FF3 detects if the def is a stage, intro, char, ... and the detection of intro is before char. Then you know what happened here. I will try to detect both char and intro at the same time and load them as separate projects.
Do you can send me one of your chars?

Thanks!

@Le@N:
And you still posting irrelevant things  ;D
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Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#62  December 19, 2011, 12:31:55 pm
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And you still posting irrelevant things
May be, but read question about axes, please, that's important (for many creators I know).
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#63  December 19, 2011, 12:36:48 pm
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Axes?
Programming is a Super Power
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Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#64  December 19, 2011, 01:00:09 pm
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Yeah, I'm about difference in X,Y axes.

MUGEN X,Y Axes:


Fighter Factory X,Y Axes:


When I work with graphic, I counting positions for each sprite, this difference often make my work harder.(
Last Edit: December 19, 2011, 02:13:59 pm by Le@N
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#65  December 19, 2011, 01:11:18 pm
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Huh? Do you can explain more about it?
Programming is a Super Power
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Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#66  December 19, 2011, 01:34:33 pm
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People are probably going to continue to think that Fighter Factory Ultimate is the best version, simply because of the word "Ultimate."
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#67  December 19, 2011, 02:05:48 pm
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People are probably going to continue to think that Fighter Factory Ultimate is the best version
Poor guys, I prefer Fighter Factory Classic. Now will start with Fighter Factory 3..

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Do you can explain more about it?
Yes, check previous post, updated already.
Last Edit: December 19, 2011, 02:12:48 pm by Le@N

BC

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#68  December 19, 2011, 02:05:57 pm
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I'm having a problem (not sure if it's been listed already)

when testing in FF3 (update 3): during certain "Rage" moves (ultras) some sounds aren't playing. I don't know if this is due to playsnd channels or if the sounds are screenpack side but they are muted for some reason.

Works fine in FFU.
Retired from mugen but not development
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#69  December 19, 2011, 02:28:54 pm
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People are probably going to continue to think that Fighter Factory Ultimate is the best version, simply because of the word "Ultimate."
I will change the name to Fighter Factory 3 Ultimate Extreme

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Yes, check previous post, updated already.
Ok, but isn't Fighter Factory axis, is SFF axis. The SFF file works this way.

I'm having a problem (not sure if it's been listed already)

when testing in FF3 (update 3): during certain "Rage" moves (ultras) some sounds aren't playing. I don't know if this is due to playsnd channels or if the sounds are screenpack side but they are muted for some reason.

Works fine in FFU.
Do you can send me the original SND, the saved by FFU and FF3 one for comparisions?

Thanks!
Programming is a Super Power
"With great power comes great responsibility."
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#70  December 19, 2011, 02:36:37 pm
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hi virtualtek

I have windows 7 home premium 64bits ,  find some crashes in my FFU 3 with beta 4  happen when i check the states in some chars  appear this message:

ff3.exe dont work
find tue solution an and close the program
close the program

captures





another question not much important  ;)
do you think adding the html option for exporting the char info and commads  using in the old versions,  in this version i didn't find it  ;P


Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#71  December 19, 2011, 02:44:21 pm
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hi virtualtek

I have windows 7 home premium 64bits ,  find some crashes in my FFU 3 with beta 4  happen when i check the states in some chars  appear this message:
Send me the log.txt file right after a crash occurs and describe exactly what do you made right before the crash. It occurs with all chars?
More information you provide, less time I fix it.  ;)

another question not much important  ;)
do you think adding the html option for exporting the char info and commads  using in the old versions,  in this version i didn't find it  ;P
Yes, I will add it in future updates.

Thanks!
Programming is a Super Power
"With great power comes great responsibility."
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#72  December 19, 2011, 02:46:45 pm
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I prefer FFU because it was the first one I had, and it's all nice and spaced out.

FF3 has this problem where when you replace an image, it makes it black and gives it a strange blue palette.
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Oh, I want a diagram. I fucking love diagrams.
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#73  December 19, 2011, 02:53:18 pm
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Changing a sprite doesn't change the newly inserted sprite's palette to its own, it keeps the same indexes and the palette of the image you swapped it for becomes its new palette. If you want to insert a new sprite with its own palette, you need to insert it as a new sprite and then make the necessary specifications.
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#74  December 19, 2011, 02:56:08 pm
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That's why I prefer FFU  ;D
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Oh, I want a diagram. I fucking love diagrams.
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#75  December 19, 2011, 03:00:03 pm
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Ok, but isn't Fighter Factory axis, is SFF axis. The SFF file works this way.
I just hope you will update code someday.)
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#76  December 19, 2011, 03:08:59 pm
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this is the info virtual and the log

windows message

Firma con problemas:
  Nombre del evento de problema:   APPCRASH
  Nombre de la aplicación:   ff3.exe
  Versión de la aplicación:   0.0.0.0
  Marca de tiempo de la aplicación:   4eee8073
  Nombre del módulo con errores:   QtGui4.dll
  Versión del módulo con errores:   4.7.3.0
  Marca de tiempo del módulo con errores:   4da6c510
  Código de excepción:   c0000005
  Desplazamiento de excepción:   00222e81
  Versión del sistema operativo:   6.1.7601.2.1.0.768.3
  Id. de configuración regional:   9226
  Información adicional 1:   0a9e
  Información adicional 2:   0a9e372d3b4ad19135b953a78882e789
  Información adicional 3:   0a9e
  Información adicional 4:   0a9e372d3b4ad19135b953a78882e789

Lea nuestra declaración de privacidad en línea:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0c0a

Si la declaración de privacidad en línea no está disponible, lea la declaración de privacidad sin conexión:
  C:\Windows\system32\es-ES\erofflps.txt


1-the crash happen when i check the states and close the first tab always in all chars

log.txt
http://www.webng.com/mugenrevolution/log.txt

Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#77  December 19, 2011, 03:28:42 pm
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Changing a sprite doesn't change the newly inserted sprite's palette to its own, it keeps the same indexes and the palette of the image you swapped it for becomes its new palette. If you want to insert a new sprite with its own palette, you need to insert it as a new sprite and then make the necessary specifications.
And, isn't very useful  ;D
I will change to make it add the image's palette if it is different of the current sprite's palette.

1-the crash happen when i check the states and close the first tab always in all chars

log.txt
http://www.webng.com/mugenrevolution/log.txt
Thanks, is all info I need about it. problem identified.
Programming is a Super Power
"With great power comes great responsibility."
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#78  December 19, 2011, 05:13:49 pm
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Can you make option for enable/disable this window? Not very interesting to receive it anytime, especially during stage creation.

And also for this, unnecessary display it when working with SFF#1.

+ Not able to check "shared palette" for SFF#1, because that option deleted now.(
Last Edit: December 19, 2011, 05:44:01 pm by Le@N
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#79  December 19, 2011, 06:32:18 pm
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Leon, keep in mind that FF3 was targeted, mainly, for Mugen 1.0. This is one discussion I had with Virtualltek long time ago.
Winmugen is old, bugged and we need to focus on the newer versions. Its compatible with Winmugen, but its not the main target of the program. VT even added some Mugen 1.1 features.

So there are things you reported which doesn't makes any sense, for example:



This isn't something from FF, it comes from Mugen itself. If you wanna use shared palette sprites, everyone knows (or should know) that we need to group then toghter and if you add a non shared palette sprite, EVERY sprite after it won't share the first palette. This was changed back on Winmugen release. 

So, that is just a warning/remember to the lazy creator :) If you wanna fix it, just use the sprite organizer, which were rebuild and now it organize the sprites based on its palette too, which is an amazing thing.

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Can you make option for enable/disable this window? Not very interesting to receive it anytime, especially during stage creation.

You are doing something wrong. I've using FF3 for almost everything I've released since the start of the developement and I NEVER received this message doing stages. You will receive it just if you open old chars or if you doing something wrong.


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And also for this, unnecessary display it when working with SFF#1.

I think you don't got it. Its asking if you wanna save the palettes too, by extracting from the SFF. Mugen 1.0 doesn't uses palettes like winmugen (you can use if you want) but the palettes are build inside of the SFF.

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+ Not able to check "shared palette" for SFF#1, because that option deleted now.(

Geez, because you don't need it anymore  --;

Again, as I said before, this was changed back at winmugen release. Open FF3 and insert a image, you will see it showing the palette on the right. If you add another image wich shares the same palette, it will automatically use that palette and group the image. When you add a image wich doens't use that palette, it won't used the shared palette. Simple like that.

And, like I said, everyone should know that if you add a image with the shared palette then you add an image which doesn't share the previous palette, it won't allow you to insert a image wich uses the first palette after the last image.
Re: Fighter Factory 3 Beta (UPDATE 4 + Linux)
#80  December 19, 2011, 06:43:03 pm
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Man, you just don't understand that not everyone use SFF#2 even with MUGEN 1.0.
I think utilite should be backward compatible.

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So, that is just a warning/remember to the lazy creator
I don't care about this message anyways, because I'm creating stages.

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If you wanna fix it, just use the sprite organizer
And I have my own concepts about sprite organization, thanks.

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Mugen 1.0 doesn't uses palettes like winmugen
You probably didn't know that MUGEN 1.0 has compatibility with SFF#1.'(

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Geez, because you don't need it anymore
Not agree, because I still don't want to use SFF#2.

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we need to focus on the newer versions
And they even more bugged in my opinion.)
Last Edit: July 23, 2013, 02:19:44 pm by Le@N