Hey all.Wondered if anyone could help me out here.I'm making my first mugen character and I haven't quite got my head around the states yet.At first it was easy because there's a bunch of tutorials on youtube for the older versions of FF, but since I had to update to FF3, there's just a lot of different lay outs and such which confused me.I just want my character to be able to impact the opponent when punching, kicking, etc.Very basic moves right now, but I'm lost as I learnt how to edit the states from the old version.I think before you'd just highlight the text, click add, then put in stuff like the damage and which frame it activates on.Right now it's just set to default like this;[Statedef 210]type = Smovetype= Aphysics = Sjuggle = 4poweradd= 65ctrl = 0velset = 0,0anim = 210[State 210, 5]type = ChangeStatetrigger1 = AnimTime = 0value = 0ctrl = 1All I've done thus far is add the sprites and the CLSN's.How do I edit this to actually attack on frame 3?Any help would be awesome =3
First you have to have an animation, in the .air file.Second, in the .cns, add a hitdef, and make trigger1 equal to the animation element (AnimElem) 3.A hitdef looks more or less like this: (taken from KFM)Code: [State 210, 2]type = HitDeftrigger1 = AnimElem = 3 ;here you set when the attack hitsattr = S, NA ;standing normal attackanimtype = Mediumdamage = 57 ; the damage; if there isn't the second number it will deal no damage when guardedguardflag = MApausetime = 12,12sparkno = 1 ;the number of the hitspark animation; use sxxxx (where xxxx is a number) to use your hitsparks;sparkxy = -10,-70 ;position of said hitsparkhitsound = 5,2 ;the sound when the attack hits; like hitsparks, use syyyy (where yyyy is a number) to use your sound from your soundfileguardsound = 6,0 ;sound when guardedground.type = Highground.slidetime = 12ground.hittime = 13ground.velocity = -5.5air.velocity = -2.5,-4Explaining simple stuff here.It works like the old versions of Fighter Factory.I hope it helps.