hello. Idk if this is the right place 2 post this topic in but plz let me know if it's not.ok I just got my char 2 charge 4 me (finally...) but I'm having trouble making the charge shake until let go of the buttons that r used 4 charging. here is cns and cmd. plz tell me how I can make it shake till let go of buttons:CNS:[Statedef 730]type = Smovetype= Iphysics = Sjuggle = 9velset = 0,0ctrl = 0anim = 730poweradd = 20[State 730, Aura]type = Explodtrigger1 = animelem = 4anim = 730ID = 730sprpriority = -1removetime = -1bindtime = -1ownpal = 1scale = 0.7,0.7[State 730, RemoveAura]type = RemoveExplodID = 730trigger1 = (command != "charge") || (command != "charge 1") || (life = 0) || stateno != 730[State 730, 1]type = Poweraddtrigger1 = Time >= 0value = 5[State 730, PlaySnd]type = PlaySndtrigger1 = AnimElem = 3value = S79,79volume = 100[State 730, 3]type = ChangeStatetrigger1 = command != "charge"value = 0ctrl = 1[State 730, 4]type = ChangeStatetrigger1 = command != "charge 1"value = 0ctrl = 1[State 730, EnvShake]type = EnvShaketrigger1 = AnimElem = 3time = (command != "charge") || (command != "charge 1") || (life = 0) || stateno != 730freq = 900ampl = -14phase = 90;ignorehitpause =;persistent =CMD:;Charge[State -1 Charge]type = ChangeStatevalue = 730trigger1 = ctrl = 1trigger1 = command = "charge"trigger1 = command = "charge 1"trigger1 = statetype = S
ultimategamer505 said, January 31, 2009, 02:13:52 amhello. Idk if this is the right place 2 post this topic in but plz let me know if it's not.ok I just got my char 2 charge 4 me (finally...) but I'm having trouble making the charge shake until let go of the buttons that r used 4 charging. here is cns and cmd. plz tell me how I can make it shake till let go of buttons:Well, if what you want is the enviroment to shake while the character charges the super gauge, this block you have there isn't helping for it:ultimategamer505 said, January 31, 2009, 02:13:52 am[State 730, EnvShake]type = EnvShaketrigger1 = AnimElem = 3time = (command != "charge") || (command != "charge 1") || (life = 0) || stateno != 730freq = 900ampl = -14phase = 90;ignorehitpause =;persistent =In any case is preventing it due to the != signs, that null the triggers while you're in that 730 state, also enviroment will only shake while in animation element no 3 right now.Change all that to this and should work better:[mcode][State 730, EnvShake]type = EnvShaketrigger1 = GameTime%5time = 10freq = 140ampl = -3phase = 120[/mcode]You can play with that code's number values too until the envshake looks how you like.