This looks awesome. I can't wait to be able to use this.A couple of things I'd like to see:- Exporting more than one sprite at a time, or even entire animations.- Re-ordering sprites- Allow the ability to enter test mode vs. a different character, like, say if you were making a Ryu you could enter test mode and fight an Akuma. (So, for instance, you can test throws even if the character itself cannot be thrown)
Quote- Exporting more than one sprite at a time, or even entire animations.- Re-ordering sprites- Allow the ability to enter test mode vs. a different character, like, say if you were making a Ryu you could enter test mode and fight an Akuma. (So, for instance, you can test throws even if the character itself cannot be thrown)*Noted.*Aways had this option, but FFU's version is much improved already.*Ok, now you can open more than one character at once, maybe he can do it so the one to be tested will fight the other one that's also open. Noted.Thanks.
So, how are you going to select which keyboard shortcuts to use for which functions ? are you going to ask around or are you going to use what you feel would be more natural ?
Well, VT made it based in his experiences with others programs I guess. Now that you said it, just noted they're not all there yet, only the "Arquivo" or "File" or whatever it's called in english softwares has shortcuts. I'll ask right now if he is up for suggestions.
Sapphire Flame said, May 03, 2009, 03:07:54 amThis looks awesome. I can't wait to be able to use this.A couple of things I'd like to see:- Exporting more than one sprite at a time, or even entire animations.- Re-ordering sprites- Allow the ability to enter test mode vs. a different character, like, say if you were making a Ryu you could enter test mode and fight an Akuma. (So, for instance, you can test throws even if the character itself cannot be thrown)Everytime, I get more and more convinced that peoeple really doesn't know how to use FF...You can ALREADY do that on FF:1- Select the frames on air frame preview (that foot bar) and right click...2- There is a button to it (its a button with two blue arrows)3- FF has support of command line mugen call. Straight from Mugen's readme (that people love to ignore it).QuoteSo, how are you going to select which keyboard shortcuts to use for which functions ? are you going to ask around or are you going to use what you feel would be more natural ?There are many shortcuts already, based on standart shortcuts on the market:CTRL+O OpenCTRL+F FindCTRL+S Saveand so on.
Ah, another thing I forgot about. When using the Sprite/Sound organizer, when you select one or more sprites and move them up, the scroll doesn't follow the group of sprites you just selected, but stays on where you last clicked.Could it be made so that it follows the sprite wherever you move it so you can know exactly where to stop?
QuoteThat's your golden chance of making me understand your point: How the heck a sidebar with text will improve a total noob's performance and why the current way of (not really) hided text isn't enough?Ability to actually read what's written at the top of the .air file for one.Being able to see what gets entered in the boxes in real time for another. Just the fact that it's THERE. People who don't know you can edit in text don't open the window. As such, they can't see what an anim looks like, or why it might not be working. It also allows them to swap to things like stages without asking silly questions like how to apply transparency.
QuoteAh, another thing I forgot about. When using the Sprite/Sound organizer, when you select one or more sprites and move them up, the scroll doesn't follow the group of sprites you just selected, but stays on where you last clicked.Could it be made so that it follows the sprite wherever you move it so you can know exactly where to stop?Yeah, I noticed that.QuoteBeing able to see what gets entered in the boxes in real time for another. Just the fact that it's THERE. People who don't know you can edit in text don't open the window. As such, they can't see what an anim looks like, or why it might not be working. hum, you have a point here, besides I still think that this would bring trouble to code (and VT told that this isn't something so easy to do). But about stages, they aren't supported anymore by FFU, only chars. VT is making a tool for that, called - guess what - Stage Factory?(showing the visible part of the screen and tiled images)Its development has been halted to he been able to finish FFU. But that tool has some great options, like to handle the stage layers as a photoshop layer, moving it with the mouse and seeing it at real time.QuoteIt also allows them to swap to things like stages without asking silly questions like how to apply transparency.People should read the Mugen docs. But, saddly, the newbies has FEAR about to read that.
This are the avaliable keyboard shortcuts for now:Toolbar:Options (Preferences) - Ctrl + PNew char - Ctrl + NClose char - Ctrl + WOpen char - Ctrl + OSave char - Ctrl + SSave as char - F12Save everything - Ctrl + F12About - F1Switch between editors - Ctrl + TabHide or show the panel of the editor - Ctrl + Alt + PLanguages - Ctrl + LRun on WinMugen - F9Run on DOSMugen - F10Toolbar (editors):New - Ctrl + Shit + NOpen - Ctrl + Shift + OSave - Ctrl + Shift + SSave as - Ctrl + Alt + S or Ctrl + Shift + F12Editors:- Sprite:Add sprite - Ctrl + Shift + ADelete sprite - Ctrl + Shift + DelNext sprite - Ctrl + Alt + RightPrevious Sprite - Ctrl + Alt + LeftZoom in - Ctrl + Alt + ZZoom out - Ctrl + Shift + ZNext group - Ctrl + Alt + GPrevious group - Ctrl + Shift + GMove up 1 pixel image - Ctrl + Shift + UpMove down 1 pixel image - Ctrl + Shift + DownMove left 1 pixel image - Ctrl + Shift + LeftAdd 1 pixel image to right - Ctrl + Shift + RightChange image - Ctrl + Shift + TSave image - Ctrl + Shift + IDuplicate sprite - Ctrl + Shift + DFind sprite - Ctrl + Shift + FSprite Cut - Ctrl + Shift + CCut all sprites - Ctrl + Alt + COptimize sprites - Ctrl + Alt + ODelete group - Ctrl + Shift + XOrganize - Ctrl + Shift + MExport sprites - Ctrl + Alt + EImporting sprites - Ctrl + Alt + I- PalettesSwitch the edit mode - Ctrl + Shift + Eswitch display mode - Ctrl + Alt + EOpen image - Ctrl + Shift + TSave image - Ctrl + Shift + ISend to another palette selection - Ctrl + Shift + MSend color palette selected for the other - Ctrl + Alt + MRange of colors in gradient - Ctrl + Shift + GRemove duplicate colors - Ctrl + Shift + COptimize palette - Ctrl + Alt + OGenerate palette from multiple images - Ctrl + Alt + GInsert palette in the images - Ctrl + Shift + PNext palette of char - Ctrl + Alt + RightChar of previous palette - Ctrl + Alt + Left- AnimationsNext animation - Ctrl + Alt + RightAnimation previous - Ctrl + Alt + LeftMove up 1 pixel image - Ctrl + Shift + UpMove down 1 pixel image - Ctrl + Shift + DownMove left 1 pixel image - Ctrl + Shift + LeftAdd 1 pixel image to right - Ctrl + Shift + RightEdit text of the action - Ctrl + Shift + ECreate animated GIF - Ctrl + Shift + GFind - Ctrl + Shift + FPlay animation - Ctrl + Shift + PStop animation - Ctrl + Alt + AAdd CLSN 1 - Ctrl + Shift +1Add CLSN 2 - Ctrl + Shift +2Change type of CLSN - Ctrl + Shift +3Switch between normal and pada - Ctrl + Shift +4Delete CLSN - Ctrl + DelCLSN the previous frame - Ctrl + Shift +5CLSN self - Ctrl + Shift +6Organize - Ctrl + Shift + MRepeat current time in all frames - Ctrl + Shift + TRepeat current reversal in all frames - Ctrl + Shift + IRepeat current color in all frames - Ctrl + Shift + C- SoundsNext sound - Ctrl + Alt + RightSound above - Ctrl + Alt + LeftPlay - Ctrl + Shift + PStop - Ctrl + Alt + APlaying with loop - Ctrl + Shift + LSwap sound - Ctrl + Shift + TSave sound - Ctrl + Shift + IDuplicate - Ctrl + Shift + DFind - Ctrl + Shift + FDelete group - Ctrl + Shift + XOrganize - Ctrl + Shift + M- CommandsFind - Ctrl + FReplace - Ctrl + RCut - Ctrl + XCopy - Ctrl + CPaste - Ctrl + VUndo - Ctrl + ZRedo - Ctrl + Shift + Z- ConstantsNext set of file - Ctrl + Alt + RightArchive of previous set - Ctrl + Alt + LeftFind - Ctrl + FReplace - Ctrl + RCut - Ctrl + XCopy - Ctrl + CPaste - Ctrl + VUndo - Ctrl + ZRedo - Ctrl + Shift + ZEditor of PalFX - Ctrl + Shift + PViewer Offset - Ctrl + Alt + OView Vars - Ctrl + Shift + Vthat its a lot of shortcuts
Add a big purple button that says "automatically make character"with a shortcut that reads alt+3+ctrWhat it should do is to present a pop up that says "there is no magic button"
tehs shortcuts look ok, too much ctrl shift stuff, I don't why why thd keys without pressing ctrl can't be used, especially in the air and sff editors. Also, animation is missing next frame and previous frame shortcuts.
Iced said, May 04, 2009, 12:30:28 amAdd a big purple button that says "automatically make character"with a shortcut that reads alt+3+ctrWhat it should do is to present a pop up that says "there is no magic button"hahhah loved that idea Madre said, May 04, 2009, 01:04:10 amput a graphic editor insidereally helpfull to redraw the sprite directly to the sff fileIts on his plans
In the ultimate Fighter Factory, will have the same templates from the previous program, or removed?And that will have small errors in the detector Cns?