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Fighter Factory Ultimate (Read 50802 times)

Started by O Ilusionista, May 01, 2009, 10:05:38 pm
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Re: Fighter Factory Ultimate
#41  May 03, 2009, 03:07:54 am
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This looks awesome. I can't wait to be able to use this.

A couple of things I'd like to see:

- Exporting more than one sprite at a time, or even entire animations.
- Re-ordering sprites
- Allow the ability to enter test mode vs. a different character, like, say if you were making a Ryu you could enter test mode and fight an Akuma. (So, for instance, you can test throws even if the character itself cannot be thrown)
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Re: Fighter Factory Ultimate
#42  May 03, 2009, 03:11:03 am
woot! I shall now work on my earthworm jim mugen character!!
Re: Fighter Factory Ultimate
#43  May 03, 2009, 03:14:09 am
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Quote
- Exporting more than one sprite at a time, or even entire animations.
- Re-ordering sprites
- Allow the ability to enter test mode vs. a different character, like, say if you were making a Ryu you could enter test mode and fight an Akuma. (So, for instance, you can test throws even if the character itself cannot be thrown)

*Noted.
*Aways had this option, but FFU's version is much improved already.
*Ok, now you can open more than one character at once, maybe he can do it so the one to be tested will fight the other one that's also open. Noted.

Thanks.
Re: Fighter Factory Ultimate
#44  May 03, 2009, 03:22:59 am
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So, how are you going to select which keyboard shortcuts to use for which functions ? are you going to ask around or are you going to use what you feel would be more natural ?
Re: Fighter Factory Ultimate
#45  May 03, 2009, 03:38:46 am
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Well, VT made it based in his experiences with others programs I guess. Now that you said it, just noted they're not all there yet, only the "Arquivo" or "File" or whatever it's called in english softwares has shortcuts. I'll ask right now if he is up for suggestions.
Re: Fighter Factory Ultimate
#46  May 03, 2009, 03:49:21 am
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This looks awesome. I can't wait to be able to use this.

A couple of things I'd like to see:

- Exporting more than one sprite at a time, or even entire animations.
- Re-ordering sprites
- Allow the ability to enter test mode vs. a different character, like, say if you were making a Ryu you could enter test mode and fight an Akuma. (So, for instance, you can test throws even if the character itself cannot be thrown)


Everytime, I get more and more convinced that peoeple really doesn't know how to use FF...

You can ALREADY do that on FF:

1- Select the frames on air frame preview (that foot bar) and right click...
2- There is a button to it (its a button with two blue arrows)
3- FF has support of command line mugen call.


Straight from Mugen's readme (that people love to ignore it).

Quote
So, how are you going to select which keyboard shortcuts to use for which functions ? are you going to ask around or are you going to use what you feel would be more natural ?

There are many shortcuts already, based on standart shortcuts on the market:

CTRL+O Open
CTRL+F Find
CTRL+S Save

and so on.

Re: Fighter Factory Ultimate
#47  May 03, 2009, 04:15:03 am
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Ah, another thing I forgot about. When using the Sprite/Sound organizer, when you select one or more sprites and move them up, the scroll doesn't follow the group of sprites you just selected, but stays on where you last clicked.

Could it be made so that it follows the sprite wherever you move it so you can know exactly where to stop?

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My MUGEN shit:
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and Burai Yamamoto (Arranged)
Re: Fighter Factory Ultimate
#48  May 03, 2009, 06:00:30 am
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That's your golden chance of making me understand your point: How the heck a sidebar with text will improve a total noob's performance and why the current way of (not really) hided text isn't enough?

Ability to actually read what's written at the top of the .air file for one.

Being able to see what gets entered in the boxes in real time for another. Just the fact that it's THERE. People who don't know you can edit in text don't open the window. As such, they can't see what an anim looks like, or why it might not be working. It also allows them to swap to things like stages without asking silly questions like how to apply transparency.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Ultimate
#49  May 03, 2009, 12:42:09 pm
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Quote
Ah, another thing I forgot about. When using the Sprite/Sound organizer, when you select one or more sprites and move them up, the scroll doesn't follow the group of sprites you just selected, but stays on where you last clicked.

Could it be made so that it follows the sprite wherever you move it so you can know exactly where to stop?

Yeah, I noticed that.

Quote
Being able to see what gets entered in the boxes in real time for another. Just the fact that it's THERE. People who don't know you can edit in text don't open the window. As such, they can't see what an anim looks like, or why it might not be working.

hum, you have a point here, besides I still think that this would bring trouble to code (and VT told that this isn't something so easy to do). But about stages, they aren't supported anymore by FFU, only chars. VT is making a tool for that, called - guess what - Stage Factory?




(showing the visible part of the screen and tiled images)

Its development has been halted to he been able to finish FFU.  But that tool has some great options, like to handle the stage layers as a photoshop layer, moving it with the mouse and seeing it at real time.

Quote
It also allows them to swap to things like stages without asking silly questions like how to apply transparency.

People should read the Mugen docs. But, saddly, the newbies has FEAR about to read that.

BC

Re: Fighter Factory Ultimate
#50  May 03, 2009, 02:24:28 pm
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FFU is looking really promising i see the interface looks more detailed too. The complete package  :)
click the image to join my forum ;)
Re: Fighter Factory Ultimate
#51  May 03, 2009, 05:18:56 pm
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Wasn't there something planned for screenpacks as well?
Re: Fighter Factory Ultimate
#52  May 03, 2009, 08:38:01 pm
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Yes, there will be a Addon Factory, AFAIK.
Re: Fighter Factory Ultimate
#53  May 04, 2009, 12:24:06 am
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This are the avaliable keyboard shortcuts for now:

Toolbar:

Options (Preferences) - Ctrl + P
New char - Ctrl + N
Close char - Ctrl + W
Open char - Ctrl + O
Save char - Ctrl + S
Save as char - F12
Save everything - Ctrl + F12
About - F1
Switch between editors - Ctrl + Tab
Hide or show the panel of the editor - Ctrl + Alt + P
Languages - Ctrl + L
Run on WinMugen - F9
Run on DOSMugen - F10

Toolbar (editors):

New - Ctrl + Shit + N
Open - Ctrl + Shift + O
Save - Ctrl + Shift + S
Save as - Ctrl + Alt + S or Ctrl + Shift + F12

Editors:

- Sprite:


Add sprite - Ctrl + Shift + A
Delete sprite - Ctrl + Shift + Del
Next sprite - Ctrl + Alt + Right
Previous Sprite - Ctrl + Alt + Left
Zoom in - Ctrl + Alt + Z
Zoom out - Ctrl + Shift + Z
Next group - Ctrl + Alt + G
Previous group - Ctrl + Shift + G
Move up 1 pixel image - Ctrl + Shift + Up
Move down 1 pixel image - Ctrl + Shift + Down
Move left 1 pixel image - Ctrl + Shift + Left
Add 1 pixel image to right - Ctrl + Shift + Right
Change image - Ctrl + Shift + T
Save image - Ctrl + Shift + I
Duplicate sprite - Ctrl + Shift + D
Find sprite - Ctrl + Shift + F
Sprite Cut - Ctrl + Shift + C
Cut all sprites - Ctrl + Alt + C
Optimize sprites - Ctrl + Alt + O
Delete group - Ctrl + Shift + X
Organize - Ctrl + Shift + M
Export sprites - Ctrl + Alt + E
Importing sprites - Ctrl + Alt + I

- Palettes

Switch the edit mode - Ctrl + Shift + E
switch display mode - Ctrl + Alt + E
Open image - Ctrl + Shift + T
Save image - Ctrl + Shift + I
Send to another palette selection - Ctrl + Shift + M
Send color palette selected for the other - Ctrl + Alt + M
Range of colors in gradient - Ctrl + Shift + G
Remove duplicate colors - Ctrl + Shift + C
Optimize palette - Ctrl + Alt + O
Generate palette from multiple images - Ctrl + Alt + G
Insert palette in the images - Ctrl + Shift + P
Next palette of char - Ctrl + Alt + Right
Char of previous palette - Ctrl + Alt + Left

- Animations

Next animation - Ctrl + Alt + Right
Animation previous - Ctrl + Alt + Left
Move up 1 pixel image - Ctrl + Shift + Up
Move down 1 pixel image - Ctrl + Shift + Down
Move left 1 pixel image - Ctrl + Shift + Left
Add 1 pixel image to right - Ctrl + Shift + Right
Edit text of the action - Ctrl + Shift + E
Create animated GIF - Ctrl + Shift + G
Find - Ctrl + Shift + F
Play animation - Ctrl + Shift + P
Stop animation - Ctrl + Alt + A
Add CLSN 1 - Ctrl + Shift +1
Add CLSN 2 - Ctrl + Shift +2
Change type of CLSN - Ctrl + Shift +3
Switch between normal and pada - Ctrl + Shift +4
Delete CLSN - Ctrl + Del
CLSN the previous frame - Ctrl + Shift +5
CLSN self - Ctrl + Shift +6
Organize - Ctrl + Shift + M
Repeat current time in all frames - Ctrl + Shift + T
Repeat current reversal in all frames - Ctrl + Shift + I
Repeat current color in all frames - Ctrl + Shift + C

- Sounds

Next sound - Ctrl + Alt + Right
Sound above - Ctrl + Alt + Left
Play - Ctrl + Shift + P
Stop - Ctrl + Alt + A
Playing with loop - Ctrl + Shift + L
Swap sound - Ctrl + Shift + T
Save sound - Ctrl + Shift + I
Duplicate - Ctrl + Shift + D
Find - Ctrl + Shift + F
Delete group - Ctrl + Shift + X
Organize - Ctrl + Shift + M

- Commands

Find - Ctrl + F
Replace - Ctrl + R
Cut - Ctrl + X
Copy - Ctrl + C
Paste - Ctrl + V
Undo - Ctrl + Z
Redo - Ctrl + Shift + Z

- Constants

Next set of file - Ctrl + Alt + Right
Archive of previous set - Ctrl + Alt + Left
Find - Ctrl + F
Replace - Ctrl + R
Cut - Ctrl + X
Copy - Ctrl + C
Paste - Ctrl + V
Undo - Ctrl + Z
Redo - Ctrl + Shift + Z
Editor of PalFX - Ctrl + Shift + P
Viewer Offset - Ctrl + Alt + O
View Vars - Ctrl + Shift + V


that its a lot of shortcuts :)
Re: Fighter Factory Ultimate
#54  May 04, 2009, 12:30:28 am
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Add a big purple button that says "automatically make character"
with a shortcut that reads alt+3+ctr

What it should do is to present a pop up that says "there is no magic button"
Re: Fighter Factory Ultimate
#55  May 04, 2009, 12:44:00 am
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tehs shortcuts look ok, too much ctrl shift stuff, I don't why why thd keys without pressing ctrl can't be used, especially in the air and sff editors. Also, animation is missing next frame and previous frame shortcuts.
Re: Fighter Factory Ultimate
#56  May 04, 2009, 01:04:10 am
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put a graphic editor inside
really helpfull to redraw the sprite directly to the sff file
Re: Fighter Factory Ultimate
#57  May 04, 2009, 01:07:58 am
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Add a big purple button that says "automatically make character"
with a shortcut that reads alt+3+ctr

What it should do is to present a pop up that says "there is no magic button"

hahhah loved that idea :)

put a graphic editor inside
really helpfull to redraw the sprite directly to the sff file


Its on his plans
Re: Fighter Factory Ultimate
#58  May 04, 2009, 01:25:47 am
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In the ultimate Fighter Factory, will have the same templates from the
previous program, or removed?
And that will have small errors in the detector Cns?
Re: Fighter Factory Ultimate
#59  May 04, 2009, 01:37:23 am
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we're still deciding about it.
Re: Fighter Factory Ultimate
#60  May 04, 2009, 01:48:48 am
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I say get rid of the templates because they freaking crashed (like the elecbyte player .air file).

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)