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Fighter Factory Ultimate (Read 50803 times)

Started by O Ilusionista, May 01, 2009, 10:05:38 pm
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Re: Fighter Factory Ultimate
#61  May 04, 2009, 02:06:00 am
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Those will fall, question here is if any other will replace than, if they will make it in time for the first release, or will be available as downlodable content later.
Re: Fighter Factory Ultimate
#62  May 04, 2009, 02:54:03 am
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I say get rid of the templates because they freaking crashed (like the elecbyte player .air file).

Or make better templates with more options for frequently made characters, such as a CVS template, KOF template, etc.

There was only the Elecbyte Player and SvC templates before, to my knowledge.
Re: Fighter Factory Ultimate
#63  May 04, 2009, 03:00:35 am
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Quote
Or make better templates with more options for frequently made characters, such as a CVS template, KOF template, etc.

for doing that, we need help from the creators. For example, I know that here he have amazing KOF creators ( like K.O.D, for example), they could make a basic pack with all the basic stuff.
Re: Fighter Factory Ultimate
#64  May 04, 2009, 03:14:22 am
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this looks yummy.
I SUPPORT THE EMO hXc SUBCULTURE!!!

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Final Fantasy 7
I didn't expect that!
Re: Fighter Factory Ultimate
#65  May 04, 2009, 05:08:24 am
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But about stages, they aren't supported anymore by FFU, only chars. VT is making a tool for that, called - guess what - Stage Factory?
http://img344.imageshack.us/img344/6712/imagem5oj.png
http://img187.imageshack.us/img187/8810/imagem3oe.png
http://img64.imageshack.us/img64/1340/imagem39ys.png
http://img89.imageshack.us/img89/3619/imagem4wm7yz.png
(showing the visible part of the screen and tiled images)

Its development has been halted to he been able to finish FFU.  But that tool has some great options, like to handle the stage layers as a photoshop layer, moving it with the mouse and seeing it at real time.

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It also allows them to swap to things like stages without asking silly questions like how to apply transparency.

Stage Factory? yes i have been waiting for something like that i already have Font Factory and Fighter Factory, well soon to be FFU.

By the way I'm loving the progress on FFU

I say get rid of the templates because they freaking crashed (like the elecbyte player .air file).

NOOOO...i need it to make my characters. How about this instead of deleting the templates, maybe you can somehow upgrade them?
Re: Fighter Factory Ultimate
#66  May 04, 2009, 07:04:36 am
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FFS no, kill them. You DON'T need them to make your characters. You've made your characters already, just utilise one of those. Creating and manipulating the files is simple enough. KFM is a goddamn template on his own. If you want a template, load him and save him as something else, delete the .sff file and start a new one.

Winane AI template was the other one. And i disagree with this being in there on about 5000 levels. There is no way someone new to mugen should be even considering touching this. Anyone not new to mugen will look the code up in the library and implement it properly. New people just won't understand it, especially when something goes wrong.

In case it's not apparent, i hate those templates with a passion. Although i'm quite happy to help people out (and this should be obvious to a large portion of the creating community by now) i hate, hate, hate, dealing with questions that come through using those templates.
Random crashes
corrupt .sff files
variables already in use but the user doesn't know
corrupt air files
general misunderstanding of how a sprite should be formatted
Ick all over.


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Re: Fighter Factory Ultimate
#67  May 04, 2009, 07:58:18 am
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If you are going to make a template, it needs to have a very well written tutorial.

Cy isn't kidding. I've only been useful in the dev help section for a short time. In that time, I've seen at least 4 threads that the templates were the problem. Weird shit too.

If you are going to put in a template, it should a complete character, with step by step directions on how to make it your own. I don't care if the sprites are just KFM but in different styles.

Noobs don't learn anything from templates and like Cy said, the rest will look at another character, the snippet archives, or figure it out themselves.
Re: Fighter Factory Ultimate
#68  May 04, 2009, 11:21:03 am
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The only templates I care for are SFF+air which include hitsparks of a certain game and the air file going with it, all of the animations being commented so that I always know what is what.

If you are going to put in a template, it should a complete character, with step by step directions on how to make it your own. I don't care if the sprites are just KFM but in different styles.
That's a char creation tutorial, not a template. It's like putting POTS' Shin Gouki in FF, with a tutorial to make it, while saying "convert me into Orochi God Gouki for free !!!"
Re: Fighter Factory Ultimate
#69  May 04, 2009, 06:00:38 pm
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Well, I see value in templates. Someone who would start making a KOF char over a KOF template would already go through all the critism ahuron or Beppu has gotten for 6 years by now for example. Needs to be paired with some explanation though, like KFM's cns has those notes all over. 

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Winane AI template was the other one. And i disagree with this being in there on about 5000 levels. There is no way someone new to mugen should be even considering touching this. Anyone not new to mugen will look the code up in the library and implement it properly. New people just won't understand it, especially when something goes wrong.

Well, I myself don't understand half of his codes, yet I'm using those pretty safely :P. Again, it just needs some notes with it.

Keep it up guys, point all that needs to be pointed.  :)
Last Edit: May 04, 2009, 06:17:39 pm by Dr. H
Re: Fighter Factory Ultimate
#70  May 04, 2009, 06:18:49 pm
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Well, something like a KOF template can help a little bit, but if someone wants to create an accurate character, he has to know the game system and the character he wants to create deeply, knowing which attack can cancel into which attack or not, what is the window to do it.
Having a character which has a KOF template system (3 jumps, power charge, running, continue to run by pressing DF, guard cancel, etc.) but not any other basic thing done properly is not really better than having a char with nothing done properly.

A little question : how many times can we click on "undo" (in the sff as well as the cns and any other file) ?
Re: Fighter Factory Ultimate
#71  May 04, 2009, 07:04:06 pm
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Quote
Well, something like a KOF template can help a little bit, but if someone wants to create an accurate character, he has to know the game system and the character he wants to create deeply, knowing which attack can cancel into which attack or not, what is the window to do it.
Having a character which has a KOF template system (3 jumps, power charge, running, continue to run by pressing DF, guard cancel, etc.) but not any other basic thing done properly is not really better than having a char with nothing done properly.

To help a bit is the point I guess, to inspire someone. You need to know both system and character yes, you need to learn how to extract data, yes, but these are things you'd have to know anyway.

Wanna see something? To implement a KOF template in ahuron's Syo was pretty much all that KFM made IIRC, yet it seens to have improved him greatly. Original and edits of KOF characters may be able to suck a bit less, if you're looking to the least.
Re: Fighter Factory Ultimate
#72  May 04, 2009, 08:38:10 pm
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A little question : how many times can we click on "undo" (in the sff as well as the cns and any other file) ?
Hopefully I didn't miss something, but I like to edit sprites in FF. The only problem is, if I make a mistake I have to restart the program and reload the character.

Can we get a standard Undo function in the sprite editor?

PS. This is very exciting, what you guys are doing. I'm vaguely familiar with Fighter Maker and I always liked how they had an x-y crossing across the length and width of the character display area, so you can have a better idea of where you character would stand. The new FF feature is head and shoulders above that.  :sugoi:
Last Edit: May 04, 2009, 08:49:31 pm by Dr. House
Re: Fighter Factory Ultimate
#73  May 04, 2009, 08:52:22 pm
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FFS no, kill them. You DON'T need them to make your characters. You've made your characters already, just utilise one of those. Creating and manipulating the files is simple enough. KFM is a goddamn template on his own. If you want a template, load him and save him as something else, delete the .sff file and start a new one.

Winane AI template was the other one. And i disagree with this being in there on about 5000 levels. There is no way someone new to mugen should be even considering touching this. Anyone not new to mugen will look the code up in the library and implement it properly. New people just won't understand it, especially when something goes wrong.

In case it's not apparent, i hate those templates with a passion. Although i'm quite happy to help people out (and this should be obvious to a large portion of the creating community by now) i hate, hate, hate, dealing with questions that come through using those templates.
Random crashes
corrupt .sff files
variables already in use but the user doesn't know
corrupt air files
general misunderstanding of how a sprite should be formatted
Ick all over.

you have a point here, I'm convinced now.

My idea of template isn't something like FULL CHAR TEMPLATES, its like...

Quote
The only templates I care for are SFF+air which include hitsparks of a certain game and the air file going with it, all of the animations being commented so that I always know what is what.

...This. This really speed the things up, when you're making some chars from the same game and want to use the same fx.

So, I agree that we need to make some "effects" template from some games but, as I told before, WE NEED HELP WITH THAT.
I can make a MVC template (fx), using Kong (or someone else) effects, because I'm fell more confortable with it. But I can't do the same with KOF, because I barelly play a KOF game.

UNDO: on SFF its just one, but on CNS and others its as far as you hit the SAVE button. Once you hit, it erases the history (to avoid big ram consuption)
Re: Fighter Factory Ultimate
#74  May 04, 2009, 10:14:46 pm
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please make it portable
some of us use ff at office  :-\
Re: Fighter Factory Ultimate
#75  May 04, 2009, 10:54:41 pm
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just copy its folder :)
Re: Fighter Factory Ultimate
#76  May 04, 2009, 11:18:41 pm
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i did that with the old FF
kinda sucks if ur not admin and normal users cant install though =/
anyway i can't wait for more updates
Re: Fighter Factory Ultimate
#77  May 04, 2009, 11:21:35 pm
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Re: Fighter Factory Ultimate
#78  May 04, 2009, 11:27:29 pm
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yeah
that exactly what im talkin about

i hope Ilu and friends can make it possible  :)
Re: Fighter Factory Ultimate
#79  May 05, 2009, 02:38:38 am
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whens this coming out
Re: Fighter Factory Ultimate
#80  May 05, 2009, 02:54:30 am
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