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Finally remade, Megaman v2.0 re-released!! (Read 13310 times)

Started by Tiny-kun, March 22, 2016, 07:16:19 am
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Finally remade, Megaman v2.0 re-released!!
#1  March 22, 2016, 07:16:19 am
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  • Another ClayFighter turned MUGEN Creator
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After years of having him as the forgotten and unwanted one from my creations, I decided one day to remake him more as a fighter than a platformer and now finally my efforts got rewarded with this version that finally makes justice to Megaman in MUGEN that isn't come from MVC.

Copy-pasted from Readme said:
-=[Differences with previous version]=-
-In general now Megaman works as a MUGEN character
-Added basics: run, block, punches and kicks
-Selection of Megaman powers instead having them all
-2 Modes: button = MM1-6, start+button = MM7-10 + MM&B
-Powers now will be made as command moves and special moves from fighting games
-Powerbar activated, various MM weapons now are supers
-Added Rock Upper (MVC1) as special
(...)
-=[History]=-
03/22/2016 - Re-release (version 2.0)
-New sprites and sounds for Megaman
-Augmented since 4 buttons to 6
-Added punch and kick buttons
-Added MUGEN basics: run, block and throws
-Only 2 game modes instead 12
-Remade palettes and augmented since 12 to 24
-New classic sprites for transform intro
-Added powerbar, now strikers as some Special Weapons use it
-Added sounds from Marvel vs. Capcom (voices) and Super Smash Bros. WiiU (FX)
-Fixed various bugs from first version
-New specials: 
  -Rock Upper (MVC)
  -Rock Ball (MM8 and MVC)
  -Triple Blade (Blademan, MM10)
  -Solar Blaze (Solarman, MM10) -> super
-Remade specials:
  -Thunder Beam (Elecman, MM1)
  -Air Shooter (Airman, MM2) -> super
  -Rain Flush (Toadman, MM4) -> super
  -Tengu Dash (Tenguman, MM&B)
  -Laser Trident (Splashwoman, MM9)
  -Tornado Blow (Tornadoman, MM9) -> super
-These specials now can be done in the air:
  -Thunder Beam (Elecman, MM1)
  -Silver Tomahawk (Tomahawkman, MM6)
  -Slash Claw (Slashman, MM7)
Spoiler: And now, the mandatory screenshots (click to see content)
I enjoyed a lot remaking Megaman, I hope you also enjoy him playing with this new version  :guitarist:

http://network.mugenguild.com/basara
Chars -> Adaptations
Re: Finally remade, Megaman v2.0 re-released!!
#2  March 22, 2016, 09:16:16 am
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well, as a fan, I must download this and try it out later... thanks!
            Zorf Giudecca
Re: Finally remade, Megaman v2.0 re-released!!
#3  March 22, 2016, 04:26:18 pm
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I can't wait to play!
My Mugen Stuff:https://www.mediafire.com/#myfiles
People Must Stop Thinking Everyone Is MASTER OF MUGEN...
Ninjas Are Cool (Gouki And Other Japanese Names Sucks!)
Re: Finally remade, Megaman v2.0 re-released!!
#4  March 23, 2016, 03:41:35 am
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To be honest, I really loved your platformer version.
Only thing that bugged me was not able to shoot while landing.

Hope this one will be good :)
Re: Finally remade, Megaman v2.0 re-released!!
#5  March 23, 2016, 04:45:49 am
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I always immediately download anything you upload Basara-kun. You have more than earned my respect as a creator for everything you've made, and the fact you just re-released Mega Man, just made my day. Thank you so much for all your works.  :iog:;):goi:
Re: Finally remade, Megaman v2.0 re-released!!
#6  March 23, 2016, 04:10:42 pm
  • ******
  • Another ClayFighter turned MUGEN Creator
  • Come back and I'll mold you a new face!
    • Chile
    • network.mugenguild.com/basara/
To be honest, I really loved your platformer version.
Only thing that bugged me was not able to shoot while landing.

Hope this one will be good :)
Well, I got available the old version too in case anyone missed it :P also, I didn't know about that, so I'll see about that, thanks for the feedback ;) also thanks for your comments, guys :hyo:
Re: Finally remade, Megaman v2.0 re-released!!
#7  March 23, 2016, 04:13:05 pm
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feedback... he can make an infinite combo if well timed with his shoot attack.

            Zorf Giudecca
Re: Finally remade, Megaman v2.0 re-released!!
#8  March 28, 2016, 11:07:31 pm
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  • Come back and I'll mold you a new face!
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    • network.mugenguild.com/basara/
Sorry man for don't answer you before, but I though this was a temporary problem, but still occurs until today. NiO, your image with feedback is offline, I can't see it, can you upload it again by other uploader (like imgur)??

And wow, I'm in the forum news, thanks guys :D
Re: Finally remade, Megaman v2.0 re-released!!
#9  March 28, 2016, 11:12:49 pm
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It's a picture with him doing a 52 hit combo, killing the enemy.
Re: Finally remade, Megaman v2.0 re-released!!
#10  March 29, 2016, 06:18:14 am
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  • Come back and I'll mold you a new face!
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Damn, I thought I already deleted all infinites with that weapon, is that the Mega Buster/"a" button shoot, NiO?? Or someone else can confirm that??
Re: Finally remade, Megaman v2.0 re-released!!
#11  March 29, 2016, 01:31:00 pm
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Button shoot, in the corner, timed properly will give you an infinite combo, not super easy to do, but not that hard, it's like tapping the button as a song, not mashing like crazy.
            Zorf Giudecca
Re: Finally remade, Megaman v2.0 re-released!!
#12  March 29, 2016, 05:42:35 pm
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  • Come back and I'll mold you a new face!
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    • network.mugenguild.com/basara/
Oh, I see. I think I can make that infinite too. OK, I'll fix that along with the other feedback (MFFA included) and I'll update my Megaman, as well adding some other features I got pendent:
-Compatibility with MUGEN 1.0+ (data, winquotes, etc)
-The classic autodestruction after KO (seeing how to code that)
-A super that involves all strikers ("Megateam" is the considfered name, in part to homage Ribeiro's Megateam, but I can get other suggestions)
-Maybe a ver.B with different specials and supers (you know, in v1.0 I tried to code all MM Special Weapons I could make and they're still there in files)
Re: Finally remade, Megaman v2.0 re-released!!
#13  March 30, 2016, 02:50:56 am
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Nice Re-Release, I'm discovering the secrets of this character yet but is very funny to play

The only problem for me is:
I resized you old version to original size, now you released again And I need to resize everything again rsrsrsrs
Re: Finally remade, Megaman v2.0 re-released!!
#14  March 30, 2016, 08:05:52 pm
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  • Another ClayFighter turned MUGEN Creator
  • Come back and I'll mold you a new face!
    • Chile
    • network.mugenguild.com/basara/
Thanks, maybe I should make a resized version in a future, not sure :P
Re: Finally remade, Megaman v2.0 re-released!!
#15  March 31, 2016, 04:25:49 am
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Finished the last touch and found it:
when you use the toadman special you spawn for few seconds a megaman clone (I think is for attack duration)
Can be fixed changing the anim = -1 to anim = 996 (a anim w/o sprite) in statedef 832.
I really spend much time to discover this simple problem.
Re: Finally remade, Megaman v2.0 re-released!!
#16  March 31, 2016, 05:59:41 pm
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Great char. Love the sprites. But the ai is super weak and he never uses his specials when you battle against him
Re: Finally remade, Megaman v2.0 re-released!!
#17  March 31, 2016, 09:00:38 pm
  • ******
  • Another ClayFighter turned MUGEN Creator
  • Come back and I'll mold you a new face!
    • Chile
    • network.mugenguild.com/basara/
I'm a bit guilty of that, I don't know (or I didn't learn well) how to make AI, also I don't like much chars with AI. But hey, anyone is free to make AI to any of my chars :P

Also thanks, I'm glad you enjoy Megaman ;D