I wasnt too sure. I went based on memory (which clearly i didnt trust). Sorry im just brain wasted from spriting none stop.
Daeron said, June 27, 2014, 12:59:42 am The portals wont take you always to another shows, they would show Adventure time alternate universes and a lot of weird stuff! Are the characters supposed to be in the bg/ IN the image, or are they looking into it, or both?Like I think it'd be cool if they were on both sides looking into the portal. I think it'd be very cool if you could do a number of animations for the background of the portal. Say, peer into the Simpson's intro and the clouds open up. I think the episode where there's tiny versions of everyone would be sweet. You could have it where they're looking down at the little guys from the clouds or when he's holding them. If they were moving that'd be extra awesome.
Yeah they are looking at themselves in the portal (because they are alternate versions) XDAnd i dont want to animate to much these things... i would like to keep them simple (and make a huge amount of them)Btw i already make 5 more portals, but i wont show them all, i have to keep some of them secret for the char right? And:Crounch medium Punch(light crounch punch is also finish, but its just a variation of the light standing punch but crounched, not worth posting Imo)And gnomes, for the Villains winpose
OLD: NEW: New strong crounch kick, wich is a slide attack.It is a new version since i dont like the old slide anymore.
I like the old one a little better. The new one is good. It looks like it should be at the end of a run/dash. He slides on his butt so much it looks like he should be stopping. But it goes further than the old one. The old one stays on his feet so it looks like it has less resistance. The new one looks like he's sliding into second base not just a quick basic. Both are great animationsAwesome work.
Intro in the making, a random audio clip will feature know games music and sounds!Im now triying to figure how to transition this into the stance XD
Looks fun Maybe BMO's battaries could die, he falls backwards, on his back. Jake could walk up to him (or her I guess), grab him, and then jump into Finn's backpack along with BMO, who'll be chilling in the pack from that point on I guess.
Less is more, have bmo get up, run at finn and then jake can stretch his arms and in a couple of frames pull everything, up high and down into finn backpack.
Odb718 said, July 01, 2014, 02:21:37 am He slides on his butt so much it looks like he should be stopping. But it goes further than the old one. The old one stays on his feet so it looks like it has less resistance.Physics in fighting games.
H Mr. Ton! said, July 01, 2014, 09:00:52 pmWhat about holding kick to slide further / slide ending when player stops holding kick?wouldnt that make him look as if he was proppeled by farts?
Well lets asume he learned that trick from vega (claw) But the inspiration was actually Megaman, or the slide attack in general since its a common move in videogames (something Finn would like to emulate right?)Balth idea seems funny, the main problem was how i was going to handle the game pads, this is solved now:And BMO was supposed to run off stage thenBut the idea of Bmo falling on his back its very cute, it would require to make Jake walk to him and pick him up.Ill leave as it is for the moment, ill see if i can upgrade it to that idea later.Also rejected idea:It was supposed to be Finn playing with Bmo as a Game boy, but it actually looks like hes messing with the poor guy XD