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First dive into original sprite pixel art (Read 526 times)

Started by GlassJawBoxer, May 16, 2012, 11:28:24 pm
First dive into original sprite pixel art
#1  May 16, 2012, 11:28:24 pm
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Finally started experimenting with pixel art thought I would get some feedback from the Mugen community as well is show off my skills.

This is a personal project for the OpenBoR engine basically a sequel to rival turf/brawl brothers/Rushing beat series, this is my interpretation of the characters now 20 years older.  Time has been kind to some like Wendy and harsh to others like Kazan who's missing an arm and sporting a homeless ninja look.  The economy has been hard all around apparently.  ;D

Let me know you think?

[img resized=1 width=425 height=390 alt=" title="Hosted by imgur.com]http://i.imgur.com/GQuOn.png[/img]
Last Edit: May 16, 2012, 11:58:29 pm by GlassJawBoxer
Re: First dive into original sprite pixel art
#2  May 16, 2012, 11:30:14 pm
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And I see nothing  --;
Re: First dive into original sprite pixel art
#3  May 16, 2012, 11:30:37 pm
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  • does this look like the face of mercy?
You forgot to link the images via imgur or something.
Re: First dive into original sprite pixel art
#4  May 17, 2012, 12:47:26 am
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that's..... a lot of colors O.O
Re: First dive into original sprite pixel art
#5  May 17, 2012, 01:45:18 am
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Re: First dive into original sprite pixel art
#6  May 17, 2012, 01:47:13 am
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that's..... a lot of colors O.O

Not a very big fan of the oversimplified style.  I hope to have a much more rich deep style for this personal project, I'm not aware of the palate limitations right now I'm just shooting from the hip.
Re: First dive into original sprite pixel art
#7  May 17, 2012, 01:48:06 am
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A very nice and classic style.
Re: First dive into original sprite pixel art
#8  May 17, 2012, 02:00:38 am
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Not bad, but youll know the color limitations when you start to animate it. KOF already give me a headache with all those colors for shading I can only imagine how long it would take to animate with all those colors.
Re: First dive into original sprite pixel art
#9  May 17, 2012, 02:16:00 am
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Not bad, but youll know the color limitations when you start to animate it. KOF already give me a headache with all those colors for shading I can only imagine how long it would take to animate with all those colors.

very true, but keep in mind that this is going to be a side scrolling brawler which means a lot less frames of animation then your standard fighter.  As you can see I plan to have much bigger and more frames of animation than what was capable on the SNES which is the platform that it is inspired from.  But I still plan to use all the tricks of the trade that was used back in the day, skipping on animation frames in the enemies and moving them at a much faster frame rate to hide that fact.  As well as your standard body double head swaps.

Pretty much all the work and quality will go into the playable characters.
Re: First dive into original sprite pixel art
#10  May 17, 2012, 02:19:27 am
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A very nice and classic style.

Thank you very much, I've always preferred the old 90s pixel style from my childhood.  When the Japanese would try to make their graphics look as lifelike as possible with what they had to work with.
Re: First dive into original sprite pixel art
#11  May 17, 2012, 04:44:31 pm
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Man this looks crazy!

you did these from scratch? Awesome.  :D

But yeah it does seem like it would be a hassle to animate all of this!

I really like the old school vibe from this! Its great to look at!

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide
Re: First dive into original sprite pixel art
#12  May 17, 2012, 11:15:29 pm
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Man this looks crazy!

you did these from scratch? Awesome.  :D

But yeah it does seem like it would be a hassle to animate all of this!

I really like the old school vibe from this! Its great to look at!

Thanks man, I've already started on Nelson instead of working like I was supposed to. :)

I was intending to finish the portraits first but I got the animation bug.