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First stage/arena (Read 179 times)

Started by Diva, September 17, 2011, 08:18:37 am
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First stage/arena
#1  September 17, 2011, 08:18:37 am
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  • Annie
Removed some rather derpy visual bugs from this. What else should I be further testing for, and how do I go about doing that?

(Works better on 4:3, but seems functional on 16:9, although it's not very "jumpy" on either)

http://www.mediafire.com/?yaonyq9nmb9a19q
Keeps your enemies close, and your friends closer.
That way, your enemies remain within your attack range, while your friends still provide a proper meat shield.
Re: First stage/arena
#2  September 17, 2011, 11:02:59 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Post some screenshots, describe it well, or put up a vid. I don't want to download something random to check for possible bugs. You show us what is actually wrong please.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: First stage/arena
#3  September 17, 2011, 04:25:19 pm
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  • Annie
Oh sorry, I meant like, I'm sure there's something wrong with it still, but I don't know how to go about checking that, or even what to check for. I was looking for recommendations on how to 'try to break it' while testing.

As for a screenshot/video...
http://www.youtube.com/watch?v=q8NvlRQcr_Q
Keeps your enemies close, and your friends closer.
That way, your enemies remain within your attack range, while your friends still provide a proper meat shield.
Re: First stage/arena
#4  September 17, 2011, 10:52:54 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Looks like one picture. Your commentor is correct, it's ALL floor, needs to be 1,1.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: First stage/arena
#5  September 17, 2011, 11:27:24 pm
  • *
  • Annie
Seems I didn't quite catch what the 'delta' setting really was. I thought it was more along the lines of a 'quiver' tolerance for certain camera effects. Turns out the camera won't pan up for jumps without it.
Keeps your enemies close, and your friends closer.
That way, your enemies remain within your attack range, while your friends still provide a proper meat shield.