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Flinching (Read 761 times)

Started by Tamruan Allicaster, June 16, 2008, 07:27:37 am
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Flinching
#1  June 16, 2008, 07:27:37 am
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How can you make it so that an attack causes no flinching or hitstun whatsoever? I want to make it so the attack still damages on contact, butwill not interrupt an opponent's ongoing action or cause them to flinch or become stunned.
Re: Flinching
#2  June 18, 2008, 03:29:00 am
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So your looking to make another Psycho Shredder....?  --;
Re: Flinching
#3  June 20, 2008, 12:21:26 am
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A what?
Re: Flinching
#4  June 20, 2008, 12:55:43 am
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Re: Flinching
#5  June 20, 2008, 03:02:09 am
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I don't know I just felt like being a tool at that moment.  Looks like I failed :(

Modify:  Did you try setting a pause time of 0 for the second parameter of the pause?
Re: Flinching
#6  June 22, 2008, 11:42:45 pm
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Yes, I tried that, yet it still causes an interference for the opponent's attacks. :^(
Thanks for taking your time to help me, though ^_^
Re: Flinching
#7  July 03, 2008, 08:00:20 am
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Bump :^/
Re: Flinching
New #8  July 03, 2008, 05:40:58 pm
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ground.slidetime = 0   ;Time that the opponent slides back
ground.hittime  = 0      ;Time opponent is in hit state

etc...

i don't know could work.

cheers,RajaBoy


Last Edit: July 03, 2008, 05:49:28 pm by RajaBoy