How can you make it so that an attack causes no flinching or hitstun whatsoever? I want to make it so the attack still damages on contact, butwill not interrupt an opponent's ongoing action or cause them to flinch or become stunned.
MUGENforever said, June 18, 2008, 03:29:00 amSo your looking to make another Psycho Shredder....? ???
I don't know I just felt like being a tool at that moment. Looks like I failed Modify: Did you try setting a pause time of 0 for the second parameter of the pause?
Yes, I tried that, yet it still causes an interference for the opponent's attacks. :^(Thanks for taking your time to help me, though
ground.slidetime = 0 ;Time that the opponent slides background.hittime = 0 ;Time opponent is in hit stateetc...i don't know could work.cheers,RajaBoy