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Font Discussion. (Read 882 times)

Started by GoldingCircle, July 01, 2011, 06:29:34 pm
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Font Discussion.
New #1  July 01, 2011, 06:29:34 pm
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How can I create my own font? Its to hard!
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Last Edit: October 08, 2011, 11:22:45 pm by Cyanide
Re: Fonts?
#2  July 02, 2011, 06:25:01 am
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You use a font creator program, such as font factory.
Re: Fonts?
#3  July 03, 2011, 12:12:22 am
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It's actually a simple process to make fonts. As long as you're familiar with PhotoShop and Font Factory, you're golden.

Just Google Font Tutorials or look within the help section here. I've learned lots just from messing around without any tutorial help whatsoever. Really, its simple!!
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Re: Fonts?
#4  October 07, 2011, 12:52:47 am
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But it is hard! How do u now the width and the character size?
"GrayCircle will surpass ever hero one day!"

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Re: Fonts?
#5  October 07, 2011, 01:39:53 am
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By counting the number of pixels width/height on the characters "A B C D .." you've just created ?
Stop asking stupid questions and try to use your brain from time to time, it helps.
Re: Fonts?
#6  October 07, 2011, 02:22:44 am
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Hijacking this on the basis that fonts are barely documented, the information out there is limited and nobody really knows how they work. Lets have a dev discussion on the types of fonts available, how to edit them and what settings you have available. I'll start with a very simple one

1.0 only the TTF format. This allows you to take any windows font (or create your own) and insert it into mugen. You use a small .def file for this, the def does little else other than defining the size of the font, and what TTF file to use.

When called in the Data files TTF fonts take mostly the same system as a regular .fnt. You label the font with a number up the top and call it in the normal place of the standard digit format

Font, flash, (i never remember what this one does), R, G, B

The last 3 parameters are new and specific to the TTF format. If you don't define them, the font is always black. You use those values to change the colour of the font.

Pros of this font type, it's bloody easy to set up and requires little to no manipulation to make it work. You put a ttf file in and edit one of the existing .def files to call that font and set it's size. However with the advent of 1.1 they antialias into the background and always look very crisp.

Cons: You cannot change the size of it on the fly, it's one size unless you create a new .def file. Also, it has little to no detail available as they are purely solid colours.

Would anyone like to wax lyrical on our older .fnt format? I think the new .bmp fonts are fantastic in that they are both easy to use and allow a lot more scope for font cleverness. Will wait on that and see if anyone has anything decent to say.


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Re: Fonts?
#7  October 07, 2011, 11:58:36 am
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Time for a shameless plug: http://xgargoyle.mgbr.net/help/help.html

Keep into account the tutorial was written for the old DOS mugen, and at the time I wrote it, there was even less documentation or resources to get reliable information.

The tutorial is outdated but the foundations are still the same, counting pixels and then specifying their values on a text file.

I'm tempted to do an updated version of the tutorial covering the new 1.0 format and current tools, if I ever find the time to do it.
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Re: Fonts?
#8  October 07, 2011, 07:59:59 pm
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Please do that, it would help the community very much. Good fonts are very well needed, when making new life bars and screen packs. Also, editing old source materiel and turning it into something awesome for others to enjoy.
Re: Fonts?
#9  October 07, 2011, 10:18:02 pm
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Going to bring up the bmp font as well in that case.

This isn't TOO badly documented. BMP fonts work with sffv2. They are great because not only can you use 32bit images for them in 1.1, you don't need to share the palette. So a lot of the tweaks required for picture fonts aren't needed.

BMP fonts are managed by an sff file. You insert an image or letter and it's imageno in the sff file defines the letter. 0,65 is A for example these don't need to be defined in order at all. Provided they are numbered correctly it all works in game.

The .def defines the sff file in use and the general sprite width.

Lack of testing so i am unaware if you can change banks with these like you can with an .FNT file, my guess is no, but when it comes to fancy fonts they're top notch.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.