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Forcing roundstate = 4 (Read 1565 times)

Started by Daniel9999999, August 13, 2013, 01:31:32 am
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Forcing roundstate = 4
#1  August 13, 2013, 01:31:32 am
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while working on my character's fatalities I stumbled upon a problem, which would be using a custom winpose for the attack.

I've seen before that it worked around the lines of sending the character into the state, send them to state 180, and send them back to the normal state, but I haven't been able to do this anymore as I forgot.

Does anybody know of a method that works better for this?