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Forest Creek stages (Read 1738 times)

Started by possom2009, December 28, 2009, 06:00:50 am
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Forest Creek stages
New #1  December 28, 2009, 06:00:50 am
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Hi all! Just joined and thought that I should post some stages that I made recently. Theres two animated stages, Forest creek winter and Forest creek rain.
Then theres several non-animated stages that are variations of the animated ones. I used easystagemaker04 and FighterFactory to make them.

screenshots:



















Edit: Link updated.

Link: http://www.mediafire.com/folder/99ben767ot81w/Mugen_stages
Last Edit: June 12, 2013, 12:30:40 am by possom2009
Re: Forest Creek stages
#2  December 28, 2009, 06:14:20 am
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Any screenshots?
Re: Forest Creek stages
#3  December 28, 2009, 09:10:22 am
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yes, some screenshots would be most appreciated indeed
Re: Forest Creek stages
#4  December 28, 2009, 07:43:00 pm
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Ok,screen shots now up and working! ;D
Re: Forest Creek stages
#5  December 28, 2009, 08:20:23 pm
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thanks

so judging by the screens, it looks like single-layered stages, with huge color loss...but sure, i'll test one (i chose Forest Creek Autumn):


- HUGE color loss on this one
- as a result of single-layered picture, no depth
- no animations
- picture is not centered (one pixel) in the .sff / wrong bounds (boundleft should be the opposite of boundright, or it gives an advantage to one side on the other):

Quote
[Camera]
startx=0
starty=0
boundleft = -40
boundright = 50

if the picture had had been centered properly (which means x = 225, since the picture is 450 pixels wide)  in the .sff, the bounds whould have had to be like so:

boundleft = -65
boundright = 65


- shadows are too big, should be smaller and not as dark since there is not a lot of sun and no direct light on the chars! (imo)


ok now let's check the .sff:

Quote
; Main background definition
[BG 0]
type  = normal
spriteno = 0, 0
layerno = 0                
start = 0, 0
delta = 1, 1
trans = none <============== not needed
mask  = 0
tile  = 1, 0 <================ definitly not needed
tilespacing = 0,0 <====== =====not needed
window = 0,0, 319, 239 <=======not needed
Last Edit: December 28, 2009, 08:37:37 pm by Djoulz
Re: Forest Creek stages
#6  December 29, 2009, 08:37:50 am
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Thanks for the feedback. I'm learning as I go. I've only started about a week ago. As for the color loss, I haven't seen any as of yet. :S Are you using hi-res winmugen? These are for normal winmugen at 16-bit color depth.
Re: Forest Creek stages
#7  December 29, 2009, 01:59:08 pm
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that's what i call color loss... because you just converted the image in pcx and put it in fighter factory ... maybe you should find great tutorials (use the search feature of the forum: search for Stage Tutorial) for stage making, most definite one being : http://mugenguild.com/forumx/index.php?topic=104470.0

hope it helps? don't give up ;)
Re: Forest Creek stages
#8  December 30, 2009, 05:33:44 am
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I see what you mean now. I can't figure out how to up the resolution. :S What I'd like to do now is figure out how to make splashes when a character walks across the creek. Anyone have any ideas?

Has anyone checked out the animated winter and rain stages? Any problems with them?

Heres what the backgrounds looked like before conversion to pcx to put in the sff.
















Re: Forest Creek stages
#9  December 30, 2009, 05:44:59 am
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What I'd like to do now is figure out how to make splashes when a character walks across the creek. Anyone have any ideas?
Impossible bro, but animating the water would be best.

Heres what the backgrounds looked like before conversion to pcx to put in the sff.
See that's the problem, single images. If you knew how to jigsaw or work with RGB method, then you would get less color loss.
Re: Forest Creek stages
#10  December 30, 2009, 05:48:11 am
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What I'd like to do now is figure out how to make splashes when a character walks across the creek. Anyone have any ideas?
Impossible bro, but animating the water would be best.

It's possible, BUT, you'd have to code in special states, CLSNs for the water (I think), add tons of special sprites patch chars to work with the stage, and a huge list of other stuff.

Best just not working with interactivity as you have to code a LOT to make it work.