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Fortress of Solitude and Green Lantern Warzone betas released by JOR EL (Read 2700 times)

Started by SADF, January 22, 2008, 03:58:29 am
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Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#1  January 22, 2008, 03:58:29 am
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  • Za Warudo!
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#2  January 22, 2008, 04:00:16 am
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lol in the first one the guys face in the background looks scary xD
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#3  January 22, 2008, 04:01:45 am
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  • Za Warudo!
'Tis Marlon Brando
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#4  January 22, 2008, 04:42:37 am
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    • www-personal.umich.edu/~tdkim/ziltama/
Lantern Warzone:

So, the Green Lanterns fought in feudal Japan and laid waste to a Japanese army?  You do realize that's kanji writing on the far left.  It needs some serious editing so it doesn't look like feudal Japan with a green glow.

Needs floor tension to have smoother jumps.  Try 40-50.  When you jump, the screen shouldn't cover up half the opponent.

Needs better deltas.  The floor, of course, should remain 1,1.  The sky/moon background should use a lower y-delta.  Maybe .75, but then the image would need to get its start coordinates readjusted.  Try 1.2,1.2 for the foreground flame.

The sky background has some color loss.  The original image should have been split into small pieces, each piece individually reduced to 256 colors, and then reassembled in the .def file.

Inside the Fortress:

Oi...somebody needed to playtest this one.

The floor doesn't even fully cover the bottom!  Come on, that's just sloppy.  Either edit it to make it bigger (don't use a filter or simple scaling) or find a different floor.  I would not recommend simply lowering the floor and zoffset line; that would make the fighters too close to the bottom.

Stage is asymmetrical.  Boundleft should be the negative value of boundright.

Needs floortension.

The ice pillars have a different x-delta but the same y-delta as the floor?  That makes no sense.  Try .75.

Jor-El has some significant color loss.  See comment above regarding method to fix that.

The ice pillars really should be made transparent.  Using trans = add or even trans = add1 will just make it look uglier, so addalpha helps.

Try adding the following after each pillar:

trans = addalpha
alpha = 192,96

Retains the relative brightness but allows the pillars to be see-through without turning everything white.
[192/256 = 75% brightness; 96/256 = 37.5% transparency level]

Also, don't use reflection and shadow at the same time.  Just use one.
Last Edit: January 22, 2008, 05:07:22 am by ziltama
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#5  January 22, 2008, 04:44:37 am
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  • Cthulhu fhtagn !
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#6  January 22, 2008, 07:09:45 am
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  • Victory Means Nothing ... The Fight Is Everything!
Warzone seem's very nice ... downloading ! ;)
Reuben "Reu" Kee
                                                                                 
You will not be forgotten my friend !
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#7  January 22, 2008, 08:14:31 am
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  • Victory Means Nothing ... The Fight Is Everything!
when I play on warzone and add another mp3 onely 10 sec's of the mp3 ar playd and then the mp3 stops what's wrong with it ?  :S
Reuben "Reu" Kee
                                                                                 
You will not be forgotten my friend !
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#8  January 28, 2008, 10:53:52 am
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Thank-you for the advice! I am still very "green" when it comes to the programming aspect of mugen, but your advice is excellent! I will try to fix up the items you mentioned, and show it to you for further feedback!
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#9  January 28, 2008, 09:02:58 pm
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Stages Updated, by the way.

JzC

Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#10  January 28, 2008, 11:55:41 pm
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Very nice stages, really fits the characters.
Thanks, good job. Keep it up ;P
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#11  January 29, 2008, 01:41:45 am
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    • www-personal.umich.edu/~tdkim/ziltama/
Green Lantern Warzone 1.2:

1) Mild asymmetry is still present but not significant here.

2) Some of the deltas still need adjusting as above.  If the images don't fit the stage anymore, then you need to do more editing to extend the layers out.

3) You messed up addalpha for the flame animations.  Somehow, mugen interpreted "addalpha" in your animation definition as just "a".  When using type = anim, specifying trans in the same background definition won't do anything at all.  So, transparencies have to be defined in the animation definition itself.

So, for [BG Flames], get rid of the transparency and masking comments (mask is locked to 1 when type = anim).

Under [Begin Action 2], replace the erroneous "addalpha" with "as160d96".  The first number after the s is intensity level; the second number after the d is transparency level.  You can try fiddling around with the values.  as?d? has to be defined for each frame.

For Fortress of Solitude Remix:

1) If you use snow with distinct borders, then using trans = add is kinda worthless.  It'll just turn the snow into one shade of bright white.  Without using trans, the snow actually looks better here.  Snow should be shades of gray and not pure white.

2) The asymmetry here is somewhat more significant.  Boundleft should be the negative value of boundright to have an even stage.  After that, the coordinates of all the other objects in the stage have to be readjusted.

3) Needs more deltas adjusted, especially that group of ice spikes making the fortress.  It should have a different y-delta from the floor to simulate better depth.

4) You can try using addalpha to make the layerno = 1 ice layers look nicer.  For all four of them, you can try replacing mask = 1 with:

trans = addalpha
alpha = 192,64

If the fortress was made of several pieces and not just one, you could try addalpha on the front most pieces only.
Re: Fortress of Solitude and Green Lantern Warzone betas released by JOR EL
#12  January 29, 2008, 04:48:12 am
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  • does this look like the face of mercy?
Good to see more comic projects around.