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Four stages from various games released! (Read 1714 times)

Started by mh777, December 23, 2009, 10:10:47 pm
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Four stages from various games released!
#1  December 23, 2009, 10:10:47 pm
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    • mugenorama.smeenet.org/index.html
Happy holidays, all.  Just figured that I'd release these before I head off for holiday.  Enjoy.  :)




First off, we have two conversions from Asura Buster: the alternate Yokumin stage with statues and the Tower of Pride.  Both are accurate to the source game.  I've also released something that's been sitting on my hard drive for a while now: Racheal's stage from Martial Champion.  Again, it should be accurate to the original game, with parallax scrolling and the such.

Finally, thanks to MAME and tilemaps, I've converted Mai's stage from the arcade version of Fatal Fury Wild Ambition.  It's a hi-res stage, so don't complain if you're using regular WinMUGEN and your characters are floating in the sky.

All stages support super-jump for you Vs.-style kiddies, so aerial rave away!

Find 'em all at my site, which you can always find by clicking the left-most sig.  Unfortunately, since I'll be away this weekend, I won't be able to tend to any feedback until I get back, but feel free to post anything you find.  Enjoy!
Re: Four stages from various games released!
#2  December 23, 2009, 10:32:26 pm
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Nice, very nice.  Would of been better if Jin's stage from Martial Champion was also converted along with Rachael's (because Jin is the protagonist of Martial Champion), but it's better than nothing.
My Mugen Wish List would include protagonists, mascots and other iconic characters with everything they have brought straight from their source with little or no editing.
Re: Four stages from various games released!
#3  December 24, 2009, 12:03:01 pm
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very enjoyable indeed  :o

the FFWA bg is especially impressive...  :D
here first: http://dsarena.free.fr/Forum/index.php

MUGEN MUSEUM CREATOR:
http://1drv.ms/1tLbMv6
no kidding...
Re: Four stages from various games released!
#4  December 24, 2009, 04:27:02 pm
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First off, we have two conversions from Asura Buster: the alternate Yokumin stage with statues ... I've also released something that's been sitting on my hard drive for a while now: Racheal's stage from Martial Champion
This is an awesome release but especially for this two stages, thanks for sharing them and keep the good work sir  :sugoi:
Re: Four stages from various games released!
#5  December 28, 2009, 06:47:02 pm
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- Mai's FFWA stage is really very nice. Very cool waterfall animation, perfect parallax, etc. The gradient at the top of the stage isn't fantastic, but well, you can't do much about that.
- Asura Buster stages : very nice stages, with cool graphics, deltas and all. Pretty much perfect. :)
- White House stage : LOL at the girl punching the guy. Only thing which I don't like is the deltas of the foreground stars at the bottom of the screen. Would be better if the deltas were set so that they seem to be "linked" to the parallax floor. This would feel more natural IMO.

Good job ! ^_^
Re: Four stages from various games released!
#6  December 29, 2009, 08:09:50 pm
  • ***
  • I'm not a player, I guard-crush a lot.
    • USA
    • mugenorama.smeenet.org/index.html
- Mai's FFWA stage is really very nice. Very cool waterfall animation, perfect parallax, etc. The gradient at the top of the stage isn't fantastic, but well, you can't do much about that.
- Asura Buster stages : very nice stages, with cool graphics, deltas and all. Pretty much perfect. :)
- White House stage : LOL at the girl punching the guy. Only thing which I don't like is the deltas of the foreground stars at the bottom of the screen. Would be better if the deltas were set so that they seem to be "linked" to the parallax floor. This would feel more natural IMO.

Good job ! ^_^

-Mai's stage: yup, nothing much I could do about the gradient, since SNK already reduced the tilemaps to 256 colors and MUGEN is funny about gradients anyways.
-Glad you liked the Asura Buster stages for the same reasons I did.  :)
-White House: yeah, that was something I meant to fix since I first compiled the stage, and I just plumb forgot about it.  Fixed with a value that I thought looked better and reuploaded.  If you don't want to redownload the excruciatingly gigantic 57.1kb zipfile, here's the fix:
[mcode]
[bg floor front]
type = normal
spriteno = 2,1
start = 0,240
mask = 1
delta = 1.235,1
[/mcode]

Cybaster and everyone else: thanks for the feedback, kudos, and goldfish.  :)