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Freezeman's BlazBlue sprites (Read 49068 times)

Started by Freezeman, January 17, 2010, 05:44:19 pm
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Freezeman's BlazBlue sprites
#161  January 21, 2010, 09:56:48 am
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To anyone who might try and throw me a PM in the future asking for help with ripping game content: I'm not ripping anything, I'm just "cleaning up" the sprites Freezeman is posting. If you want Photoshop help, I can do that, but anything else is out of my field.
Freezeman's BlazBlue sprites
#162  January 21, 2010, 06:48:57 pm
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F__________k! WHY AM i ALWAYS LATE FOR NEW Stuff like this sprite rips damn nice one Freezeman.
Freezeman's BlazBlue sprites
#163  January 21, 2010, 10:52:39 pm
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Is there any specific program that would be good for opening the animation file? Is a table needed for viewing the hexidecimal stuff?

I suck at hexidecimals so
Freezeman's BlazBlue sprites
#164  January 22, 2010, 11:23:23 am
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Freezeman's BlazBlue sprites
#165  January 22, 2010, 12:06:07 pm
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Aligning by eye is actually pretty hard, especially with these sprites which are just huge by themselves. Any tips?

Also I don't know what to do with those animation files either, not familiar with the .bin format other than those game images that you burn. I tried opening with notepad, and I just get a bunch of symbols which sure aren't hexidecimals.
Freezeman's BlazBlue sprites
#166  January 22, 2010, 12:08:31 pm
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You'd need a hex editor to make sense of them.

As for aligning by eye, well, in any given animation there's usually one thing that doesn't move (like a foot, or the waist during a spin move), so keep those aligned and you'll usually be okay.



^Aligned (more or less) at the waist.
Freezeman's BlazBlue sprites
#167  January 22, 2010, 12:14:33 pm
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It seems to be more complicated when aligning sprites that are just... nothing like each other. Like the landing sprites, nothing stays the same each frame so I guess in that situation just go with what looks best?

Hex editor, of course.. my bad.
Freezeman's BlazBlue sprites
#168  January 22, 2010, 12:19:17 pm
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For aerial moves, you align via the main torso, that's the center of gravity and most of the time stuff will spin around that. Make use of onion skin for standing and crouching moves.

For walking/running. Align the head horizontally, then apply it to the feet. Set an imaginary ground level for the closer foot. Holding to that should give you a correct head bobbing motion for both. Back foot will have a higher vertical axis but the theory stays the same.

Stepping moves can be awkward. The best way to do these is to align in standard pose until the center point of the step is reach. That sprite you align on the 1 foot being stood on, and then you do the next ones in the same position as stand again. Make use of posadd in code to make this look correct.

Sometimes it doesn't work like that (whips crouching HK for eg) but that gets you there for most things.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Freezeman's BlazBlue sprites
#169  January 22, 2010, 06:04:12 pm
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Has anyone begun to rip the sound files? Like for Carl's Rhapsody of Memories and stuff like that.
Freezeman's BlazBlue sprites
#170  January 22, 2010, 09:29:35 pm
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well something a bit odd here with the highlight. from left to right  notice who the first sprite has the highlight done on the bottom part will in the new sprite its on the top.


original from the site BB


replaced colors


Freezeman rip



a small modification.



at the end of the blades the highlights are done differently, the original has an extra color in the blades
while the ripped one has the same color.

I will try and upload neu 13 cleand up here.

here she is http://cid-2158f4959ae7b5da.skydrive.live.com/self.aspx/.Public/2010-NEU-13.rar







 
 
Last Edit: January 23, 2010, 02:12:34 am by _kronos_
Freezeman's BlazBlue sprites
#171  January 22, 2010, 10:05:42 pm
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Freezeman's BlazBlue sprites
#172  January 22, 2010, 10:11:05 pm
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nice dude, glad to see my old thread still alive.
Freezeman's BlazBlue sprites
#173  January 22, 2010, 11:38:02 pm
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I can't believe I missed such a great thread o_O I've always wanted to convert Hakumen into mugen one day and the sprites that you guys ripped were fantastic, are you going to rip the fx as well? Because if so Blazblue characters will be entering mugen within the year
Freezeman's BlazBlue sprites
#174  January 23, 2010, 06:11:41 am
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Freezeman there's been a recent development and I'd like to ask if you'd be willing to share the method of converting .hip to something useful.
If not, I can send you unconverted files...
Freezeman's BlazBlue sprites
#175  January 23, 2010, 06:45:02 am
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Freezeman's BlazBlue sprites
#176  January 23, 2010, 07:56:25 am
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YAY RACHEL! Xenomic is now happy ^^

EDIT: So um.....I took a look at her sprites in InfranView, and the colors be all distorted and messed up. Is that supposed to happen? Or am I doing it dumb? D:
Freezeman's BlazBlue sprites
#177  January 23, 2010, 09:27:32 am
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they come that way to seperate all the colors.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Freezeman's BlazBlue sprites
#178  January 23, 2010, 10:00:20 am
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That seems like a hell of a lot of colors.

Anyway, that green glow around Rachel, shouldn't that be Red? That's from her Unlimited form, right?
Freezeman's BlazBlue sprites
#179  January 23, 2010, 03:36:26 pm
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its just the program i used to make the gif the sprites are fine pallet wise
Freezeman's BlazBlue sprites
#180  January 23, 2010, 03:53:28 pm
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