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Freezeman's BlazBlue sprites (Read 49069 times)

Started by Freezeman, January 17, 2010, 05:44:19 pm
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Freezeman's BlazBlue sprites
#181  January 23, 2010, 04:06:18 pm
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Thank you :)
Freezeman's BlazBlue sprites
#182  January 23, 2010, 04:42:41 pm
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Would it be possible to use the same method for the arcade dump of Blazblue Continuum Shift? It appears to use the same format (.pac)
Freezeman's BlazBlue sprites
#183  January 23, 2010, 05:37:19 pm
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if someone pm's me the files ill look into them
Freezeman's BlazBlue sprites
#184  January 23, 2010, 06:12:34 pm
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Alright, I'll upload Tsubaki's files. I believe the game itself is out there somewhere, but I got it from a torrent.
Freezeman's BlazBlue sprites
#185  January 23, 2010, 07:05:26 pm
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its very possible to convert the files.
just ignore the green border its the sucky gif software i used.
Freezeman's BlazBlue sprites
#186  January 23, 2010, 07:11:38 pm
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i love you
Freezeman's BlazBlue sprites
#187  January 23, 2010, 07:16:32 pm
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jajajaja, wow
its very possible to convert the files.
just ignore the green border its the sucky gif software i used.

 ok so you said  that the game could be modded with the xbox tool so let say I rename the pac file example jin’s to Tsubaki insert it to the iso burn it and play
something like that.
Freezeman's BlazBlue sprites
#188  January 23, 2010, 07:49:50 pm
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No, he mention something about recompile the whole thing.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Freezeman's BlazBlue sprites
#189  January 23, 2010, 08:33:39 pm
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Amazing Freezeman, I can't believe you were able to rip the sprites from blazblue continuum shift.  From what I've heard about the game it has new moves for every character besides just having the two new characters.  Could you compare the sprites of Ragna from the original blazblue and continuum shift? I still can hardly wait for the King of Fighters XII rips!!!
Freezeman's BlazBlue sprites
#190  January 23, 2010, 08:40:35 pm
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No, he mention something about recompile the whole thing.

I have a app that views, patches and extracts files from an xbox iso , if you can see at the first  post I was able to extract the .pac file. I gave it to freezman but at the time there was no luck to view the file later on it seem he found the .iso and extracted the files him self  and now sprites are all over the place thanks to him.

there are more file extension involved in the character but if I see something positive I will post it.


Worst case scenario I lose my time a dual layer.


If it does work I get to play a hacked version of the game.
 

Freezeman's BlazBlue sprites
#191  January 23, 2010, 08:45:56 pm
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bbcs character files will not play in a 360 without modifying the files.
Freezeman's BlazBlue sprites
#192  January 23, 2010, 09:03:33 pm
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It would have been nice to have bbcs early lol
Freezeman's BlazBlue sprites
#193  January 23, 2010, 09:52:40 pm
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bbcs character files will not play in a 360 without modifying the files.
damn i knew it was to good to be true. The iso file I have is Japan region , That’s why bms could not find any files. I opened the .pac in hex editor file from bb japan and the tex was distorted. open one from us region and I could make out the words the where .hip file extensions . Plus the tool I used to edit denied the replacement do to the size length F_____kkk.  Damn never hurts to try right.
Freezeman's BlazBlue sprites
#194  January 23, 2010, 10:13:08 pm
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the us and Japanese game are the same you need to use xbedecompress on the pac files then use the bms script on those pac files.
Freezeman's BlazBlue sprites
#195  January 23, 2010, 10:20:53 pm
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doh! now I feel like homer.
Freezeman's BlazBlue sprites
#196  January 23, 2010, 10:50:29 pm
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Can I have tsubaki's sprites?  :)
Freezeman's BlazBlue sprites
#197  January 24, 2010, 12:34:44 pm
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I have duplicated Freezeman's efforts.
Freezeman's BlazBlue sprites
#198  January 24, 2010, 12:44:10 pm
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:2thumbsup:
Freezeman's BlazBlue sprites
#199  January 24, 2010, 01:13:39 pm
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derp
Freezeman's BlazBlue sprites
#200  January 24, 2010, 01:35:58 pm
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Could you rip the Noel Vermillion's spirits and sound?