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Freezeman's BlazBlue sprites (Read 49067 times)

Started by Freezeman, January 17, 2010, 05:44:19 pm
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Freezeman's BlazBlue sprites
#261  January 26, 2010, 07:33:15 am
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Freezeman's BlazBlue sprites
#262  January 26, 2010, 07:58:41 am
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ok, im trying to figure out what im doing wrong here, i have quickbms and im using the script that Freezeman put on page 3, im trying to unpack the .pac files of the leaked BBCS, but everytime that i run it i got this



any idea of what im doing wrong here??
Freezeman's BlazBlue sprites
#263  January 26, 2010, 08:46:26 am
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Yeap I had the same thing.

Oh you wanted an answer, no, sorry.
Freezeman's BlazBlue sprites
#264  January 26, 2010, 09:47:21 pm
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isn't better wait the PC Version of blazBlue?
Freezeman's BlazBlue sprites
#265  January 26, 2010, 09:56:59 pm
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isn't better wait the PC Version of blazBlue?

Well...We've got Continuum Shift here, which is BETTER than the PC version of Calamity Trigger, so many people are now busy making the most out of it. Besides, from what I see, those who have a general idea of how to extract the sprites are doing it very VERY efficiently.
Freezeman's BlazBlue sprites
#266  January 27, 2010, 03:54:43 am
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I have some pac files from the stages!


how I can extract the images from there?  ???
Freezeman's BlazBlue sprites
#267  January 27, 2010, 05:20:50 am
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The bms script i made was for the 360 files.
the pc is little endian which means the number one would be read like 01 00 00 00
the 360 and most other consoles are big endian which means 1 would be read as 00 00 00 01
this is why the bms script i posted for the 360 version does not work on this game.
also they changed the length of each file entry for no apparent reason.
here is a script that will extract most stuff.

Quote
idstring "FPAC"
get OFFSET2 long
get totalsize long
get FILES long
get unk01 long
get NSIZE long
get BINNAME filename
string BINNAME -= 4
string BINNAME += \
goto 0x20
for i = 1 to FILES
set NAME BINNAME
getdstring NAME2 NSIZE
get filenum long
get offset long
math offset += OFFSET2
get size long
if NSIZE == 0x10
get NULL long
endif
if NSIZE == 0x14
get NULL long
get NULL long
get NULL long
get NULL long
endif
if NSIZE == 0x18
get NULL long
get NULL long
get NULL long
endif
if NSIZE == 0x1C
get NULL long
get NULL long
endif
if NSIZE == 0x20
get NULL long
endif
string NAME += NAME2
log name offset size
next i
Freezeman's BlazBlue sprites
#268  January 27, 2010, 10:16:21 am
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Freezeman.  Is there anyway we could get the file format for the HIP files?  I've tried to figure out the data structure but I'm just not that good with image formats.
Freezeman's BlazBlue sprites
#269  January 27, 2010, 04:30:10 pm
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thks bro!

but now i have many dds files!  ???
And I don't have any in the TGA format! I can visualize the tga format, but not the DDS

Which is the program that I can use to open them?
Last Edit: January 27, 2010, 04:35:23 pm by Master Yoda
Freezeman's BlazBlue sprites
#270  January 27, 2010, 05:26:24 pm
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DDS files can be opened with IrfanView
Freezeman's BlazBlue sprites
#271  January 27, 2010, 05:32:18 pm
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    • senseiyoda.mugen-infantry.net/
Freezeman's BlazBlue sprites
#272  January 27, 2010, 07:57:47 pm
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Freezeman's BlazBlue sprites
#273  January 27, 2010, 10:56:49 pm
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    • senseiyoda.mugen-infantry.net/
Freezeman's BlazBlue sprites
#274  January 28, 2010, 12:32:37 am
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With all the productivity made with BlazBlue, I'm wondering if we'll be seeing Guilty Gear XX Accent Core Plus sprites (especially the Forcebreaks and effects), and/or textures/renders from GG2 Overture any time soon.

If that's not possible, could someone inform me?

Just so you know the PS2 AC+ hasn't had any serious rips for any of the effects at all, I've only seen sprites from Slash.
"Na-na-na-naze...Ho-ho-ho-honki de ta-ta-ta-tataka wa nain da!"
Freezeman's BlazBlue sprites
#275  January 28, 2010, 09:32:26 pm
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where did you get this tool xbox sdk ?
someone could make a tutorial on how to unpack these files .pac
or a tutorial on how the sprites estrous
Last Edit: January 28, 2010, 09:36:27 pm by pancado
Freezeman's BlazBlue sprites
#276  January 29, 2010, 03:24:08 am
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In case anyone wants to know, I'm hopefully making Darkside-Jin too.  ;D

"Na-na-na-naze...Ho-ho-ho-honki de ta-ta-ta-tataka wa nain da!"
Freezeman's BlazBlue sprites
#277  January 29, 2010, 03:56:44 am
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misaligned makes it look like the guy is shakingly resizing out of control
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Freezeman's BlazBlue sprites
#278  January 29, 2010, 04:14:48 am
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if I pay attention to them they look about as good as the nitro plus doujin games' sprites.
Freezeman's BlazBlue sprites
#279  January 29, 2010, 04:22:17 am
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When I thought all adjectives where used up, I find Parkinson Ky.

Freezeman's BlazBlue sprites
#280  January 30, 2010, 02:14:28 am
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street fighter 2 hd is an almost identical format to the hip files.