Awesome, Iori needs this kind of love, i dont really see necesary to separate the sleeves, or the part of the shirt that comes down form his coat, but go crazy if you want, I really hope you do something about Orochi Iori as well :3
SilentRipper said, March 28, 2012, 12:44:41 amAwesome, Iori needs this kind of love, i dont really see necesary to separate the sleeves, or the part of the shirt that comes down form his coat, but go crazy if you want, I really hope you do something about Orochi Iori as well :3An Iori Color separation without the orochi Iori color separation? What kind of loving would that be? Although i do have to make a patch for an existing character, and so far no one has got my attention except Hero's Iori.I might have to make a poll to decide.
If i can make a suggestion Hero's Iori has some separation done for it, so you could use him and save some time by not having to worry about separating his hair from his pants and some other things as they are already done.
Girard said, March 28, 2012, 12:49:38 amIf i can make a suggestion Hero's Iori has some separation done for it, so you could use him and save some time by not having to worry about separating his hair from his pants and some other things as they are already done.but his shoe's are ruined, although i AM using his palettes to help me finish it quicker.
Yes, Hero shoes lacked one shade of colors but that's another story. Looking really nice so far and btw don't separate the sleeves cause the shading of CvS clothes is way different than skin so it would look terrible
Froz said, March 28, 2012, 12:53:49 ambut his shoe's are ruined, although i AM using his palettes to help me finish it quicker.Oh yeah forgot about that.
Girard said, March 28, 2012, 01:05:14 amFroz said, March 28, 2012, 12:53:49 ambut his shoe's are ruined, although i AM using his palettes to help me finish it quicker.Oh yeah forgot about that.but really it just takes a couple of seconds to copy and paste it with the original sprites, so i might consider it.other than his shirt from his sleeves am i missing something else to separate? The only thing i noticed is that Iori showed his tongue somewhere around his "roll" or his dash, so I'm going to separate that.
are you planing to release the sprite sheet aes open source so anyone can coda an Iori with your work? *.*
SilentRipper said, March 28, 2012, 01:55:42 amare you planing to release the sprite sheet aes open source so anyone can coda an Iori with your work? *.*why yes, hopefully jmorphman or you can accept the invitation and make an Iori from it.
Yes. I would never be satisfied if i don't even consider him. and... why are you worried?Uploaded a WIP Char i'm working on.
Froz said, March 28, 2012, 02:02:23 amSilentRipper said, March 28, 2012, 01:55:42 amare you planing to release the sprite sheet aes open source so anyone can coda an Iori with your work? *.*why yes, hopefully jmorphman or you can accept the invitation and make an Iori from it.Stop tempting me!! if I accept I'll force myself to sprite all his moves that are missing from KoF 99' through '02 and even give Wild Iori his original Maiden Masher from '98!! urgh!! too much to resist... must... finish... Eliza-2 O.o
SilentRipper said, March 28, 2012, 02:55:56 amFroz said, March 28, 2012, 02:02:23 amSilentRipper said, March 28, 2012, 01:55:42 amare you planing to release the sprite sheet aes open source so anyone can coda an Iori with your work? *.*why yes, hopefully jmorphman or you can accept the invitation and make an Iori from it.Stop tempting me!! if I accept I'll force myself to sprite all his moves that are missing from KoF 99' through '02 and even give Wild Iori his original Maiden Masher from '98!! urgh!! too much to resist... must... finish... Eliza-2 O.oAARRGGHH! I would do anything to help you create Iori, but i can't sprite nor code well enough.
On a more serious note as much as I'd love to code an Iori for Mugen 1.0, taking Anjel's as a platform of course, I'm sure there's plenty of good coders out there *looks discretly at jmorph and rajaaboy* that would love to get their hands on a finely separated sprite sheet as you're aiming. The reason that I feel I shouldn't its 'cos I'm aiming for less popular characters that have potential but nobody would code properly (or at least P.o.t.S style or with a good original style as Rajaa or SeanAlty) such as Benimaru or Mature... and I have to finish Eliza-1 as well (and Eliza-2). But damn if I had the time my hands would be all over Iori 'cos I love to play with him :3Spoiler, click to toggle visibiltyIf the other coders get lazy and I finish my projects and still they haven't done anything decent in my eyes I'm taking over >:3
That beta was a hell of a lot fun.-When in watch mode, Urien doesn't fight. I don't know why though.-AFAIK, MAX moves weren't implemented.Overall, a good start.
SilentRipper said, March 28, 2012, 03:27:20 amOn a more serious note as much as I'd love to code an Iori for Mugen 1.0, taking Anjel's as a platform of course, I'm sure there's plenty of good coders out there *looks discretly at jmorph and rajaaboy* that would love to get their hands on a finely separated sprite sheet as you're aiming. The reason that I feel I shouldn't its 'cos I'm aiming for less popular characters that have potential but nobody would code properly (or at least P.o.t.S style or with a good original style as Rajaa or SeanAlty) such as Benimaru or Mature... and I have to finish Eliza-1 as well (and Eliza-2). But damn if I had the time my hands would be all over Iori 'cos I love to play with him :3Spoiler, click to toggle visibiltyIf the other coders get lazy and I finish my projects and still they haven't done anything decent in my eyes I'm taking over >:3ah, yes i also love setting my eyes for a lot of potential characters but it's in a more distant and a lot of sprite work since they're animated characters. btw can you check/judge my Urien (who's link i posted in the first post) and teach me how to create characters?Poemi Watanabe said, March 28, 2012, 03:32:33 amThat beta was a hell of a lot fun.-When in watch mode, Urien doesn't fight. I don't know why though.-AFAIK, MAX moves weren't implemented.Overall, a good start.I'm planning to make his punch-to-the-ground winpose his max super "Vesuvian Burnout", ack i don't what AFAIK means Also his projectiles supers are screwed up, but i don't know how to fix/implement it. also his AI is not added so that might answer your question
i tested your urien and here's some feedback:-his low, medium, and high knee drop goes high, higher, and highest-his aegis reflector needs more than one it in order for to disappear in a street fighter 3 wayoverall, he's ok i guess, that's all
aside of what drewski90 said; try doing a cromprehensible readme as not everybody has Fighter Factory or have played with Urien.and Drew, ok you guess? its an outstanding start!! to be a beta it's pretty well made!! I hope to see awesome things like this more often!! I'm playing SF3 again seriusly again thanks to this, didn't knew Urien was this cool! *.*
drewski90 said, March 28, 2012, 03:42:41 ami tested your urien and here's some feedback:-his low, medium, and high knee drop goes high, higher, and highest-his aegis reflector needs more than one it in order for to disappear in a street fighter 3 wayoverall, he's ok i guess, that's all-What do you mean High,Higher,Highest? I set the velset to match Gills Moonsault Knee Drop if that answers your question.-Yeah, i'm not good with projectiles neither throws SilentRipper said, March 28, 2012, 03:48:04 amaside of what drewski90 said; try doing a cromprehensible readme as not everybody has Fighter Factory or have played with Urien.and Drew, ok you guess? its an outstanding start!! to be a beta it's pretty well made!! I hope to see awesome things like this more often!! I'm playing SF3 again seriusly again thanks to this, didn't knew Urien was this cool! *.*thank you, but my wip is far from complete. a lot of things are missing and need to be added, plus i'm working on Iori's CS so right now i'm handful.