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Froz's Wip Thread (Read 26309 times)

Started by Froz, March 28, 2012, 12:36:37 am
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Re: Froz's Wip Thread : Color Separation of Iori Yagami & a Beta of Urien
#21  March 28, 2012, 04:00:05 am
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A few feedback on Urien:

-Violence Drop is weird: Lowest to highest should send him into the air, and then comes down as soon as he says "Kill!'
-Ex Violence Drop should follow his opponent.
-Metallic Spears should have a electric spark when hit, same with Temporal Thunder and Aegis Reflector.
-Taunt is missing shock wave effect when he hits the ground.
-Temporal Thunder and Aegis Reflector seem to have a slow reaction time pulling it off, unlike Tyrant Slaughter.

Edit: -Ex Headbutt should have two hits and have a shock.

Overall a good start, but with improvements, it could be better.
Re: Froz's Wip Thread : Color Separation of Iori Yagami & a Beta of Urien
#22  March 28, 2012, 04:02:21 am
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welcome to my world, so many things to do so little time XD, I'm really glad you are experimenting with the coding areas of the chars, it takes a while to get the hang of it, and I also suck at throws its the part that takes me more time to aling and finisch properly XD, that sprites you used for Urien, where does that come from? o.o

Edit: I've never played with Urien before, but I think an Width would help with the Tyrant Charge o.o
Re: Froz's Wip Thread : Color Separation of Iori Yagami & a Beta of Urien
#23  March 28, 2012, 04:10:40 am
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A few feedback on Urien:

-Violence Drop is weird: Lowest to highest should send him into the air, and then comes down as soon as he says "Kill!'
-Ex Violence Drop should follow his opponent.
-Metallic Spears should have a electric spark when hit, same with Temporal Thunder and Aegis Reflector.
-Taunt is missing shock wave effect when he hits the ground.
-Temporal Thunder and Aegis Reflector seem to have a slow reaction time pulling it off, unlike Tyrant Slaughter.

Edit: -Ex Headbutt should have two hits and have a shock.

Overall a good start, but with improvements, it could be better.

will add those fixes and suggestion, thanks!

welcome to my world, so many things to do so little time XD, I'm really glad you are experimenting with the coding areas of the chars, it takes a while to get the hang of it, and I also suck at throws its the part that takes me more time to aling and finisch properly XD, that sprites you used for Urien, where does that come from? o.o

Edit: I've never played with Urien before, but I think an Width would help with the Tyrant Charge o.o

i made them myself :P but it's just a palette apply + scale, something really easy to do with corel PSP x3/x4+ PS CS5
also took a few sprites from fido's conversion.

I would instantly kill the whole "welcome" vibe with this but i never played SFIII,  :ninja: :gonkgoi:
I'm basing it off videos, other mugen conversions, and his superior brother, Hero's & GM's Gill  ::) 
Last Edit: March 28, 2012, 04:17:52 am by Froz
Re: Froz's Wip Thread : Color Separation of Iori Yagami & a Beta of Urien
#24  March 28, 2012, 04:31:45 am
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LOL, then go play SF3 dammit!! one of the funny things abut Mugen its that makes you try source games to get the feeling of the char you're trying to code to make it the most accurate possible. I always try to do that and then express originality and personal signatures with EX Specials or MAX Hypers, and maybe some target combos :3
Re: Froz's Wip Thread : Color Separation of Iori Yagami & a Beta of Urien
#25  March 28, 2012, 04:39:15 am
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will add those fixes and suggestion, thanks!

No problem, dude. :D

I've been using SF3 3rd Strike Online as a reference for Urien. (But I'm no pro, so I don't know about target combos and such.)
Re: Froz's Wip Thread : Color Separation of Iori Yagami & a Beta of Urien
#26  March 28, 2012, 08:07:27 am
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-Missing his standing lp-mp linking combo. He need that
-Standing hk should be 2 hits.
-Standing mk anim can be smoother
-When jumping fwd or back, you can't do jumping mp, hp, lk or mk
-You're using the recommended scaling settings for CvS conversion, but I think you could increase his x scale. Maybe .82. My opinion he shouldn't be that small
-You used some of his command moves as close standing moves. Not sure if this will work, considering some command moves lead to target combos.
-Violence knee drop should jump at the same height for the start of all of them. They should also not really have horizontal movement until the knee drop. Play SF3 and you'll understand what I mean(they all start the same, but different vertical velocities)

Other problems were address already. Before continuing, I highly advise(really, really advise) looking up a FAQ and go play SF3 [size=1pt]that's what I did when I started on him and it helped a lot[/size]. This will give you a feel of the char and basis to work from.

Good beta. The FX are really nice
Last Edit: March 28, 2012, 08:24:37 am by Uncle Buckus
Re: Froz's Wip Thread : Color Separation of Iori Yagami & Urien Updated
#27  March 28, 2012, 11:47:59 pm
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what's been updated:


Iori Yagami:
-I finished his stance, stand to crouch, crouching stance, and his walking animation.  [size=1pt] GACK!, even with POTS simple and quick color separating method I'm still going slow at this! --;[/size]

Urien:
-mk is now a lot smoother.
-you can now attack when jumping fwd or backwards, although it's still very stiff
-violence knee drop resembles more to his original sf3 counterpart
-close standing moves have now been replaced with original commands
-Electric Sparks have been added.
-Ex headbutt updated with sparks, but i still need to add the 2nd hit
-rescaling has been applied.

Spoiler: Things left to fix (click to see content)
Re: Froz's Wip Thread : Color Separation of Iori Yagami & Urien Updated
#28  March 29, 2012, 12:02:37 am
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*looks at Foz's sig*
Urien is at 81% arleady? O.o

You must be like CvSNB!
Current Status: N/A
Re: Froz's Wip Thread : I need... Paretsu!
#29  April 03, 2012, 12:33:26 am
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*looks at Foz's sig*
Urien is at 81% arleady? O.o

You must be like CvSNB!

actually i worked on him for almost 2 months ago, it was only yesterday when he was brought towards the light.  :P
 

Reposting because i have to!

I need some palettes, because i can't do this all by myself. D:

Template is located at the first post.
Re: Froz's Wip Thread : I need... Paretsu!
#30  April 03, 2012, 12:36:29 am
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Only one for now was working on others but i didn't save them by accident one question is he gonna have Orochi Iori?


 :gonk: the Template changed.

Re: Froz's Wip Thread : I need... Paretsu!
#31  April 03, 2012, 12:38:42 am
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Only one for now was working on others but i didn't save them by accident one question is he gonna have Orochi Iori?


Yes, i plan to work on him this weekend, i also plan to convert a few XII-XIII sprites (in both outfits) and color separate them. 

:gonk: the Template changed.

:3

Spoiler: ... (click to see content)
Last Edit: April 03, 2012, 01:41:46 am by Froz
Re: Froz's Wip Thread : I need... Paretsu!
#32  April 03, 2012, 02:32:11 am
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Spoiler: ... (click to see content)

That going to be added to the template?
updated to new template also nothing major but the buttons aren't listed on the template and there the random yellow at the end that doesn't seem to change anything.


Re: Froz's Wip Thread : I need... Paretsu!
#33  April 03, 2012, 02:39:13 am
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Spoiler: ... (click to see content)

That going to be added to the template?
updated to new template also nothing major but the buttons aren't listed on the template and there the random yellow at the end that doesn't seem to change anything.



-not for now, but i think i can handle the colors myself, either way it doesn't change Hero's Gradient palette at all

Spoiler, click to toggle visibilty

-that's his tongue (my fault for not mentioning it) which i haven't got to yet, it's somewhere between his roll fwd frames

Last Edit: April 03, 2012, 02:47:22 am by Froz
Re: Froz's Wip Thread : I need... Paretsu!
#34  April 03, 2012, 02:47:10 am
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You could just make the hair share colour with the tongue :P fancy colored tongues are not so common in palettes as far as I know
Re: Froz's Wip Thread : I need... Paretsu!
#35  April 03, 2012, 02:49:52 am
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You could just make the hair share colour with the tongue :P fancy colored tongues are not so common in palettes as far as I know

But... i want my separation to be... unique...  :(

i'm going to internally update the template once more for the FX gradient.
Re: Froz's Wip Thread : I need... Paretsu!
#36  April 03, 2012, 02:51:46 am
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Well i can see where it would come in handy as Iori having a Black/Brown/Green/Blue tounge would look weird.

Re: Froz's Wip Thread : I need... Paretsu!
#37  April 03, 2012, 03:28:20 am
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YAY ANOTHER TEMPLATE UPDATE!!



I highly doubt i'll be needing to change/update this once more until i bump into Iori's midnight bliss. So it's safe to go palette crazy!
Last Edit: April 04, 2012, 04:22:37 am by Froz
Re: Froz's Wip Thread : I need... Paretsu!
#38  April 03, 2012, 03:31:06 am
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Re: Froz's Wip Thread : I need... Paretsu!
#39  April 03, 2012, 03:35:41 am
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You forgot to list His Shirt buttons. :P

Re: Froz's Wip Thread : I need... Paretsu!
#40  April 03, 2012, 03:38:04 am
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Last Edit: April 03, 2012, 03:46:05 am by Froz