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Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan) (Read 4036 times)

Started by Sean Altly, July 24, 2014, 05:35:34 am
Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#1  July 24, 2014, 05:35:34 am
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So this has been gestating for a while and is something I plan on working on after I finish my current commissions. I have a lot of this fleshed out already, but the only character that has been created is Tristan so I figured it's not enough for a project thread yet.

The basic concept is that it's a World Warrior style tournament. I've always wanted to make a game like that, and yes I know, the idea of a WW tournament has been done to death. The idea here is that I'm trying to avoid stereotypes, or at the very least, provide interesting twists to the stereotypes or maybe focus on different ones (for example, my Japan rep isn't a karate character or a sumo, but a Kenta Kobashi-esque aging puroresu star). You may remember me mentioning this in my Random Sprite Thread, but some of the ideas and characters have changed since then.

The roster would be small and there would be great emphasis on the Tournament concept, the tourney itself being this globally televised sensation. You'll notice each character has a "nickname," a concept I borrowed from P4A. I really like the idea that these fighters are having to brand themselves to stand out in this huge spectacle of a tournament. I'll explain more about that further on. Here are the planned characters, with any sprites I have to represent them:

ROSTER


Tristan Samroy
Nation: United States of America
Style: Mixed Martial Arts
Nickname: The Rising Son
Bio/Concept: I updated all of Tristan's sprites recently for Kamekaze's version of the character. He does appear to be a bit wider than the other characters, but I managed to scale him in game and he looks good with very minimal detail loss. Tristan is a spoiled rich kid who didn't have the discipline to master any one fighting style, but had enough money to be trained by the masters of several different styles. He entered the tournament to prove he was disciplined so that his parents would not cut him off.


Atlief Christensen
Nation: Norway
Style: Boxing
Nickname: The Right Hand of God
Bio: Atlief is a preacher who boxes to make money for his church. The idea for this character came from an episode of Quantum Leap called "The Right Hand of God," where Sam inhabits the body of a pro boxer who is managed by a group of nuns. It's a bit different, but it gave me the idea of a boxing preacher (which I'm sure has been done before somewhere). Obviously, he's entering the tournament for the prize money so that he can further support his church.


Vidael Katdari
Nation: India
Style: Jeet Kune Do
Nickname: The Thorned Rose of Calcutta
Bio/Concept: Before anyone points it out, Vidael is a name I made up in High School which doesn't exist as a first name as far as Google says. I may change it for something more traditionally Indian, but I've known her as Vidael for so long I may just say fuck it and leave it as is. She uses Jeet Kune Do, aka Bruce Lee style. She was a very non-traditional Indian girl growing up. She was obsessed with Bruce Lee movies and was always getting into fights. She eventually defied her parents and received formal training in the style, and she now enters the tournament to prove to her parents that tradition is "overrated."

Teguh Taslim
*Sprite Coming Soon*
Nation: Indonesia
Style: Pencak Silat
Nickname: The Fastest Knees in the East
Bio/Concept: I got the idea for Teguh after watching The Raid last year. He is a middle-aged member of a special unit of the police force in his hometown. He enters the tournament after one of his close friends is killed in the line of duty, seeking to win the prize money and either retire or move onto a life of professional fighting. His design and moves will basically all be designed after the main character from The Raid. I felt like this fighting style was ripe with possibilities and it's something new to a fighting game.

Bryce Lowe

Nation: England
Style: Tae Kwan Do
Nickname: The Brit of A Thousand Kicks
Bio/Concept: Bryce is another rich kid and Tristan's best friend. Bryce's family started out poor but worked hard and gained their wealth by earning it, while Tristan's family is rich with "old money" as they call it. Bryce entered the tournament to support Tristan, but also to try to defeat him to prove that anything can be accomplished through hard work and dedication. Tristan often calls him "B-Lo" for short, which he hates. His style will obviously be kick-based, but I don't want him to basically be Black Kim.

Sasuke Saito

Nation: Japan
Style: Puroresu
Nickname: The Father of Fighting Spirit
Bio/Concept: Sasuke is a legendary Japanese wrestler who has been facing increasing pressure from his promoters to retire due to his age and banged-up body. Instead, he enters the tournament to prove that he is just as strong as ever and that Pro-Wrestling can be used as a legitimate fighting style. I really want it to feel like you're playing as a stiff, hard-hitting, head dropping Japanese wrestler. Lots of nasty strikes, chops, and his big signature would be a jumping Burning Hammer.

Jareth "Bam Bam" Braham

Nation: Canada
Style: Pro Wrestling
Nickname: The Canadian King of the Ring
Bio/Concept: Braham is a younger Canadian pro-wrestler from the famous Braham family of wrestling legends. He enters the tournament for the sole purpose of defeating Sasuke to prove that he is the future of pro wrestling. He is a "heel," in wrestling terms. Braham and Sasuke would be head/palette swaps of each other (I've always wanted to attempt this myself and see how I would do the whole Ryu/Ken headswap thing). I figure through the use of a smart palette, their wrestling gear could be quite different. He would focus on flashier Western-style wrestling.

??? (One more character to round it out to eight)
 
BOSSES

Siege
*Sprite Coming Soon*
Nation: Parts Unknown
Style: Unknown
Nickname: The First Lady of War
Bio/Concept: Siege is the mysterious second-in-command to Illian, the game's final boss. She uses a unique fighting style and the easiest way to describe it is Wesker from RE5/MVC3 but without teleports and stuff like that to base it more in reality. She is mostly silent but is very calculating and deadly.

Illian Orlov

Nation: Russia
Style: Sambo
Nickname: The Crimson Tide of Change
Bio/Concept: Illian would be the final boss of the game. He is a Russian political extremist who is amassing a personal army and plotting a coup. However, just after executing the initial stages of his plan, Illian delays things by allowing his pride and arrogance to take over, deciding to enter  the tournament to prove that he is the best fighter in the world. Siege enters the tournament to keep an eye on Illian.

PRESENTATION

The whole game would be presented like a huge PPV-style event. Each character would have an "Intro" that's basically a tale of the tape, with a voice over "announcing" their info as if they're about to come to the ring.

Each stage would start as a blank canvas with a ton of people in the audience watching, big screens in the background. Then there would be a wire-frame (or something similar) wipe that changes the floor and background into a "stage" representing one of the countries in the game (a concept I borrowed from the Tekken movie and considered using in CvTW).

The Win Screen would look like a post match interview, with someone holding a microphone up to the winner's mouth and them posing, the win quote being some trash talk or whatever directed at who they just beat.

The VS screen would be a split screen, with each side a front view of the character walking down the aisle, like a wrestling or UFC entrance. It's be fun IMO because you could display some personality in these VS portraits. For example, Tristan would be smiling and have his hand up waving, soaking up all the attention, and Sasuke Saito (the Japanese wrestler) would be wearing an elaborate rob and look all serious and determined.

I think you get the general idea.

GAMEPLAY

The game would have a 4 button layout, but I plan on being generous with command normals. There will be a throw button ala CvTW, and another button with as of yet unspecified usage. I will not be using universal chains or magic series. I'll be consulting with some people to try to create a balanced, more deliberate fighting system that focuses less on easy strings like in CvTW/SHADEs.

The game would revolve around the Offense/Defense system. This is something I really thought I'd come up with until it was pointed out to me that the game Rumble Fish already did it. However I've had my heart set on it for so long that I can't let it go.

There would be two meters, each with two sections. One is the Offense Meter and one is the Defense Meter. You would fill the offense meter by attacking, landing hits, or with continuous forward advancement. You'd fill the Defense Meter by guarding, performing counters/reversals, or with continuous backward movement.

I'm still deciding on what benefits you get for filling the meters. I think one stock of the Offense Meter would be for EX Moves, and the full meter would be for Supers. One stock of the Defense Meter could be used for Alpha Counter-type moves or something similar, but I'm not sure about the full-meter. A temporary defense boost seems the most obvious but AFAIK the defensemul feature in Mugen is broken, so I'm not sure how to do it.

Alternatively, a friend and I discussed having you select Offense Mode or Defense Mode at the beginning of the fight, with each mode having benefits and weaknesses, but I worry this may be too close to a Groove system.

Every special will have an EX version, and each character will have 2 to 3 supers. As I said before, I will try to be generous with command normals, and I will be aiming for more conservative special movesets. I don't want them to get too bloated like some of the SHADEs 2 movesets.

OTHER NOTES

That's pretty much all I can type out right now. Suggestions and ideas are very welcome. I will be adding more sprites and some sketches to this later.

I would really love some coding help with this, and this is me asking, so you know I will deliver on sprites. Some help with the screenpack would be great as well, so basically I'm looking for collaborators.
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Last Edit: July 25, 2014, 06:50:59 am by Sean Altly
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#2  July 24, 2014, 05:48:09 am
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Been wondering if you were ever going to start something on this, nice to see you want to get started.

Oh and also I feel like Tristan's nickname is lacking currently
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#3  July 24, 2014, 05:54:26 am
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the raid guy seem like an awesome idea still need to watch raid 2 by the way
good luck buddy cant wait to see more might try to come up with something for the lifebars
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#4  July 24, 2014, 05:55:09 am
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The Offense/Defense mechanic could blend with each character's style.  While it passes universal mechanics to the whole roster, at full meter would unlock the character's personal trait, be it a hidden move, stat enhancements, dramatic finishes, etc.

I think you should either switch out the styles during matches going to offense then defense like a stance mechanic, or have both activated at once while receiving both benefits and styles like an EX-Groove.  Perhaps the latter would fit the Final Boss if it sounds overpowered.
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#5  July 24, 2014, 06:00:28 am
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sounds good to me. This would give you the much needed break from Capcom vs The World as well as give the DLC creators time to dish out the new goodies.


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Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#6  July 24, 2014, 06:23:17 am
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Sounds awesome Sean! Great to see that you have another full game idea in mind.
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#7  July 24, 2014, 06:41:03 am
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Sean's projects are always awesome and great work. I'm looking forward to it.


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Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#8  July 25, 2014, 06:49:46 am
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Sorry it took me so long to reply to my own idea topic, bunch of crazy shit happening in the last 36 hours.

Anyway, I like the idea of having both meters. What made me realize that the Offense Mode/Defense Mode thing would be just like grooves was when my friend and I started discussing how in offense mode, you would have a run, a guard break move, and a power charge, etc., and in Defense Mode you'd have short hops/dashes, a sidestep, evasive roll, etc. I was like "I think we basically just described the two grooves in CVS1, but with a few things moved around."

I also added another note to the first post about the VS screen between fights in the Presentation section.
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Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#9  July 25, 2014, 06:54:15 am
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Something that might be unique is having 1 tug of war type meter. Where when you are using the character defensively you begin unlocking more of the defensive systems and if you use them offensively you unlock more offensive systems. The way you play could actually move you from defensive to offensive styles within the same match.

Simply holding forward or back right at the start of the match could give a decent boost to 1 side or the other.
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#10  July 25, 2014, 09:07:27 pm
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You could go the Mortal Kombat X route by having the same character split moves and variations depending on what mode you choose by.  Example Tristan-O/Tristan-D with different specials.
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#11  July 25, 2014, 10:51:18 pm
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I like the whole variation thing but it might be a lot of work on Sean's part just to get different variations.


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Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#12  July 26, 2014, 12:32:47 pm
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The Tug of War style meter was discussed but we figured it would cause problems where you're forced to play one way or the other, because playing a balanced game of offense/defense would result in never filling either meter, if that makes sense.
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Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#13  July 26, 2014, 06:07:17 pm
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it depends in hwo th meter autodepletes, the rumble fish already does that and you can fill both meters if you play in a balanced way; what I do though is attack until I fill my offensive meter then gie the other player a breather to fill my defensive one. I don't remember the exact rules, either the meters don't deplete autmatically once they are filled or they don't deplete at all.
 obviusl for this to work it's not a tug of war per se, but two separate meters.
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#14  July 26, 2014, 06:13:44 pm
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I remember seeing this in your sprite topic, and was wondering whatever happened to this concept! Looks very promising, and the Offense/Defense mechanic certainly adds a unique flair.

Some suggestions:
  • Unless you've already decided on the eight character, how does a Judo practicioner sound? I haven't really seen a decent Judo rep in fighting games, unless you count Paul Phoenix - and his style was technically MMA/Kajukenbo/whatever. The character could specialize in counters and reversals, turning opponent's attacks against them, and with the right techniques wouldn't require much in the way of extra sprites or custom states for other characters.
  • For the bars - The two Level 1 supers could be mapped to the Offense bar, whilst the Level 3 super could draw from the Defense Bar. I can see how this would be too similar to SF4's Ultra Combos, and indeed SHADE's Desperation Moves, but it would give you something for the full-meter Defensive option. Failing that, would some kind of SFA3/CvS custom combo option work?
I'll be watching this thread intently for further progress. Good luck!
Last Edit: July 26, 2014, 11:30:30 pm by Steel Komodo
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#15  July 26, 2014, 06:36:18 pm
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I'm going to watch this as well because I like the idea of this game. Not to mention that I'd love to give the whole 'tournament' the proper voice over it needs for the intros and whatnot (I'll have to get a mic to record the voices and all, but it's something I'd be interested in).
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#16  July 27, 2014, 03:13:00 am
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For the bars - The two Level 1 supers could be mapped to the Offense bar, whilst the Level 3 super could draw from the Defense Bar. I can see how this would be too similar to SF4's Ultra Combos, and indeed SHADE's Desperation Moves, but it would give you something for the full-meter Defensive option. Failing that, would some kind of SFA3/CvS custom combo option work?[/li][/list]


in trf level3 used both bars.
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#17  July 27, 2014, 04:38:09 pm
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in trf level3 used both bars.

Oh, my bad. I haven't played Rumble Fish, and only recently saw a video of it in motion, so I was unaware of how it worked. Mind you, it's not like Sean's system has to work exactly the same way :P
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#18  July 27, 2014, 05:02:10 pm
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Looks like another very promising project @Sean
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Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#19  July 29, 2014, 10:06:32 pm
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Well you know I've been looking forward to this for quite some time. I'm more than willing to help in any way possible.

The Offense/Defense system seems to need some polish. I would think the rewards for building defense meter would include possibly SF3-style parries, KOF-dodges, defense rolls, or chip damage-less blocks. Offensively, yeah, probably EX moves/super, but don't forget potentially universal overheads, a stun damage move, or perhaps a guard breaker.

Personally I would have integrated the two into a momentum type system where you gain meter in a standard fashion but then can be creative about how you burn meter, and have ALL these features incorporated into the meter system.
Re: Full Game - Last Bout: Styles Will Clash (World Warrior-type game w/Tristan)
#20  July 29, 2014, 10:31:17 pm
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Yes Cazaki, I would love your help throughout the testing phases. I really want the game to be balanced and have depth. I want someone who can really analyze the properties of every move, even normals. I need to find that training character that Kame uses that helps with frame data. I've always relied on Magic series and universal values for hitstun and what not, but I want to get really in depth with this one.

I think I'm going to keep the idea of two separate meters. I've been imagining this system for too long. I'm pretty sure, at least in a full-game setting, there's a way to code it so that you take no block damage when your defense meter is full, so that idea is definitely a keeper. A guard crush move that uses Offense Meter is definitely something I'll consider as well.

As far as dodges/rolls, I figured those would be universal mechanics that when you use them successfully would help build the defense meter. Also, I had planned for every character to have a command normal overhead.
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