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Game introduction & characters roster (% updated on 11.apr.2014) (Read 40638 times)

Started by kamenashi_kun, October 04, 2011, 04:14:46 pm
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Game introduction & characters roster (% updated on 11.apr.2014)
#1  October 04, 2011, 04:14:46 pm
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Last update : 11.apr.2014



Creation history :

As most of you may know (or not) I was working since 2004 on a project called "Ultimate Garou". This project has been cancelled due to a very big mess in my files and different coding style (I, like a Pokemon, had an evolution... yes). The main meaning of this game was to take the Fatal Fury story and add a big Art Of Fighting touch and include KOF characters and two loli characters from Power Instinct. UG had 5 boss characters : Ryo Sakazaki (Mr.Karate), Takuma Sakazaki (Unknown - the promoter of the tournament), Kusanagi (a clone sent by NESTS to fuck-off everyone) and the Jin twins from Fatal Fury 3.

During my vacations some years ago... Like 4 years ago, yes. I have though of making "KOF" characters with different gameplay etc etc... In fact I had in mind the AOFF project. But since I still had the UG project running I never started it.

And one day, after many years of... doing nothing on UG, I started to rip the sprites of Ryo Sakazaki and made him with "different" gameplay. Little by little I made other characters from either Fatal Fury and Art of Fighting (all taken from KOF) and now I'm advanced enough to say I can make a WIP topic.

By the way the canceled UG project can be found in my UG site. A beat can be downloaded.


Game story :

The story is like a time paradox unlike KOF who fucked up both games stories for the sake of Kyo Kusanagi. Well kinda like Samourai Spirits characters in SNK vs Capcom Chaos, they have a time travel or whatever you want to call that.
The Art of fighting characters are taken from after Geese 's defeat by Ryo in the old Geese Tower while Fatal Fury characters are taken from the second 's tournament (except for characters taken from Fatal Fury 3 and up).


Gameplay :

All KOF players, don't be waiting for "yet another KOF-Mugen game". Even though peoples might dislike the gameplay of AOFF... I just wanted to do as I always wanted to. <3
Red = taken from AOF ; Blue = taken from FF

1. Power bar : You start the fight with full power bar. Each special attacks will cost you a bit of it. Reaching a certain level of power will make your special attack weaker. There are 3 levels of power : strong, medium and weak. Some special attacks can't be done at medium and/or weak levels (ex: Terry's Round Wave is exclusively for strong power level while his Power Dunk can be done at strong and medium, but not at weak).

2. Desperation moves : Chô Hissatsu Waza can be done at full bar (or at least more than 80%). It can be blocked but will guard crush and make your opponent fall on the ground. Desperation Moves require the same power level but will require low life. They are unblock-able.

3. Portraits : Portraits are shown like any 2D fighting game. The only change is when your character has low life : the portrait will change. It allows you to know when you can pull off a Desperation Move. Characters like Yuri Sakazaki have another special portrait when they are defeated in the 2nd round.

4. Attacks and combos : In AOFF you use 3 buttons for attacks : weak, medium and strong. Pressing them in some orders will give you pre-programmed combo attacks (like : A then B then C). All characters have those combos, but not necessary the exact same commands.

5. Taunts : Taunting the opponent will make his power bar to decrease. The amount of power removed depends on the time you stay taunting. You stil can move yourself from taunting.

6. Dash : Pressing forward twice will make your character dash forward. During a dash you can do a long jump or a "dash attack". Holding forward will make your character dash further.

7. Dodge : When you are defending an attack by pressing back, you can do a "dodge attack" by pressing forward+A. Same can be done after recovering from an attack. Note than this attack works like a full dodge and even allows you to dodge Joe Higashi 's unblock-able Advancing Screw.

8. Crouching : All characters can crawl. Just press forward while crouching.

9. Charging your power : Press A+B to fulfil your power bar if you don't want to wait the slow auto-charging.

10. Recovering : When you are falling, you can recover after some attacks. This one is taken from KOF.

11. Back dash : Back-dashing also make you dodge anykind of attacks.

12. Faints : Pressing (or holding) down and then pressing B+C make your character do a faint. It can also be used in a combo.


Characters :

Okay... As said before, characters are exclusively from Fatal Fury and Art of Fighting. I'll give you a short list and will update it because it's not fun if you already know all the roster. :(
Also, I'm giving some infos about the sprite-set used and the percentage. Note that "sprite-set used" is more like the main source. But not necessary ALL sprites of the character come from this game.

Art of Fighting

* Ryo Sakazaki (Kof98 sprites - AOF3 voices - 99%)
* Robert Garcia (Kof98 sprites - AOF3 voices - 99%)
* Takuma Sakazaki (Kof98 sprites - AOF2 voices - 99%)
* Yuri Sakazaki (Kof97 sprites - AOF2 voices - 99%)
* King (Kof98 sprites - AOF2 Japanese voices - 99%)
* Kasumi Todoh (Kof96+99 sprites - AOF3 voices - 99%)
* Lee Pai Long (NGBC sprites - AOF2 voices - 99%)
* John Crawley (edited sprites - AOF Japanese voices - 99%)
* Eiji Kisaragi (KofXI sprites - AOF2 voices - 99%)
* Mr.Big (Kof96 sprites - AOF2 voices - 99%) - to be updated

Bonus characters :

* Young Geese - 99% - to be updated
* Mr.Karate - 99% - to be updated
* Loli.Karate - 45%
* Unknown (no it's not Todoh Ryuhaku) - ??%

Fatal Fury

* Terry Bogard (Kof98 sprites - FF3 voices - 99%)
* Andy Bogard (Kof97 sprites - FF3 voices - 99%)
* Joe Higashi (Kof2000 sprites - FF3 voices - 99%)
* Mai Shiranui (Kof98 sprites - FF3 voices - 99%)
* Kim Kaphwan (Kof sprites - RB1 voices - 99%)
* Tung Fu Rue (NGBC sprites - RBS voices - 99%)
* Li Xiangfei (Kof99 sprites - RB2 voices - 99%)
* Ryuji Yamazaki (Kof2003 sprites - FF3 voices - 99%)
* Billy Kane (Kof97 sprites - RB1 voices - 99%)
* Wolfgang Krauser (Kof96 sprites - RBS voices - 99%) - to be updated

Bonus characters :

* Nightmare Geese - 99% - to be updated
* Wild Wolf - 99% - to be updated
* Kim Sue Il (not sure about him) - 0%
* Drugged Billy - ??%


+3 more bonus characters who will be kept secret to the end. xD

Note that the story mode 's boss character will be Wolfgang Krauser.
Last Edit: April 11, 2014, 11:44:15 pm by kamenashi_kun
Re: Game introduction & characters roster
#2  October 04, 2011, 06:45:40 pm
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Hey I like it but ...... If you have any assistance required...if you do...can you tell me I would help you. :)
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Re: Game introduction & characters roster
#3  October 04, 2011, 07:07:22 pm
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By the way, I-m assuming all the stages are located in South Town, right?

In the case of AOF Stages, which have larger sprites are you doing any special editing, or are you using them as they are?
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Re: Game introduction & characters roster
#4  October 04, 2011, 07:39:26 pm
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What a project ! This is the real deal for all AOFF gamplay lovers.

Many interesting ideas, I validate !  ;)
Re: Game introduction & characters roster
#5  October 04, 2011, 07:49:25 pm
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How are you going to alter the portraits?
Re: Game introduction & characters roster
#6  October 04, 2011, 10:52:39 pm
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Segatron : thank you ^w^

Walt : most of them. Yes. But to keep a Fatal Fury 2 touch I'm keeping KOREA (bleh) stages, Germany etc... As for AOF stages they are resized or not, depends on the stage.

War.... KinKi Kids : You lucky bastard you can play it whenever you want. :P

Uche_of_MFG : Instead of using MUGEN 's basic portrait stuff, I use "explod" controller in the character. It just needs the right triggers.
Re: Game introduction & characters roster
#7  October 05, 2011, 12:11:57 pm
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Iron I am so glad to see this project!! I am a little bit sad for UG too, but that's life,

This new project seems really interesting, good luck with it!


Re: Game introduction & characters roster
#8  October 05, 2011, 04:17:19 pm
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Re: Game introduction & characters roster
#9  October 05, 2011, 04:43:01 pm
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Nice to see this - I'd noticed this new section yesterday when it was still empty and was intrigued, but seeing you handling this is the real good news.

Nice to see AoF's power management system applying here - IIRC, in AoF power regenerated by itself, if at a really slow pace, will that apply here too? I have my own take on merging AoF and classic FF's take on power and access to supers (lower life -> higher regeneration rates and something like HaohShoKoKen costing more than specials but less than a DM, which would be a full power bar), but then again, if supers are as effective here as they were in AoF, this way probably works best.
Also liking the RB-ish control system, always nice to make sure you can make at least 1 combo when trying out a new character.

No Geese (for now)? The WA take on his original defeat lets him get away with being alive, just badly beat.
I'm kinda surprised the WA Ryo edits aren't making it here though, I rather liked those, which wouldn't be hard to work with the FF timeline, along with NGBC Robert sprites (haven't seen him in screenshots yet, so I wonder...).


Good luck with this, I'll be keeping an eye on it. :)
Re: Game introduction & characters roster
#10  October 05, 2011, 10:03:25 pm
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Garuda : Thank you! Good to see you around. ^w^

Thedge : Godspeed XD XD XD But sometime Godlazy too =P

Loona : Didn't know you're still around. Good to see. =) To answer your question, there are some secret characters but I just can't spoil now. You'd probably understand soon. As for the auto regeneration of power, I have included it (as said in "9."). But I didn't make it faster at low life.
Re: Game introduction & characters roster
#11  October 05, 2011, 10:08:33 pm
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The return of the great Ironmugen... and with some true "back-to-the-roots" concepts that should be interesting to see.

What sprite style will be used?
Re: Game introduction & characters roster
#12  October 06, 2011, 03:43:36 pm
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Jesuszilla : ^w^  I use KOF sprites. Maybe I should add more details about it in the characters list like which version of the sprites I use etc...


Btw first post updated. Added infos on back-dash and faints.

EDIT : also added in the first post more details about the characters in the char list.
Last Edit: October 06, 2011, 03:48:14 pm by kamenashi_kun
Re: Game introduction & characters roster
#13  October 06, 2011, 04:46:50 pm
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Quote
Art of Fighting - Robert Garcia (Kof98 sprites - AOF3 voices - 99%)
Fatal Fury -  Andy Bogard (Kof97 sprites - FF3 voices - 99%)
Are you using any of Scal's materials? (or was it the other way around?)

Are you planning to use Robert's Alt stance? ;D
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Re: Game introduction & characters roster
#14  October 06, 2011, 07:11:51 pm
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Yes I'm using Scal 's characters. :P
And yes, I'm using your alt. stance. ^w^


Quote
Hi you can sendme a beta of you game?
i like old games!

I forgot about leechers. :D The same who made me release my Kof95 stuff.
Re: Game introduction & characters roster
#15  October 06, 2011, 08:48:33 pm
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Re: Game introduction & characters roster
#16  October 06, 2011, 10:12:32 pm
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Yes it is. I have asked this guy to make a video for me. ^^
Re: Game introduction & characters roster
#17  October 06, 2011, 10:21:50 pm
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Ou... :(
I wanted my Robert sprites to be part of this.
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Re: Game introduction & characters roster
#18  October 07, 2011, 04:09:50 pm
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Hey Iron, are you planning to make the story mode  have dialogues between characters, like SVC?

Also, are you planning on doing Intro / Ending Storyboards for the charas? I know I always wanted to help you with UG, but the only thing I could give you was the Kyo Kusanagi loading screen, and even then I believe I could have made a better job on it. I've learned to work with layers now, using Graphics Gale, and like you said, I suffered an evolution :P

I think I could give it another try if you need any artworks. I could simply draw by hand and retrace with layers into clean sprites, or I'll use this excuse to start trying with my tablet hoho. Let me know what you think.
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Re: Game introduction & characters roster
#19  October 07, 2011, 06:15:40 pm
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I still don't know about dialogues... It's like 50/50 in my mind. XD

But yes they'll have an ending storyboard. Separated in two parts : 1/ watching Krauser jump off his castle and 2/ personal ending. I though of doing Terry (and maybe Ryo ?) 's first part longer... maybe.
Re: Game introduction & characters roster
#20  October 09, 2011, 12:49:05 am
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Hey Ironmugen, nice to see you working on a project again

I have a community with nearly 2500  fighting games fans and artists at deviantart and could ask there for support for your project in the form of fan art like portraits ..some sprite editors are in the community as well ..maybe i can get some interested, should i do that? and if so..do you have a idea about the look of fana rt for this project?


greets and kudos for all your past mugen works
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Re: Game introduction & characters roster
#21  October 09, 2011, 12:37:13 pm
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Portraits and artwork would be welcomed ! *___*
I drawn some stuff but I don't think I'll be able to make everything (win portraits, story board arts etc).
Re: Game introduction & characters roster
#22  October 09, 2011, 01:23:24 pm
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alrighty, i will try to get some help,

what kinds of artwork do you have in mind i mean how big should they be and for which characters first, how should the fan art look do you have a certain style in mind?

guess a logo would be cool as well?
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Re: Game introduction & characters roster
#23  October 09, 2011, 04:56:00 pm
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I have the logo made by BaoJJ.

As for the portraits, I'd like to have winportraits first, the size would be something like... 640*440 (out of 640*480, the remaining 40 would be for the win quote). The style... A style that would fit each characters. I wouldn't care that much in fact. I could take manga style for Yuri Sakazaki, realistic for Wolfgang Krauser and comics style for John Crawley, I don't mind. (I even though of using cosplay pics for portraits xD but I fear there are not so much good cosplays of characters I use)
Re: Game introduction & characters roster
#24  October 10, 2011, 02:43:53 pm
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lol indeed..i dont believe  there will ever be a faithful and good looking wolfgang krauser cosplay

when do you need the pictures? i have some big fanart projects going on there on da and would prefer to get submissions done for just all characters in your project and make it the next big project there ..the current one ends in december i would like to make a aof vs ff project there with the goal to get fana rts for every character either from mid december or or in the first januar weeks ..maybe a bit earlier of the current boss tribute project is done earlier but i cant promise that

what i can do today is asking spriters for help though

are all character from FF 1 and AOF 1?
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Re: Game introduction & characters roster
#25  October 10, 2011, 02:59:16 pm
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Yeah, unless someone take Young Arnold Schwarzenegger and do some photoshop @ him. xD Anyway

I don't know when I'll finish so I can't really give you an answer. Though for now I have all basic characters done (Billy needs special and hypers and he is done).

As for sprites, I don't need them. Except if you're going to ask peoples to finish a FAT AND BIG work for me. XD I'll explain you on private message. Same for the character roster.

Thank you. :3
Re: Game introduction & characters roster
#26  October 10, 2011, 03:33:15 pm
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message read, thats a hard task indeed, but i ll try to find someone who can do it

about the time and the fan arts, i guess even if your game is practially done, it wouldnt be a big problem to add other wine tc pictures later if i get peiople to make them especially for your game

thats a interesting character roster..too bad i am not allowed to spoil the details hehe

as said i think fanarts for the game can be done in januar 
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Re: Game introduction & characters roster
#27  October 10, 2011, 04:38:48 pm
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One question, will you just use character that were in KOF, or you'll edit some others?
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Game introduction & characters roster
#28  October 10, 2011, 06:22:50 pm
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Some edited. Yep. But very few.
Re: Game introduction & characters roster
#29  October 12, 2011, 04:05:21 pm
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I can safely assume you will be using the characters from Neo-Geo Battle Coliseum too.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Game introduction & characters roster
#30  October 12, 2011, 04:16:06 pm
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Is Tung Fu Rue in? IS AOF LEE WITH NGBC SPRITES IN?

I want Lee so bad ;_;   he was my fave AOF chara.
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Re: Game introduction & characters roster
#31  October 12, 2011, 04:47:28 pm
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I am moer interested in gay tendou because buriki one
Re: Game introduction & characters roster
#32  October 12, 2011, 06:05:15 pm
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AOF and FF aren't Buriki
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Re: Game introduction & characters roster
#33  October 12, 2011, 10:29:47 pm
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Is Tung Fu Rue in? IS AOF LEE WITH NGBC SPRITES IN?

I want Lee so bad ;_;   he was my fave AOF chara.

Please Please Please!!!

And do Lee some justice, his NGBC version was so terrible!!


Re: Game introduction & characters roster
#34  October 13, 2011, 08:29:14 am
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Re: Game introduction & characters roster
#35  October 14, 2011, 04:03:37 pm
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Re: Game introduction & characters roster
#36  October 14, 2011, 04:07:32 pm
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AOF vs FF ... not AOF vs FF vs BO vs MOTW Remix 2 Turbo Super EX2 >:P
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Re: Game introduction & characters roster
#37  October 14, 2011, 04:23:40 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Game introduction & characters roster
#38  October 15, 2011, 12:25:36 am
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AOF/FFury or not, I don't like Gai, so... :/ xD


For fun, updated the first post with MOAR characters in the list.
Last Edit: October 15, 2011, 12:29:16 am by kamenashi_kun
Re: Game introduction & characters roster
#39  October 15, 2011, 12:51:01 am
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YAY! OLD PEOPLE FIGHTAN!
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Re: Game introduction & characters roster
#40  October 22, 2011, 02:23:05 am
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So we got KOF sprites, AOF power meter and FF style combo system. I could get behind in this project.

Will the Dodge Attack use power meter to execute like Guard Cancels in KOF and FF?

If Mary turns up in this, I hope she plays like her RB2 incarnation, complete with Kara M.Typhoon and Escalation Mode.
Re: Game introduction & characters roster
#41  October 22, 2011, 05:36:24 am
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Last Edit: October 22, 2011, 05:40:17 am by Frederika Bernkastel~
Re: Game introduction & characters roster
#42  October 27, 2011, 01:38:32 pm
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Bump-dated with two characters added from each sides. Oh !
Re: Game introduction & characters roster
#43  October 27, 2011, 03:35:32 pm
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If I can trust the first post, most of the game is done already, given how all characters but one are at 99%.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Game introduction & characters roster
#44  October 27, 2011, 04:27:38 pm
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No Mai, no buy >:(
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Re: Game introduction & characters roster
#45  October 27, 2011, 06:36:07 pm
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If I can trust the first post, most of the game is done already, given how all characters but one are at 99%.
That's because those are characters he already made before. He needs to update them to this game's standards now.
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Re: Game introduction & characters roster
#46  October 27, 2011, 09:28:55 pm
Seems like a cool project. I'm totally looking forward too it.  :)
Re: Game introduction & characters roster
#47  October 28, 2011, 01:53:02 am
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If I can trust the first post, most of the game is done already, given how all characters but one are at 99%.
That's because those are characters he already made before. He needs to update them to this game's standards now.

That's mainly because I started that project more than 1 year ago...

I actually spent as much time on any character as "when I done it before". Meaning that characters done before had to be almost totally redone (adding stuff to the SFF and AIR (if not redoing those) and redoing the coding) - not even close to an update. Also note that I'm shitting on myself to make that Billy Kane, even though I've done this char before. :/

Remember the characters don't use the KOF gameplay like my previous chars used to. (though what you said would work for "UGterry, UGjoe, UGkyo and UGiori" who were supposed to be an updated version of UG characters unlike AOFF)

Btw haven't seen you "around" lately.
Re: Game introduction & characters roster
#48  October 28, 2011, 03:49:11 am
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Hurray for Yamazaki and Kim, my favorite characters :sugoi: I hope Yamazaki's drills will be like Real Bout Fatal Fury 2 Series and it is easier to execute all drill level than in his Original Real Bout Fatal Fury 2 Game :P
Re: Game introduction & characters roster
#49  October 28, 2011, 04:13:44 am
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If this game turns out good, I might just try to pimp it at my local weekly fight night sessions.
Re: Game introduction & characters roster
#50  October 28, 2011, 03:35:13 pm
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Just don't mentino that is made with mugen, lie if it is necesary, fighter maker is a more respectable engine if people get suspicious.
Re: Game introduction & characters roster
#51  October 28, 2011, 06:02:31 pm
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Yeah that'll work.
Re: Game introduction & characters roster
#52  October 28, 2011, 06:49:38 pm
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Lying gets you nowhere. Speak only the truth.
Re: Game introduction & characters roster
#53  November 04, 2011, 09:50:07 am
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Nice Roster!!
I think that King, Yuri & Mai are in the first missing plots ; Krauser's in.
Other can be Billy, Mary for FF, I don't know for AoF, maybe Micky?
Geese have to be in, but not affiliated to one of the 2 games
Re: Game introduction & characters roster
#54  November 08, 2011, 03:10:46 pm
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Roster completed... Kind of. Though one of the secret characters is still not certain to be in. He isn't even a AOF/FF character but he has blood link with one of them. The other ones are more like EX versions of the characters in the roster.
Re: Game introduction & characters roster
#55  November 08, 2011, 07:24:34 pm
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Loli.Karate
Wait what
Quote
Drugged Billy
Billy le drogué \o/
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Game introduction & characters roster
#56  November 08, 2011, 10:42:43 pm
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Roster completed... Kind of. Though one of the secret characters is still not certain to be in. He isn't even a AOF/FF character but he has blood link with one of them. The other ones are more like EX versions of the characters in the roster.

Gen An Shiranui or the ninja from Last Blade?

And I am very happy to see John Crawley and Lee Pai Long, my fav AoF chars!


Re: Game introduction & characters roster
#57  November 08, 2011, 10:49:51 pm
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Byakko : Youngest Yuri with bigger boobs. :P And yeah, C'EST CELA MÊME BILLY LE DROGUÉ !


Garuda : lawl :P I was talking about Kim.
Re: Game introduction & characters roster
#58  November 08, 2011, 10:58:16 pm
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too much imagination on my side!  ;P


Re: Game introduction & characters roster
#59  November 09, 2011, 06:46:12 pm
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At the rate you're going, you may have a full game in no time whatsoever
Re: Game introduction & characters roster
#60  November 09, 2011, 07:41:04 pm
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Holy shit you're even faster than before when it comes to coding! o_O
Re: Game introduction & characters roster
#61  November 10, 2011, 10:17:38 am
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Huh. I only gave the names of characters. They already were 98/99%. :O
But yeah I can be as fast as before, though I don't have much time right now, or I would have finished Billy in no time.
Re: Game introduction & characters roster
#62  November 13, 2011, 06:45:37 am
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Loli.Karate? What? Hell no!

And the lack of Mary... I am disappoint.
Re: Game introduction & characters roster
#63  November 14, 2011, 02:41:52 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Game introduction & characters roster
#64  November 14, 2011, 04:36:32 pm
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Re: Game introduction & characters roster
#65  November 14, 2011, 05:03:08 pm
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Re: Game introduction & characters roster
#66  November 14, 2011, 05:56:54 pm
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German Engineering.

Jah.
Re: Game introduction & characters roster
#67  January 10, 2012, 09:31:15 pm
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Currently uploading a first public beta including 6 characters.
Re: Game introduction & characters roster
#68  January 11, 2012, 02:01:22 am
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Already?!

eam

Re: Game introduction & characters roster
#69  February 09, 2012, 07:30:30 am
After complete this game, please return with Ultimate Garou  :D
Re: Game introduction & characters roster
#70  February 09, 2012, 05:11:46 pm
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... ;_;   yes please. UG is awesome.
"We live in a world of perpetual outrage"
Re: Game introduction & characters roster
#71  February 09, 2012, 09:09:52 pm
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They would need major recoding. XD That's something I "started" before making my first AOFF character. I remade the coding for UGTerry, UGJoe, UGKyo, UG Iori and was starting UGClara.
Re: Game introduction & characters roster
#72  February 09, 2012, 09:28:32 pm
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don't forget UGNakoruru, i may want to see what she looks like with her clothes torn off by a special or super, and make it 1.0 with victory screen
Re: Game introduction & characters roster
#73  February 10, 2012, 02:52:01 am
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You guys are far too fascinated with Ultimate Garou, aren't you? I say that this is Ultimate Garou's true successor.

eam

Re: Game introduction & characters roster
#74  February 10, 2012, 03:32:26 am
Re: Game introduction & characters roster
#75  March 17, 2012, 01:52:26 pm
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I just noticed you're considering putting Kim Sue Il in the roster. I have to say, while it's ultimately your decision, it'd be real nice to see him there. He's a great character, and it'd be great to see him back, as well as having both him and Kaphwan in the same roster. But again, it's up to you.
Re: Game introduction & characters roster
#76  March 17, 2012, 03:29:30 pm
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I will "have" to make him. Since I'm making ex-Yuri the Fatal Fury side will need one more extra character. Even though Kim Sue Il isn't from Fatal Fury he is somewhat related to Kim Kaph Hwan (even though it's not stated officially and Kim is a overused family name in Korea).

I just wish I'll have enough time to finish Sue Il before December 2012. :D :D :D
Re: Game introduction & characters roster
#77  April 01, 2012, 12:59:06 pm
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J'aime bien ta version, moins de fioritures que la plupart des releases, plus claire, lisible et épurée (un peu comme le screenpack de Parse). Pour ma part, avoir moins d'affichage à l'écran n'est pas forcément moins bon (je n'aime les genres calamity trigger). Sympa ta B.D en passant ;) Mon frère est graphiste et fait de la B.D également. Bonne continuation et vivement ta version finale!
Re: Game introduction & characters roster
#78  April 01, 2012, 11:39:16 pm
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Merci beaucoup. =)
Re: Game introduction & characters roster
#79  April 02, 2012, 12:26:31 am
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Is there any chance of seeing Kim Jae Hoon and Kim Dong Hwan? Theire KoF 2000 sprites should give you something to work with.
Re: Game introduction & characters roster
#80  April 02, 2012, 01:49:36 am
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Is there any chance of seeing Kim Jae Hoon and Kim Dong Hwan? Theire KoF 2000 sprites should give you something to work with.

...Or just use their Garou sprites and shade them. Really, the two styles aren't all that different to begin with, so it shouldn't be too much of a problem.
Last Edit: April 02, 2012, 04:16:05 am by kkhohoho
Re: Game introduction & characters roster
#81  April 02, 2012, 08:19:43 am
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Adding them = adding two more AOF characters.
And there are enough Kyokugen clones, no need of Kim clones. :P
Re: Game introduction & characters roster
#82  November 09, 2012, 06:36:48 pm
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Hey Kameshi Kun I hope you give update soon its been a while now
Esaka rules Beat that.... Or Just Get outta my way
Re: Game introduction & characters roster
#83  December 29, 2012, 10:21:58 pm
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Yeah. I'm still working on that ex-Yuri. But I'm having very much work and rarely get enough time to work on it. I wish I will be able to make another update before the end of january.
Re: Game introduction & characters roster
#84  January 02, 2013, 05:22:14 pm
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YESSSSS! EX YURI!

Man, happy new year!
"We live in a world of perpetual outrage"
Re: Game introduction & characters roster
#85  January 02, 2013, 09:46:11 pm
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I'm just thankful that this doesn't end.
Re: Game introduction & characters roster
#86  January 06, 2013, 09:25:26 pm
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Thanks Walty! Happy new year everyone!


And no, there is no way it would end. :3 As I always play it with my friends I'm always motivated to continue it. Just need more time.
Re: Game introduction & characters roster (% updated on 11.apr.2014)
#87  May 16, 2014, 09:41:18 pm
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I can help you with an arranged and OST soundtrack, I have Neo Geo Soundfont, and I have and orchestral VST suit (Cinebrass, LA Scoring Strings, Addictive Drums, Scarbee basses, etc)