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Game Screenshots - Post game names! (Read 851915 times)

Started by Jellyball, October 13, 2007, 12:11:01 am
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Re: Game Screenshots
#21  November 21, 2007, 05:38:57 am
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  • i love mvc2 all of them
i have mine this emulator is nebula
lilith is in prontera

Re: Game Screenshots
#22  November 28, 2007, 10:55:52 pm
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Ahh, what the hell...
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Re: Game Screenshots
#23  December 22, 2007, 11:29:03 am
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sweet a none mugen screenshot thread. I'm going to look and see if i saved those screenshot that i wanted to use! to much clutter so I'll go through later but here are some



here are my 2 favorite images




I won by one point



My messed up private mugen!
Re: Game Screenshots
#24  December 22, 2007, 06:28:48 pm
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Retarded suicide. there were much more goombas there. if only i knew how to make GIFs.
Re: Game Screenshots
#25  January 11, 2008, 12:24:10 am
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Signature by my pal, Signature Queen TempesT!!

Re: Game Screenshots
#26  January 19, 2008, 07:50:43 pm
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  • A frame here, a pixel there.
Darn, wish I had saved some of the screwed up SSF2T screenshots I had made with Artmoney. The computer they were on just got formatted. There was stuff like Evil Honda, Sagat electrocuting people, screens full of jumbled up Ryu and Fei Long parts, Blanka sprouting Dee Jay legs...
Re: Game Screenshots
#27  January 22, 2008, 01:27:59 am
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Damn how did all that stuff happen? O_o

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                            Chrisis X is my current sig :P


mugenxero.deviantart.com = Me
Re: Game Screenshots
#28  January 22, 2008, 06:26:32 am
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  • A frame here, a pixel there.
Messing around with ArtMoney and cheats.
[E] was right.
#29  January 27, 2008, 10:58:45 pm
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[E] was right. Capcom CLSNs are retarded.
Re: Game Screenshots
#30  January 28, 2008, 06:37:30 am
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What's with the green clsn?  ???

I imagine the blue and red clsns are the same as mugen's standard clsn, but not familair with the green one.  :S

"You must defeat my flaming
dragon punch to stand a chance."
Re: Game Screenshots
#31  January 28, 2008, 08:09:57 am
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Green is most likely the throw (and width) CLSN.
Re: Game Screenshots
#32  January 28, 2008, 07:13:52 pm
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they are worse than i tought; if a mosquito flyes straight to ther vagina, it will miss her by passing in the gap between her two clsn2.
Re: Game Screenshots
#33  January 29, 2008, 03:04:31 am
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How's that retarded? I thought Capcom fighters always had great hit detection.
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Re: Game Screenshots
#34  January 29, 2008, 05:44:54 pm
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the only thing that anonys me is the hole between her clsns.
Re: Game Screenshots
#35  January 29, 2008, 07:53:45 pm
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Re: Game Screenshots
#36  January 29, 2008, 07:56:49 pm
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priorities are handled like that most of the time, it's just mugen that handles them differently.
Re: Game Screenshots
#37  January 30, 2008, 01:12:44 am
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Yeah, when you've been around enough you end up thinking that Mugen's what's retarded.
The hole would only be a problem if there were any Clsn1 in the game that were that thin, and there aren't as far as I've seen. Note that it shouldn't be kept in a Mugen char though.
Use anything you want from my works.  If you need to contact me use email, not private messages.
Re: Game Screenshots
#38  February 01, 2008, 05:29:33 am
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  • A frame here, a pixel there.
I don't see anything wrong with those hitboxes. You have to think about how they will work in gameplay, not how pretty they look.
Re: Game Screenshots
#39  February 01, 2008, 06:00:47 am
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.... Which [E] just mentioned.

The only reason they're like that in Capcom games is that each CLSN detects a certain hit-- which MUGEN cannot do.
Re: Game Screenshots
#40  February 01, 2008, 05:13:28 pm
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yah, in mugen you would have to split the character in helpers to get a similar effect.

i have done some research on 3d games, and with the added amoun of complecxity to factor in time and clsn interpolation in it, it's better to just do that manually with dumb looking- when still clsns.