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Gears of War 3 (X360) partial BGMs rip [WAV]  (Read 2415 times)

Started by Layer, July 24, 2011, 08:14:18 pm
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Gears of War 3 (X360) partial BGMs rip [WAV]
New #1  July 24, 2011, 08:14:18 pm
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Hi,

All the BGMs are not available as the leaked version of the game is incomplete.

MU link (11 tracks) :
Code:
http://www.megaupload.com/?d=VTQ35VDM
Last Edit: February 06, 2014, 05:10:44 pm by c001357
Re: Gears of War 3 (X360) partial BGMs rip [WAV]
#2  July 25, 2011, 12:54:06 am
Good Rip. soon, i will use this in my doom wads.
Re: Gears of War 3 (X360) partial BGMs rip [WAV]
New #3  July 25, 2011, 10:24:45 am
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Good Rip. soon, i will use this in my doom wads.

If you want more sounds from Gears of War 3 like voices or objects :

1/ You have to extract the Audio.xxx and Music.xxx located in GearGame/CookedXenon directory with Unreal Extract soft (http://www.gildor.org/down/20/umodel/extract.zip) from Gildor (http://www.gildor.org)

2/ After extracting .xxx files, you will find audio files with .Soundnodewave extension, convert them to XMA with Quickbms and this BMS script :

Copy and paste the script as SoundNodeWave2XMA.bms :
Code:
# SoundNodeWave2XMA.bms
# transforms UT3 Engine sounds and music of Xbox 360 games into decodable XMA files
# by AlphaTwentyThree 06-2010

goto 0x56
get FREQ short
reverseShort FREQ
FindLoc OFFSET STRING \xfc\x01\xc0\x01 0 ""
math OFFSET -= 0x6
get SIZE asize
math SIZE -= OFFSET
get NAME basename
string NAME += ".xma"
set CH 2

set MEMORY_FILE binary "\x52\x49\x46\x46\xb8\x59\xa7\x0\x57\x41\x56\x45\x66\x6d\x74\x20\x20\x0\x0\x0\x65\x1\x10\x0\xd6\x10\x0\x0\x1\x0\x0\x3\xe3\x9a\x0\x0\x80\xbb\x0\x0\x0\x0\x0\x0\x0\x0\x0\x0\x0\x2\x2\x0\x64\x61\x74\x61\x0\x58\xa7\x0"
set RIFFSIZE SIZE
math RIFFSIZE += 0x34
putVarChr MEMORY_FILE 0x04 RIFFSIZE long
putVarChr MEMORY_FILE 0x24 FREQ long
putVarChr MEMORY_FILE 0x31 CH byte
putVarChr MEMORY_FILE 0x38 SIZE long

append
log MEMORY_FILE OFFSET SIZE
append
math SIZE += 0x3c
log NAME 0 SIZE MEMORY_FILE

3/ Convert XMA files to WAV with Towav soft (http://www.ctpax-x.ru/index.php?goto=files&down=24) from CTPAX-X (http://www.ctpax-x.ru)

-----
If you got a WAV file not readable, open it with a hex editor like Winhex or XVI32 and replace the header (from offset 0 to 25 hex) with this one to make it readable :

Code:
52 49 46 46 26 40 75 00 57 41 56 45 66 6D 74 20
12 00 00 00 01 00 02 00 00 7D 00 00 00 F4 01 00
04 00 10 00 00 00
Last Edit: July 25, 2011, 10:36:28 am by Layer