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Gen Street Fighter (Pots Gameplay) Update 29/07/16 (Read 70730 times)

Started by varo_hades, April 06, 2014, 11:10:04 pm
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Gen Street Fighter (Pots Gameplay) Update 29/07/16
#1  April 06, 2014, 11:10:04 pm
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    • Skype - https://www.twitch.tv/varo_hades
    • varohades.wixsite.com/varohadesmugen
Well, as the topic says, Is time to release the character.
In the video can see the gameplay, is not totally complete like special intros, more intros, win, etc. But is enough for now.
This char is from my other project Street Fighter 1 and Street Fighter Zero Saga, comming soon more. Enjoy him.


https://www.youtube.com/watch?v=pA6hBZ4nkyU

Link:
http://www.4shared.com/rar/zqhy71L1ce/Gen.html

Some details are:
-Better AI
-Different end for the player 2 on the super combo Teiga.
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Last Edit: July 29, 2016, 07:44:14 am by varo_hades
Re: Gen Street Fighter (Pots Gameplay)
#2  April 06, 2014, 11:13:41 pm
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nice will test now, he seem to small
Last Edit: April 06, 2014, 11:18:04 pm by City_Hunter
Re: Gen Street Fighter (Pots Gameplay)
#3  April 06, 2014, 11:18:19 pm
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It is color separated?? It looks like it and if I could ask what is separated...
Re: Gen Street Fighter (Pots Gameplay)
#4  April 06, 2014, 11:18:34 pm
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    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
This looks very good, I'll test in a min.

MDI

Re: Gen Street Fighter (Pots Gameplay)
#5  April 06, 2014, 11:19:17 pm
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Holy crap, is that a SF1 palette on the right? Awesome.
ey
Re: Gen Street Fighter (Pots Gameplay)
#6  April 06, 2014, 11:19:46 pm
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  • (´ー`)ノ
Looks like it!
Re: Gen Street Fighter (Pots Gameplay)
#7  April 06, 2014, 11:23:02 pm
  • ****
  • Summon me and maybe I can appear.
    • Skype - https://www.twitch.tv/varo_hades
    • varohades.wixsite.com/varohadesmugen
It is color separated?? It looks like it and if I could ask what is separated...
Yes have color separation:
Eyes, beard, hair, shoes, cloth, etc.

And thanks all for the good comments  :)
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Gen Street Fighter (Pots Gameplay)
#8  April 07, 2014, 12:09:45 am
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  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
holly damn! what a surprise, downloading!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Gen Street Fighter (Pots Gameplay)
#9  April 07, 2014, 12:58:08 am
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    • leoos_004@hotmail.com
Amazing! downloading now! :D
Re: Gen Street Fighter (Pots Gameplay)
#10  April 07, 2014, 01:05:06 am
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- Mid.pos and head.pos are wrong.
- You should fix the adv. frame of the normals. s.lp and s.mp +5, s.sp +3/0, s.lp +0, s.mp +2, s.sp +3. There's more issues like that in the crouching normals. Test this against Training by suppa. Ah, and the normals of both modes. It's cool if you don't want a lot of negative frame, but I find it a bit inconsistent. Maybe it's just me.
- There's a config file in your character, but that belongs to JMM's Guile. You should remove it because it involves a variable.
- I personally think that the turning on the Houzen throw it's a bit spontaneous. He grabs the P2 and magically turns him. Maybe it's like that in the source game (I never played SFA with Gen).
- The hitboxes could be better. Some boxes are really weird, others completely override the priority. Especially in the basic light attacks, the priority could be positive.
- I think some hitsparks would be better aligned in positions where it's the fist / foot of Gen. Same with the SuperBG in Kouga (hitsparks), Yasen, Shitenketsu, It is a personal thing anyway.
- How about adding more versatility to Ouga? The distance at which he launches may vary depending of which button you press.
- Shitenshuu causes 170 of dmg, +30*8, total=410, positive adv. frame, interrupts opponent's combos, and causes dizzy... It's a bit OP for a LV1 Super. And LV2 has 250 of base.
- Too much damage on the LV3 Supers!!! :O
- You NEED a new LV3 Portrait, and new Finisher Fonts.

Good job, anyways :)

EDIT: Two LV3 Ports.
Spoiler, click to toggle visibilty

EDIT #2: And the fonts.
https://www.mediafire.com/?61kq77r04j23ke7
Last Edit: April 07, 2014, 01:38:00 am by Chazzanova
Re: Gen Street Fighter (Pots Gameplay)
#11  April 07, 2014, 01:43:48 am
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    • saga.3@hotmail.fr
Good job.

- Power's charge effect is a little misaligned
- Seems Gen's voice sound is low
- gen's voice is missing during power charge
- Needs more velocity (like Pots chars) even if it's an old man =)
- Small portrait is ugly (sorry...)
- 4 level 3 !!! Pots chars have only 1 level 3 and the boss 2 if you follow his formatting style...

Apart this, congratulations for this release.
Last Edit: April 07, 2014, 01:56:39 am by porcaro
Re: Gen Street Fighter (Pots Gameplay)
#12  April 07, 2014, 04:47:42 am
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  • Objection! Sustained!
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    • mitia.pogorelov1@yandex.ru
Great job!
But really: 4 lvl 3 ultras...
I think, you can convert 3 of them them into 2 lvl supers, and they will be watch there good.
Great work!
(If my English is bad- sorry!)
Re: Gen Street Fighter (Pots Gameplay)
#13  April 07, 2014, 05:53:58 am
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  • Check out my Podcast!
  • So inactive it's depressing ...
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Holy shit!
Re: Gen Street Fighter (Pots Gameplay)
#14  April 07, 2014, 05:55:21 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Gen Street Fighter (Pots Gameplay)
#15  April 07, 2014, 08:13:42 am
Thank you for the work you put in to this, downloading now  :thumbsup:
Re: Gen Street Fighter (Pots Gameplay)
#16  April 07, 2014, 09:36:02 am
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-When the opponent is facing backwards while Gen is in front, grabbing will result in the opponent flying backwards instead of where Gen sends them flying forward.
-Sometimes Zetsuei will miss the opponent if they are too close to them. Tested on PotS Ryu edited by mrwrly.
-You failed to mention you can also switch stances with the taunt button.
-A little more freeze time for Shitenshuu would be nice for combos.
-Speaking of which, I thought SFA's differences between Shitenshuu was when it, the timer went a bit faster?
-I think two Lvl. 3 supers are enough for each stance (Like in SF4). Or, you can make a config in order to let the moves stay or go.

-It's nice to see mrwrly's work be completed and it's looking good so far.
Last Edit: April 07, 2014, 10:13:37 am by Knuckles8864
Re: Gen Street Fighter (Pots Gameplay)
#17  April 07, 2014, 08:01:02 pm
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hohohohoooo my god!

wonderful!
Re: Gen Street Fighter (Pots Gameplay)
#18  April 08, 2014, 07:04:08 pm
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is the best gen y have see, he have all his moves
Last Edit: April 08, 2014, 08:22:15 pm by tokamina
Re: Gen Street Fighter (Pots Gameplay)
#19  April 09, 2014, 01:20:54 am
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O agree about the the three level 3... You can use two, one for each Style! Also nice release! Thanks!
Re: Gen Street Fighter (Pots Gameplay)
#20  April 09, 2014, 06:31:20 pm
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    • www.trinitymugen.net/forum/index.php
Can you post him somewhere other than 4shared when you update him? 4shared is a pain

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!