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General Progress Thread (Read 20712 times)

Started by A$AP Buckus, December 05, 2013, 10:26:45 pm
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Re: General Progress Thread
#141  April 29, 2014, 08:39:19 am
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That's pretty cool actually. Nice work.

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thanks again Vans/Jesuszilla!
Re: General Progress Thread
#142  April 29, 2014, 08:20:44 pm
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Thanks guys. I'm thinking of giving every char an air throw. Can't remember, but I think in umvc3, everyone had one.

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Re: General Progress Thread
#143  April 29, 2014, 09:38:55 pm
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Rolento

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Re: General Progress Thread
#144  April 29, 2014, 11:30:47 pm
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Voted Cody
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Re: General Progress Thread
#145  April 30, 2014, 12:31:11 am
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Cody's got my vote.
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Re: General Progress Thread
#146  April 30, 2014, 04:24:29 pm
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Voted for Cody, because he's freaking awesome!

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Re: General Progress Thread
#147  April 30, 2014, 06:34:58 pm
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People really like Cody huh? If anyone has ideas for how Cody or Rolento's move set should adapt to this gameplay, please share them on the movelist brainstorming thread. I have ideas for Rolento, but kind of unsure for Cody.
Re: General Progress Thread
#148  April 30, 2014, 10:04:31 pm
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Rolento
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Re: General Progress Thread
#149  April 30, 2014, 10:30:53 pm
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For Cody I would make his Hurricane Upper larger and leave the opponent in a juggle state.

His sliding kicks could do similar
LK knocks down and could set up for OTG moves
MK knocks them into the back wall
SK knocks them into the air and could be canceled into his super jump for air combo

You might also give him his auto dodge mechanic from SFA3 v-ism, either by default or by a command that gives it to him for a limited time.
Re: General Progress Thread
#150  May 01, 2014, 02:03:08 pm
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Cody has My Vote

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Re: General Progress Thread
#151  May 01, 2014, 05:08:48 pm
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Cody of course!
Re: General Progress Thread
#152  May 04, 2014, 10:21:26 am
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Just use SFxTekken for examples. If you can sprite hammerwhatever(forgot the name. Its tje over head) could be an otg. HK ruffian could juggle easier. Zonk could wall bounce if charged long enough. Etc

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Re: General Progress Thread
#153  May 04, 2014, 08:01:35 pm
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I may be able to sprite/frank up a zonk, but the overhead will need a sprite commission. Zonk and wall bounce are perfect together. Cody won, so the Beta roster is complete:

Street Fighter 1
- Ryu
- Adon

Street Fighter 2
- Chun-Li
- Balrog/Boxer

Street Fighter Alpha
- Rose
- Charlie

Street Fighter 3
- Alex
- Q

Street Fighter 4
- C. Viper
- Gouken

Final Fight (Enough chars have crossed over to SF, so IMO it gets a category)
- Guy
- Cody

If somebody would help me out and compile Rose's sff for me(sprites by Felo, Cs'ed by Drex I believe), I'd greatly appreciate it. I was gonna start her after the first 3, but I really don't wanna make the sff.
Re: General Progress Thread
#154  May 05, 2014, 04:04:24 am
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Fido made an sff for her old set so someone could align the newer set off of it. I don't have the Drex set iirc.

You could probably use existing sprites for Zonk. Fido had one in his iirc.

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Re: General Progress Thread
#155  May 05, 2014, 04:20:20 am
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Re: General Progress Thread
#156  May 05, 2014, 07:10:43 am
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Thanks a lot. Forgot about fido's Rose and didn't even know he made Cody. Instead of Charlie, I'll get started on Rose and Cody. Here's a quick mock up for Zonk Knuckle without any edits using fido's sff:


In SF4 he ducks instead of spinning before the punch, but the spin looks good as well. I'll make edits with both to see how it works out.
Last Edit: May 05, 2014, 08:06:52 am by A$AP Buckus
Re: General Progress Thread
#157  June 08, 2014, 11:06:18 pm
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Haven't posted updates, but a lot of work has been done in the last few weeks. Here's a BETA concept for the lifebar.




Of course it's not final, just in the ball park of what I envisioned.

Also, I made an early version of Cody's zonk knuckle. Not finished, but good enough to share and hopefully get help with. 2 versions.

Spin version:


Ducking version:


I'll be working on him and Charlie next.
Re: General Progress Thread
#158  June 09, 2014, 11:05:57 am
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I prefer the ducking one. When you finish it, Imma steal it :p!

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Re: General Progress Thread
#159  June 11, 2014, 09:29:13 pm
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That's fair, cause I'm using your Cody's SFF and AIR  ;D
Re: General Progress Thread
#160  June 11, 2014, 10:28:17 pm
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I'm gonna switch out Balrog for Dhalsim for the beta. I wanted Balrog so I could test a char with charge/hold and release commands, but I have Charlie and Cody to cover that now. Plus, I have references for him from past VS games, and I need to separate those extra sprites I had commissioned for him.

So updated beta roster is:

Street Fighter 1
- Ryu
- Adon

Street Fighter 2
- Chun-Li
- Dhalsim

Street Fighter Alpha
- Rose
- Charlie

Street Fighter 3
- Alex
- Q

Street Fighter 4
- C. Viper
- Gouken

Final Fight (Enough chars have crossed over to SF, so IMO it gets a category)
- Guy
- Cody