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[GENERAL TOPIC] (Read 130022 times)

Started by [ƒıЯ£-ŁØřĐ], April 17, 2010, 05:41:33 am
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Re: General Topic
#681  April 28, 2012, 12:12:25 pm
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 :2thumbsup: WOW thats so great!!!I can't wait to play dat beta with the now SUPERs...
And dude it looks like the Flash!!MAAAAAN that's sooo cool
 :o
"FEAR THE WRATH OF GOD"

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Re: General Topic
#682  May 21, 2012, 02:56:58 am
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Hey all, just here to tell you i had a personal conversation with firelord today and the project is not dead, Firelord will just be away from his PC for a while.
Thats why you havent seen any updates.

If its any consolation though, i think im actually going to start forming character code myself to at least provide bases for firelord and andy.

Thats all for now, keep faith and look out for more from me, later!  :)
Re: General Topic
#683  May 21, 2012, 06:01:25 pm
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MK vs. SF - Fight for the Universe
Re: General Topic
#684  May 26, 2012, 03:26:14 am
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So, for anyone who visited the know your character thread, you knew i promised two surprises. The first i referred to was the sprite I displayed earlier, indicating ive started sprite work on guile along with bison and sagat, and the second...

Is this:

In order to learn up on code in MKvsSF style and to motivate myself, im doing Noob Saibot as a bonus character who will be released outside of the project, unless Firelord decides to add him.

Ive already done his basic movements and some gethits in the last day.

Anyways, later!  :)
Comments?
Re: General Topic
#685  June 03, 2012, 05:14:34 am
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Hey guys, im just updating to say Noob Saibot is mostly complete now, all he needs is air basics, super specials, and fine tweaking, so ill need legit beta testers soon.

PM me if youre interested AND qualified.

Later yall!  :P
MK vs SF project?
#686  June 23, 2012, 03:38:32 pm
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any idea when the beta for mk vs sf will come out?
Re: MK vs SF project?
#687  June 23, 2012, 03:42:53 pm
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Re: General Topic
#688  July 11, 2012, 04:10:34 am
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MK vs. SF - Fight for the Universe
Re: General Topic
#689  July 11, 2012, 04:43:12 am
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Cool. Hey firelord, sorry i havent gotten "him" to you yet. My computer is being taken over till 11. Expect him before 12.

Also, that was written by steel komodo and me, unless you used my simple version. In which case you should use his version.  :P
Re: [GENERAL TOPIC]
#690  September 13, 2012, 06:05:30 am
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HI guys!!, a lot of weeks without post, we have been working hard, but I have not had time to put some pictures, we have added many things, added a "MAX COMBO" in battles, which will inform the player as their max basic combos in combination, added information about the characters in select screen, supers, specials, and its maximum LEVEL (which indicates how much will be your max combo), we fixed a lot of bugs between the interactive stage and characters, we have ideas for the future, I added a explod every time you do a super (PowerBar was spent) for example "Shinkuu Hadouken" and the powerbar shows "-3000", I'm thinking of add the name of the movement on top, and finally, we have created a movelist, it works perfect, you could see pressing START.

For now we need to add intros, artificial intelligence and more of history, with this we ended the v0.2.

Thanks! and take care.
MK vs. SF - Fight for the Universe
Re: [GENERAL TOPIC]
#691  September 30, 2012, 08:56:39 pm
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Last Edit: October 01, 2012, 10:44:08 pm by Chatman
Re: [GENERAL TOPIC]
#692  October 01, 2012, 10:37:27 pm
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You mean 0.2 :P
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [GENERAL TOPIC]
#693  October 01, 2012, 10:43:46 pm
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*looks* Goddammit.  >_<

Fixed. Hey, im adding more stuff to Sagat. Do you have any of the characters that need ai? i dont have them yet, and firelord wants to send them after he fixes a freefall bug, but that wont affect my ability to code ai and im getting bored on my end.
Re: [GENERAL TOPIC]
#694  October 10, 2012, 04:55:23 am
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well, the characters was sended to chatman and now i'm working on intros and bla bla...

i'm thinking to change the resolution of the game 790x508 is too much    disproportionate...

what about 1280x720?
MK vs. SF - Fight for the Universe
Re: [GENERAL TOPIC]
#695  October 28, 2012, 01:25:03 am
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Hey! Hey you guys. Who's experienced and would be interested in some private character testing? Me and firelord have 6 characters docked up for the .2 release, PM me credentials if youre interested.  :)
Re: [GENERAL TOPIC]
#696  November 26, 2012, 07:49:16 pm
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Yes!, thanks to acekombat for his help!, well i'm not have my pc now btw chatman have the 6 characters and he is working with them, adding new moves fixing bugs and a lot of thing and do the AI too, Sorry for the delay of the launch, I've been busy with some school stuff as well Chatman or Andy also should be, balancing the game is not easy, now I've asked Chatman to add a few things of SF3 like that's attacks can hit the enemy when his in crouch state

I also plan to add the Tech Hit in the lifebar of SF3 to make look good!, And something like the score above, would be great! when in my pc, I will record a video of the latest things!

Thanks and sorry about my stupid english!.
MK vs. SF - Fight for the Universe
Re: [GENERAL TOPIC]
#697  November 27, 2012, 04:24:42 am
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Excellent news Fire-Lord!
 
Re: [GENERAL TOPIC]
#698  December 14, 2012, 06:34:13 pm
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Hey people who actually pay attention to this thread! :D
Currently im working, and soon ill be talking to Firelord about doing a holiday release of beta 0.2. Its much closer thand one would think.

Right now there are six characters, and only two dont hae my ai implemented, and theres just a few changes i need to account for which can be accomplished in 10 days.

So here's whats left for each character, with tags of their status for those who don't read: :p
Ryu: Shit. This guy is done and ready for release, ai and all.  :) (Ready)
Sagat: Maybe one more level one, at current he only has his tiger cannons. Otherwise complete with full ai. (Ready)
Shin Lvl. 2 Akuma: Mostly done. I have to code one more special into the ai and tweak some damage values. Also thinking of adding the misogi and messatsu gou hadou to his moveset. Opinions on this please. (Ready)

Scorpion: Needs three more supers and ai implemented. (90%)
Kung-Lao: Needs two more supers and a bug fix on something related to the freefall code. (95%)
Chameleon: Requires about two or three more supers, though i dont have ideas here. If you could flease do some suggestions, it would be welcome. Also needs my ai. (90%)

Thats all for now besides whatever firelord has on his plate with the screenpack and lifebars as well as stages. Ill keep you posted folks.  :)
Re: [GENERAL TOPIC]
#699  December 14, 2012, 06:40:59 pm
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I'll be perfectly honest, while this is your call, I don't think Akuma needs more specials. I am curious about what you have in mind for Chameleon, though.

Also, could you send me the characters so I can have a look at them?
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: [GENERAL TOPIC]
#700  December 14, 2012, 06:49:58 pm
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Its just as much your call man. I just didnt think it made sense for some of Akuma's most powerful techniques from his normal shin form...to fade when he powers up? It also provides a little bit of tactical advantage. The misogi makes the match more analytical, more risky for the opponent. And i just want to buff his keepaway game as far as the hadous.

Im curious about what i have for Chameleon too. XD im brainstorming right now.

And ill definitely send you what i have done for the characters when i get home in about an two hours. Do you think you could take a peak at that bug with Kung Lao? I cant figure out how the ai is managing to activate the freefall code midmatch.