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Get hit by Focus Attack animation (Read 1790 times)

Started by DEMAN, September 02, 2013, 03:19:35 pm
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Get hit by Focus Attack animation
#1  September 02, 2013, 03:19:35 pm
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witch anim number should I leave it for charactor from SF4 to use?
It also similar to lose anim, where you didn't get knock of the ground when die.

Did we have a common anim number to put this?



ps. New Skullmania for mugen 1.0 is almost done :)


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Re: Get hit by Focus Attack animation
#2  September 02, 2013, 05:44:25 pm
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Accroding to http://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html , there's not a consensus involving the Focus Atacks animation.

But the entire move looks pretty similar to the Collapse / Cheese Kill animation mentioned by Jmorphman. You can use the "hit by Focus" animation for the same purposes.



Hence I suggest you to use 5950, 5130 and 5131 as the numbers of your animations so that you char can be compatible with PotS' Shin Gouki and The_None's characters.
Re: Get hit by Focus Attack animation
#3  September 03, 2013, 09:30:19 am
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thx
and I think I need a little more animation at the start, working on that now.


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Re: Get hit by Focus Attack animation
#4  September 03, 2013, 01:13:42 pm
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Hmm, there's a bit of a problem, though. That collapse animation, more often than not, does not have any clsns. So you wouldn't be able to hit anyone after they get crumpled.

I think it would be best if you used a custom gethit animation, using required gethits. Like this:
Code:
Clsn2Default: 1
  Clsn2[0] = -20, -60, 20, 0
5000,20, 0,0, 40
5000,10, 0,0, 6
5000,0, 0,0, 6
Clsn2Default: 1
  Clsn2[0] = -20, -40, 20, 0
5020,0, 0,0, 6
5020,10, 0,0, 6
5020,20, 0,0, 6
Clsn2Default: 1
  Clsn2[0] = -30, -20, 30, 0
5040,0, 0,0, 6
5040,10, 0,0, -1
This ensures the opponent can be hit, and it looks decent enough.

It would be better if there was a standard that specifically requires hitboxes, since there's no way of knowing if character x's 5950 will have them. I'll come up with one, and add it to the optional animation standards thread.
Re: Get hit by Focus Attack animation
#5  September 03, 2013, 10:22:22 pm
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Hmm, there's a bit of a problem, though. That collapse animation, more often than not, does not have any clsns. So you wouldn't be able to hit anyone after they get crumpled.

I think it would be best if you used a custom gethit animation, using required gethits. Like this:
Code:
Clsn2Default: 1
  Clsn2[0] = -20, -60, 20, 0
5000,20, 0,0, 40
5000,10, 0,0, 6
5000,0, 0,0, 6
Clsn2Default: 1
  Clsn2[0] = -20, -40, 20, 0
5020,0, 0,0, 6
5020,10, 0,0, 6
5020,20, 0,0, 6
Clsn2Default: 1
  Clsn2[0] = -30, -20, 30, 0
5040,0, 0,0, 6
5040,10, 0,0, -1
This ensures the opponent can be hit, and it looks decent enough.

It would be better if there was a standard that specifically requires hitboxes, since there's no way of knowing if character x's 5950 will have them. I'll come up with one, and add it to the optional animation standards thread.

how about 5951 come with clsns, and 5950 don't?


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Re: Get hit by Focus Attack animation
#6  September 04, 2013, 03:00:56 am
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I was just gonna go with 5955, to be close to the clsn-less version, but not too close. I think it also might be worth adding another one, specifically for facedown collapsing, like KOFXIII collapses and that Skullomania animation in the first post.

I'll get on it tonight.
Re: Get hit by Focus Attack animation
#7  September 04, 2013, 12:36:40 pm
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I was just gonna go with 5955, to be close to the clsn-less version, but not too close. I think it also might be worth adding another one, specifically for facedown collapsing, like KOFXIII collapses and that Skullomania animation in the first post.

I'll get on it tonight.

oh yeah it look more like 5330 (Face down collapse) than 5950. Thx I'll set it to 5330 for now  :2thumbsup:


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Re: Get hit by Focus Attack animation
#8  September 04, 2013, 12:41:46 pm
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You should use include copies of it numbered 5950 (and 5955) as well, just to be safe.
Re: Get hit by Focus Attack animation
#9  September 04, 2013, 01:02:06 pm
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Oh and about clsns.
After put enemy in our char custom State, won't it be easier to just has blank animation with only clsns, then use Explod to display collapse animation? So you don't need to care, if enemy has any clsns. you can just make one that sure to get hit.


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Re: Get hit by Focus Attack animation
#10  September 04, 2013, 01:32:03 pm
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Hmm, maybe. There might be some complications but I can't really think of any, right now.