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Girard's CS WIP Thread: Shermie Template Up (Read 52396 times)

Started by Girard, March 12, 2013, 06:49:26 pm
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Poll

Which palette do you prefer for Shermie and Orochi Shermie's default palette

KoF 97 & 02
6 (35.3%)
NGBC
6 (35.3%)
KoF 97(OS)
3 (17.6%)
KoF 02(OS)
2 (11.8%)

Total Members Voted: 11

Voting closed: December 20, 2014, 07:51:42 pm

Re: Girard's CS WIP Thread: Yamazaki
#281  December 29, 2013, 09:49:52 pm
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The effect on Hsien-Ko´s one is quite weird, you sure that´s gonna look nice in game?? I don´t know. If you change your mind, you could pull off a yellow to purple gradient, I´m pretty sure you can pull it off. The rest are fine. The custom is really pretty, I like the concept :)

Poison´s should use red boots, even if they are big.
Re: Girard's CS WIP Thread: Yamazaki
#282  December 29, 2013, 09:51:04 pm
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Feedback: HOLY SHIIIIATTT! DAT Hsien-Ko, DAT Anakaris, DAT Q-Bee, DAT CUSTOM!
Thanks Watta for the sig and avi.
Re: Girard's CS WIP Thread: Yamazaki
#283  December 29, 2013, 09:58:04 pm
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The effects are pretty spot on (besides the Hsien-Ko one, I´m not sure about that one). That´s what make the palettes special even if they are references.
Re: Girard's CS WIP Thread: Yamazaki
#284  December 29, 2013, 10:17:28 pm
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Spoiler, click to toggle visibilty
Thanks Watta for the sig and avi.
Re: Girard's CS WIP Thread: Yamazaki
#285  December 29, 2013, 10:21:12 pm
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Thanks for comments and feedback guyz :)
Yes, I agree that LeiLei's FX looks odd in game Aldo - I'll fix'em in a minute. But I'm not sure about Poison's red boots. It won't look good. I already tried it like that :(

Oh, and  Cool pals Quick :)
Re: Girard's CS WIP Thread: Yamazaki
#286  December 29, 2013, 10:22:25 pm
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@QuickFist:

The yellow on Batgirl and Classic Thor are hurting my eyes, change them. Deadpool one could use a black face and a red mask instead.
Re: Girard's CS WIP Thread: Yamazaki
#287  December 29, 2013, 10:32:42 pm
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another bunch of pals...

one custom :P


and some darkstalkers :)

QBee

HsienKo (of course)

Anakaris

Felicia


aaaand I'm not sure about this one:

Poison

(feedback?)


Spoiler, click to toggle visibilty
STOP MAKING THESE NICE ASS PALETTES NOW! But seriously you 2 are killing it. I gotta do some when I get to my computer. Good job once again guys.
Re: Girard's CS WIP Thread: Yamazaki
#288  December 29, 2013, 10:39:17 pm
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Calhoun I appreciate that you like'em :)

Updated Fx in HsienKo pal and fixed one ugly error in custom one (boots) :P


Re: Girard's CS WIP Thread: Yamazaki
#289  December 29, 2013, 11:01:47 pm
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Thanks Watta for the sig and avi.
Re: Girard's CS WIP Thread: Yamazaki
#290  December 29, 2013, 11:09:38 pm
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Not quite. The Deadpool is great but the yellow still isn´t good. The last two colors should be more solid colors cause the outlines are non-existant. Take an example from this:



I changed the last two colors in the boots and sleeves. The yellow is better but the outlines had some issues so I fixed them for you. Use this for the Classic Thor one as well.
Re: Girard's CS WIP Thread: Yamazaki
#291  December 29, 2013, 11:16:02 pm
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Yeah I always have problems with yellow
EDIT: Updated Thor

Thanks Aldo
Thanks Watta for the sig and avi.
Re: Girard's CS WIP Thread: Yamazaki
#292  December 29, 2013, 11:24:43 pm
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You´re welcome.
Re: Girard's CS WIP Thread: Yamazaki
#293  December 30, 2013, 12:10:56 am
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these are all really great & im definatly not one to give any advice on how to make pals better as im not that great myself, but even though u already"fixed" the thor pal, when ever i try to do a pal based on a certain character if an accurate color version of him/her exist in mugen, i simply upload the character & type up the color codes in tablet & use that, a bit of cheating i guess & i dont do it often, but its just a suggestion, im seriously envious of the work on this page, amazing

Global Mod Of Mugen Free For All, MFFA Elder, Reign of Kreation Member,Pallet Maker And retro stage creator
Re: Girard's CS WIP Thread: Yamazaki
#294  December 30, 2013, 02:00:09 am
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One Update and some obvious references 
 

Re: Girard's CS WIP Thread: Yamazaki
#295  December 30, 2013, 02:02:28 am
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That blue for her hair is terrible. Change it to a less saturated one. I would go with another blue for the boots as well but I guess they are alright.
Re: Girard's CS WIP Thread: Yamazaki
#296  December 30, 2013, 02:24:47 am
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Re: Girard's CS WIP Thread: Yamazaki
#297  December 30, 2013, 03:43:18 am
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Goddamn, I'm loving everything I've been seeing in this thread.

I tried to replicate Strider's blue-to-white-to-orange-to-red effects, but if it looks fucked up in-game, here's a simplified one:
Spoiler, click to toggle visibilty
Re: Girard's CS WIP Thread: Yamazaki
#298  December 30, 2013, 07:48:07 am
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I'm a bit annoyed right now. I wanted to make one final update to the .sff to make the X on the belt an entirely independent color, but Fighter Factory will give me some sort of "wrong sprite order" error any time I try to replace the sprites. It's just 22 sprites so If anyone else wants to try adding them to the .sff then be my guest.

http://www.mediafire.com/download/5t42ig899jzfa8j/Psylock+Belt+Fix.rar

Leona-ish
Last Edit: December 30, 2013, 10:41:48 am by Drex
Re: Girard's CS WIP Thread: Yamazaki
#299  December 30, 2013, 03:56:18 pm
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SUCH SEXY PALETTES IN THIS THREAD, I CAN'T TAKE IT ALL.
"We live in a world of perpetual outrage"
Re: Girard's CS WIP Thread: Yamazaki
#300  December 30, 2013, 04:45:00 pm
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leona is wearing shorts, so I would make the grey in her legs skin colour instead, same for skin coloring the arms.