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give ctrl back to P1 after K.O (Read 209 times)

Started by LM_MAVERIK, July 17, 2011, 10:48:00 pm
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give ctrl back to P1 after K.O
#1  July 17, 2011, 10:48:00 pm
  • ****
    • UK
    • strides2glory.com/
anyone know a code  that will give back ctrl over the character after a win rather then the character freezing and slowmotion activating
i know how to stop the slow mo with
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1

in the -2 state ,but how do i give control to player one instead of freezing them in their standing pose.
 because i have coded my characters to be able to get hit even after they are K.Oed. sometimes a beating isn't enough and you need time to relieve some of that stress by kicking the shit out of their dead body for a while  kinda like tekken and soul calibur where you can keep hitting for a brief moment.
any help would be cool
Re: give ctrl back to P1 after K.O
#2  July 18, 2011, 09:18:55 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Full game??


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: give ctrl back to P1 after K.O
#3  July 18, 2011, 06:22:29 pm
  • ****
  • English fluency I am swear!
    • Canada
Somewhere in the fight.def, I recall there's a line that can extend the time you have control over your character after the enemy is KO'd.

Quote
over.waittime = 45         ;Time to wait after KO before player control is stopped

It's in the [Round] Section.
Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: give ctrl back to P1 after K.O
#4  July 19, 2011, 02:53:44 am
  • ****
    • UK
    • strides2glory.com/
Somewhere in the fight.def, I recall there's a line that can extend the time you have control over your character after the enemy is KO'd.

Quote
over.waittime = 45         ;Time to wait after KO before player control is stopped

It's in the [Round] Section.

thanks that has worked perfectly man, i can now throw in a few "going away"stomps after the opponent is dead. ;D

@cyanide
yeah i wanted it for my fullgame project