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Goku SSJ 2 By Gangsti Beta 0.7 (Read 3715 times)

Started by Human, July 10, 2011, 12:29:15 am
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Goku SSJ 2 By Gangsti Beta 0.7
#1  July 10, 2011, 12:29:15 am
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Re: Goku SSJ 2 By Gangsti Beta 0.7
#2  July 12, 2011, 12:10:25 am
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    • network.mugenguild.com/cybaster/
- Missing required sprites.
- In state 190, using illegal playsnd channel. Well, all atacks in fact...
- Missing a lof ot sounds for now : dash forward, jump, etc.
- A movelist in English would be nice.
- I wonder which CLSNs I prefer ? The forward walk one with 20, or the back walk one on which I can play chess or something...
   
- Nope, this is the one I prefer :D :



I'll stop here, this char is not good, at all ...
Re: Goku SSJ 2 By Gangsti Beta 0.7
#3  July 12, 2011, 01:04:39 am
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The CLSNs dont look right. Who ever uses it like that?  :(
Re: Goku SSJ 2 By Gangsti Beta 0.7
#4  July 12, 2011, 06:03:28 am
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You know a character is going to be terrible when their CLSN is all fucked up.  ;P

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Re: Goku SSJ 2 By Gangsti Beta 0.7
#5  July 12, 2011, 06:15:05 am
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Those CLSNs are amazingly awful. o_O
Re: Goku SSJ 2 By Gangsti Beta 0.7
#6  July 24, 2011, 07:45:57 pm
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It's funny there are so manny DBZ chars with great sprite edits out there but most of then need better coding, but don't forget this char is stil a Beta, maybe if someone with some know how helps the creator, this could be a good char.
Re: Goku SSJ 2 By Gangsti Beta 0.7
#7  July 24, 2011, 07:52:37 pm
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Re: Goku SSJ 2 By Gangsti Beta 0.7
#8  July 24, 2011, 07:58:18 pm
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Okay so i downloaded without seeing the feedback at all. >_< lesson learned read people's feedback before downloading, why? well this picture sums it up no really when i opened up the hit-box mode i was shocked and amazed that i went "What..The..F..orget it"

There's about 15x17 hit-boxes on that screenshot but oh boy open this goku up and see the rest of the hit-boxes it's "amazing"  :S

~ A New Hero, A New Legend~ Cho Henshin! - 超変身! ~