http://network.mugenguild.com/kamekaze/changelog:bug fixesAI updatehuge revamps and adjustments.Yes yes feel free to laugh at me because of the fact that I said final update last year. However in observance of goku's 4th birthday I decided to compare source vs my characters out of fun. As you could imagine I wasn't that far off but I was far enough to warrant a overhaul update. So this month is about updates and Alcott. You may notice goku is a bit slower, this is because my timings were very much off and that has been fixed. The game in general is slower than I remember to the point where the gundams are pretty much a very fair match to them. Anyway for those who cared about these chars here goes my second attempt at final updates because at this point they shouldn't need much else.
drewski90 said, April 05, 2013, 07:33:34 amwhich begs the question, why don't you at least update all the other dbzhd characters?The Big Wang Theory said, April 05, 2013, 07:06:45 amSo this month is about updates and Alcott. That's the idea lol. They all are getting this treatment
drewski90 said, April 05, 2013, 07:33:34 amwhich begs the question, why don't you at least update all the other dbzhd characters?http://begthequestion.info/
- Chou Kamehame-Ha has the wrong command in the readme.Also, did I miss something ?I'm playing with the 720p default screenpack, but at a 640,480 resolution, if this can help.Seeing the sprite style, I'm not reall convinced by the transparency you're applying to some effects. How did the Snes proceed for these ? Wasn't it with a on/off every tick method ?
-fixed-could be the local cord cause it looks fine on my end. fixed.-the transparency was done using mode 7 graphics which was a staple in the later life of the snes so that's why its transparent. The only transparency is on the beam that follows the main projectile. Posted: April 05, 2013, 07:02:06 pmupdated
Vegeta :- The small portrait has a very vibrant blue for the clothes. You may want to change the palette.- Self Destruct doesn't kill Vegeta at all, even if he has only only 1 life when performing it. He evens comes back after a few seconds.
Cybaster said, April 08, 2013, 01:43:18 amVegeta :- The small portrait has a very vibrant blue for the clothes. You may want to change the palette.- Self Destruct doesn't kill Vegeta at all, even if he has only only 1 life when performing it. He evens comes back after a few seconds.-I'm not sure what you mean-fixed. debug code left in by accident.
The blue clothes on his small portrait in the select screen are very vibrant and saturated. This comes from the palette template no ? Doesn't look very nice to me.
Well that's how the colors looked on his sprite which is from the main pal he has in the game. Not sure what to tell you here
updatedTrinitronity said, April 08, 2013, 08:37:10 pmMaybe fix a mistake that the developers did?I really don't see it as an issue personally. It's not effecting gameplay.
Captain Falcon:-Falcon Kick (RC)-- Air Throw--Falcon Kick always has Falcon Kick register as a counter.
Mmm... cheese :All Hyper Dimension characters :Ki Blast guard sound plays twice when a Ki Attack is guarded by the opponent.Goku :Infinite (only works on characters who are tall enough) : cr.K > Spinning Kick > repeatVegeta :Pretty sure that normal > launcher thingy wasn't in the source game. Design decision, I guess ?It's possible to have more than one Aerial Big Bang Attack on screen.Gotenks :Standard Ki Blast can miss some enemies (e.g. KFM) at point-blank range.Rolling Thunder Uppercut doesn't have any pushback (accurate), except in the corner (not so accurate).Jump Kick can be cancelled at any time by pressing A or X.
Demented Fortune Cookie said, April 09, 2013, 04:54:52 amMmm... cheese :All Hyper Dimension characters :Ki Blast guard sound plays twice when a Ki Attack is guarded by the opponent.Goku :Infinite (only works on characters who are tall enough) : cr.K > Spinning Kick > repeatVegeta :Pretty sure that normal > launcher thingy wasn't in the source game. Design decision, I guess ?It's possible to have more than one Aerial Big Bang Attack on screen.Gotenks :Standard Ki Blast can miss some enemies (e.g. KFM) at point-blank range.Rolling Thunder Uppercut doesn't have any pushback (accurate), except in the corner (not so accurate).Jump Kick can be cancelled at any time by pressing A or X.-fixed-it's a source infinite on tall chars-it was all chars have launch via f+a in source.-fixed-fixed-fixed Posted: April 09, 2013, 05:31:37 amC.A.N said, April 09, 2013, 05:24:38 amI re-DL'ed Captain Falcon and that bug still happens. Well give me a specific combo to reproduce this.
Ground Falcon Kick--Air Throw--OTG Air Falcon Kick. Every OTG Falcon Kick in that combo will register as a counter for some reason.
That was why I updated guile in the first place wargame Posted: April 09, 2013, 05:38:34 amC.A.N said, April 09, 2013, 05:32:41 amGround Falcon Kick--Air Throw--OTG Air Falcon Kick. Every OTG Falcon Kick in that combo will register as a counter for some reason.This is not even a practical combo lol. But alright I'll try it.
Blame my tendency to mess around in Training mode more than I actually do things. I get bored and mess with that OTG loop that you should seriously remove and then that happens.EDIT: Yeah it has something to do with that one Falcon Kick. I did a more practical setup not involving that air throw and it still happens.
C.A.N said, April 09, 2013, 05:40:45 amBlame my tendency to mess around in Training mode more than I actually do things. I get bored and mess with that OTG loop that you should seriously remove and then that happens.EDIT: Yeah it has something to do with that one Falcon Kick. I did a more practical setup not involving that air throw and it still happens.fixed. reuploaded
Gohan :- Cornerpush feels really odd for specials, but maybe it was like that in the original game.- Rushing Suki Combo : + If performed at point blank, the opponent faces the wrong side when getting hit. + If you reach the corner during the move, the 2nd to last attack (kick/knee one) passes through the opponent.- On victory screen, the character ’ appears as a square on my system (French Windows 7). You may have to change ’ by ' for it to work properly.