Hi folks, here's the new Goku Z2 update, more than one year after the last one!
He has a lot of new stuff, updated sprites, gameplay fixes, etc. :
Spoiler, click to toggle visibilty
New stuff :
- Added Super Saiyajin winpose.
- Dragon Balls randomly roll out from the opponent at the end of a match.
- Added compatibility with Satan Z2.
- Added Beam Collision compatibility with Yellow Suika by Veanko and Combo Stickman by March.
- New Kaiyoken Finisher : Forbidden Genkidama.
- Added Kaioken Chou Kamehameha in Simul mode instead of the other Kaiokens.
- Diagonal Beam Fatality effect, for the Upwards Chou Kamehameha.
- Added anti-SSJ variable (see Config file).
- 25 new palettes, mostly by Balthazar (see palettes/New.rar).
Graphics and Sounds :
- Finished updating animations : Stretch intro, raised fist winpose, Kung-fu pose winpose, Toskomics winpose, SSJ3 winpose, walk, turn, crouch, crouch turn, run stop, air dash forward, electrocuted, far s.LP, close s.LP, s.LK, Knee Kick (close s.MK), c.LP, c.MP, grab attempt, Dash Collision, Power Charge, last sprite of Slash Chop, Kamehameha launch.
- Huge cleaning of the SFF and switching sprites in animations to build the final ones.
- Uses double-handed launch animation for Level 3 Genkidama.
- Fixed sprites 5001,0 and 5002,0 in the SFF.
- New hitsound for Slash Chop, and red pulse palFX when hit during Slash Chop charge.
- Music is stopped during Toskomics winpose.
- Spinning sound delayed during state 5052.
- Changed sprpriority to 1 for basic attacks.
- Repel Projectile is now the "generic ball FX". Added ki-blast firing sound. Can still use the old FX by changing a value in the config file.
- Realigned Hurricane Kick sprites.
- Fixed Kamehameha Ki Gather FX transparency (white parts of the sprites missing).
- Added Twist KO SFX to Bicycle Kick and Air Recovery.
- Fixed foreground appearing during Bicycle/Meteor Kick and Kaioken.
- Chou Kamehameha fatality is now compatible with very tall characters.
- Updated the look of Beam Fatality : moves back, looks more dynamic and dramatic.
- Slightly scaled up Genkidama Lv1 FX.
- Changed Hope Gauge display a little.
- The horizontal dash aura during Kaiyoken startup is now animated.
- Polished a little the Hyper Kick fullscreen Kaioken transition.
- Corrected a bug with the way Back Breaker handles the opponent animation.
- Added sound and palFX to indicate when Genkidama Kaiyoken has be input properly.
- Fixed music bug during Super BG.
- Fixed typos in Kami-Sama and Kaio-Sama dialogue sprites.
Gameplay Fixes :
- Added compatibility with V.Akiha by Kohaku.
- Added compatibility with Warachia by Rajaaboy.
- Changed number of matches to 7 in Arcade mode to get a prize winpose.
- Fixed backdash facing the wrong direction in certain conditions (e.g. POTS Geese's anti-air countermove).
- Fixed VelAdd bug as explained by Vans at his website.
- Updated "First Attack" code.
- Modified interaction code for Broken Back and Dash Collision. Dash Collision now checks an anim, and not names.
- Removed camera ignore on KO.
- Fixed Cheap KO animation looping in some cases.
- Zero Counter deals more damage.
- Fixed various statetype problems.
- More power gain when successfully repelling a projectile with Slash Chop.
- Changed trigger to "statetype != A" for all standing and crouching basics.
- Fixed "restand" bug with c.LK and c.MK.
- s.SP > c.MK link combo deals more damage than c.MK>s.SP chain combo.
- Added "command!="holdback"" trigger to have s.HK performable during run by pressing B+c.
- Fixed a bug making some characters not rebound after being hit by a.SK.
- Changed Tomoe Nage for Seoi Nage throw.
- Cannot link throws anymore.
- Added limiter to Dive Kick to avoid infinite with a.LP.
- Changed buffering for Dive Kick. qcf,uf+K makes it trigger (not EX version though).
- Fixed Hurricane Kick going through the floor.
- Fixed rare Ki Blast comboing problem.
- Fixed bug with Ki Blast looping into itself when performing qcb*2+P during ki blast.
- Bigger hitboxes for EX Snap Kick.
- Higher recovery time at the end of Kamehameha and Genkidama.
- No Power Charge when MAX Genkidama is on the screen.
- Freezed timer during Kaioken, to avoid bugs with time over.
- Added fix for Kaioken bugging against Silvy by Hanma, because of stupid state-2 coded by Hanma.
- A lot of even less noticeable stuff !!! o_o
Hopefully, Vegeta Z2 should come out before the end of the year, so you won't need to wait another year for a new Z2 creation.
Mandatory screenshots, even though you already know what this is about :
LINK : http://network.mugenguild.com/cybaster/
C&C welcome, as usual.
EDIT :
GOKU Z2 UPDATED - 24/09/2012
- Goku can connect LK Hurricane with Boomerang kick again.
- Forbidden Genkidama can only be performed from 2nd round.
- No more 3 hit combo LK Hurricane Kick using a buffer trick.
- Added noFG assertspecial to Beam Fatality.
- Hopefully fixed Kaioken Kamehameha not coming out at times.
- Added Kaioken Kamehameha voice for English version.
- New recolored portrait as position 9000,1233 to match SSW2 palette.