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[GR style] Ten characters updated (10/10/19), Yukari updated (10/09/19) (Read 1600410 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: [GR style] Seven characters updated (08/25/19)
#481  August 28, 2019, 10:08:21 pm
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Should probably mention Koishi's .snd file is commented out in the .def, but I know everyone's getting updated again so I imagine that'll be fixed anyway.

For now, just simply remove it. Probably either for the annoying voice to be gone, or just by mistake.
Sigh.
Re: [GR style] Seven characters updated (08/25/19)
#482  August 29, 2019, 01:38:38 am
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Not sure how those happened but Reimu & Koishi have been reuploaded with the necessary corrections.
Re: [GR style] Six characters updated (09/02/19)
#483  September 02, 2019, 10:12:52 pm
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09/02/19: (Gensokyo Reloaded) Six characters updated
GR Chen, GR Mamizou, GR Meiling, GR Patchouli, GR Reimu, & GR Reisen have been updated with a few changes.

Chen:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.

Mamizou:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.

Meiling:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.
- "Fierce Tiger's Strength": Timer countdown now ignores hitpause.

Patchouli:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.
- Summer Red: Corrected a hitoverride bug introduced in Version 2019.06.05.

Reimu:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.

Reisen:
Quote
=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
Re: [GR style] Cirno updated (09/10/19)
#484  September 11, 2019, 01:53:20 am
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GR Cirno updated

Quote
=====================================================
09/10/19 - Version 2019.09.10
=====================================================

- [System] Additional miscellaneous common state fixes.
Re: [GR style] Yuyuko updated (09/14/19), Cirno updated (09/10/19)
#485  September 15, 2019, 05:23:41 am
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GR Yuyuko updated

Quote
=====================================
09/14/19 - Version 2019.09.14
=====================================

- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.
- Lance of the Swallowtail Crest: Corrected juggle flag.
- Butterfly Dream Dance: Corrected juggle flag.
Re: [GR style] Youmu updated (09/16/19), Yuyuko updated (09/14/19)
#486  September 17, 2019, 02:55:17 am
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GR Youmu updated

Quote
=====================================
09/16/19 - Version 2019.09.16
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
- Crescent Moon Slash: Can now be used in midair.
- "6-Root Cleasnsing": Fixed a 1.1-exclusive issue where certain explods would reappear for a single frame after the parent helper was destroyed.
- "Matsuyoi-Reflecting Satellite Slash": Added new visual effects from Incident Zero version of Youmu.
Re: [GR style] Komachi updated (09/17/19), Youmu updated (09/16/19)
#487  September 18, 2019, 02:02:38 am
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GR Komachi updated

Quote
=====================================
09/17/19 - Version 2019.09.17
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.
- Fixed a 1.1-exclusive issue where certain explods would reappear for a single frame after the parent helper was destroyed.
- 2 palettes replaced, 6 new palettes added.
Re: [GR style] Marisa updated (09/19/19), Komachi updated (09/17/19)
#488  September 20, 2019, 02:53:06 am
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GR Marisa updated

Quote
=====================================
09/19/19 - Version 2019.09.19
=====================================

- [System] Additional miscellaneous common state fixes.
- [System] Adjusted head and mid positions.
- Witching Blaster [EX version]: Fixed juggle issue where the move would only hit once against airborne opponents.
Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)
#489  September 27, 2019, 05:09:11 am
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GR Meiling, GR Lie Meiling, GR Mima, GR Reisen, GR Remilia, and GR Sanae updated.

GR Meiling:
Quote
=====================================
09/26/19 - Version 2019.09.26
=====================================

- [System] Minor adjustments to certain sprite alignments and common anims.
- [System] Adjusted head and mid positions.

GR Lie Meiling:
Quote
=====================================
09/26/19 - Version 2019.09.26
=====================================

- Revamped file structure.
- Sprites realigned.
- Overhauled much of the character's code.
- [System] Adjustments to common state hurtboxes.
- [System] Adjustments to common state animations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Replaced cornerpush system.
- [System] Air dashes now have a height restriction when ascending.
- [System] Cleaned up the combo condition.
- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- 5x: Revised hurtbox placements.
- 5x: Can no longer chain into 2x.
- 6y: No longer loses overhead properties when chained into.
- 5z: Revised hurtbox placements.
- 2x: Can now chain into itself.
- 2y: Can now chain into 5z and 6z.
- 2z: Revised hurtbox placements.
- j5y: Revised hurtbox and hitbox placements.
- j2y: Revised hurtbox placements.
- j5z: Lie's main hurtbox is now her regular aerial hurtbox throughout the attack.
- Throw: Both forward and backward variants now have brand new animations.
- Throw: Corrected inability to conserve forward dash momentum into the attack.
- Throw: Now applies 90% normal proration.
- Guard Cancel Counter: No longer gains counterhit bonuses.
- Black Dragon Rising: Can no longer carry momentum over from a forward dash.
- Black Dragon Rising: Landing state can now be cancelled into Spellcards if the move makes contact.
- Black Dragon Rising [X any Y versions]: Made it easier to hit low-profile opponents by extending the first hitbox down.
- Black Dragon Rising [Y version]: Lower body invulnerability changed to upper body invulnerability.
- Black Dragon Rising [Z version]: Vertical velocity decreased, landing recovery increased (14f-17f).
- Ultraviolet Flip [All versions]: Can no longer carry momentum over from a forward dash.
- Ultraviolet Flip [All versions]: Lie now transitions to her default aerial hurtbox upon becoming airborne. 
- Ultraviolet Flip [No Followup]: Revised hurtbox placements.
- Ultraviolet Flip [X Followup]: Now only requires Lie to have reached the peak of the flip to activate.
- Ultraviolet Flip [X Followup]: Counterhit base damage reduced to be consistent with non-counterhit base damage (80->75),
  regular counterhit damage bonus will still apply.
- Ultraviolet Flip [X Followup]: Blast effect helper is now angled correctly, now destroys itself at the appropriate time.
- Ultraviolet Flip [Y Followup]: Corrected hitdef attribution that erroneously flagged the attack as a Normal.
- Ultraviolet Flip [Y Followup]: Revised hurtbox placements.
- Ultraviolet Flip [Z Followup]: Can no longer hit crouching or airborne opponents.
- Ultraviolet Flip [Z Followup]: Damage increased (118->120).
- Ultraviolet Flip [Z Followup]: Now applies 90% normal proration.
- Ultraviolet Flip [Z Followup]: Whiff landing recovery increased (10f->17f).
- Ultraviolet Flip [Four Star Sword Followup]: Now only requires Lie to have reached the peak of the flip to activate.
- Descending Dragon Slam: Hurtboxes revised, Lie now uses her regular standing hurtbox throughout the attack.
- Monochromatic Hurricane [Ground versions]: Hurtboxes cleaned up, Lie now uses her regular standing hurtbox while grounded.
- Monochromatic Hurricane [All versions]: Recovery frames are now flagged properly.
- Monochromatic Hurricane [X version]: Chip damage slightly increased (12->13).
- Monochromatic Hurricane [Air version]: Attack now functions the same regardless of button pressed, damage/block damage is
  now a consistent 60/12.
- Seven Star Sword [All versions]: Lie's recovery frames are now flagged one frame after the final orb is in motion.
- Seven Star Sword [All versions]: Block damage slightly increased (2->3).
- Seven Star Sword [All versions]: Fixed an issue where proration was being applied twice for subsequent projectiles.
- Seven Star Sword [X and Y versions]: Orbs are now properly bound to Lie for the entirety of their startup.
- Seven Star Sword [X and Y versions]: Recovery frames increased by 4f.
- Seven Star Sword [X and Z versions]: Changed orb spawning order.
- Seven Star Sword [X and Z versions]: Adjusted spellcard cancel timings.
- Seven Star Sword [Z version]: Damage per hit decreased (23x5->20x5).
- Seven Star Sword [Z version]: Recovery frames increased by 6f.
- Four Star Sword: Corrected bug that erroneously gave projectiles counterhit properties.
- Four Star Sword: Damage per hit decreased (25x2->24x2), block damage per hit increased (3x2->4x2).
- Four Star Sword: Fixed an issue where proration was being applied twice for the second projectile.
- Four Star Sword: Blast effect helper is now angled correctly, now destroys itself at the appropriate time.
- "Dichromatic Spark [Air version]: No longer turns to face the opponent.
- "Dichromatic Spark [Air version]: Lie starts falling 6f earlier, landing recovery increased (4f->10f).
- "Dichromatic Spark: Blast effect helper now destroys itself at the appropriate time.
- "Youkai Armageddon": Timerfreeze is now only applied if the move hits successfully.

GR Mima:
Quote
=====================================
09/26/19 - Version 2019.09.26
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.

GR Reisen:
Quote
=====================================
09/26/19 - Version 2019.09.26
=====================================

- [System] Fixed a minor error in the tick fix code.

GR Remilia:
Quote
=====================================
09/26/19 - Version 2019.09.26
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.

GR Sanae:
Quote
=====================================
09/26/19 - Version 2019.09.26
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)
#490  September 27, 2019, 05:42:22 am
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Reisen is not updated with the minor error of the tick fix code. Her files are dated from 9/2.
Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)
#491  September 27, 2019, 05:54:24 am
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File updated. Try redownloading.
Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)
#492  October 07, 2019, 01:53:18 am
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Can you please fix this bug on your Yukari second? It ruins matches. Ran can make the opponent disappear when she hits them while their doing a special move.

Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)
#493  October 07, 2019, 03:39:10 pm
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Can you provide the debug info when this happens? I can't seem to replicate the issue and having the debug information would help me diagnose what's going on or if it's a character-specific problem.
Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)
#494  October 07, 2019, 06:53:03 pm
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You mean this? I'm not sure which one is the best to show because I never used this feature before. The easiest way I know to trigger it is to make Ran hit Maori when she's using her big sister move. It only happens when Maori is hit while she's using that move when Yukari is fighting her.

Spoiler, click to toggle visibilty
Last Edit: October 07, 2019, 07:31:59 pm by Luis
Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)
#495  October 08, 2019, 03:46:27 pm
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You mean this? I'm not sure which one is the best to show because I never used this feature before. The easiest way I know to trigger it is to make Ran hit Maori when she's using her big sister move. It only happens when Maori is hit while she's using that move when Yukari is fighting her.

Well.. I think in now youre should ask at that other maker also... whose maked that Maori...


Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)
#496  October 09, 2019, 02:37:10 am
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GR Meiling updated.

Quote
=====================================
10/08/19 - Version 2019.10.08
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- Fragrant Wave [x version]: Recovery frames are now flagged instantly.
- Fragrant Wave [z version]: Improved lower body invulnerability.
- Scarlet Cannon: Fixed an issue where the "Fierce Tiger Strength" versions weren't applying counterhit hitstun bonuses.

On a side note, I managed to find out what was causing the issue in Yukari and a fix is in order.
Re: [GR style] Yukari updated (10/09/19), Meiling updated (10/08/19)
#497  October 10, 2019, 02:43:22 am
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And as promised, the Yukari bugfix update.

Quote
=====================================
10/09/19 - Version 2019.10.09
=====================================

- Shikigami "Chen": Corrected bug if Yukari is put in a custom state while Chen is active.
- Shikigami "Ran Yakumo": Corrected bug if Yukari is put in a custom state while Ran is active.
Re: [GR style] Yukari updated (10/09/19), Meiling updated (10/08/19)
#498  October 10, 2019, 03:24:58 am
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Thanks for the bug fix.
Re: [GR style] Ten characters updated (10/10/19), Yukari updated (10/09/19)
#499  October 11, 2019, 03:10:20 am
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GR Mima, GR Ichirin, GR Komachi, GR Reisen, GR Suika, GR Yuyuko, GR Remilia, GR Lie Meiling, GR Yuuka, and GR Koishi have been updated.

Mima:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Ichirin:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
- "Thunderous Rage of an Angry Old Man": Now freezes the timer if the grab successfully connects.

Komachi:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- "Short Life Expectancy": Now freezes the timer if the move successfully hits.

Reisen:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Suika:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
- [System] Backward Dash can no longer be jump cancelled, startup decreased (8f->6f).
- "Throwing Mt. Tokagushi": Now freezes the timer if the grab successfully connects.
- "Massacre on Mt. Ooe": Now freezes the timer if the grab successfully connects.
- "Missing Purple Power": Spellcard timer now starts with the gauge visibly full.

Yuyuko:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Remilia:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Lie Meiling:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Yuuka:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- "Reflowing of Gensokyo": Timer is now frozen immediately after the grab successfully connects.
- "Twin Spark": Now freezes the timer if the move successfully hits.

Koishi:
Quote
=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.