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Graphic contest: Piccolo Beatdown intro (Read 180414 times)

Started by Balthazar, October 16, 2015, 12:08:12 pm
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Re: Graphic contest: Piccolo Beatdown intro
#21  October 20, 2015, 04:41:17 am
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go ahead man.
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Re: Graphic contest: Piccolo Beatdown intro
#22  October 20, 2015, 04:54:08 am
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Re: Graphic contest: Piccolo Beatdown intro
#23  October 22, 2015, 07:29:58 am
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I'll come with something over elaborated in the coming weeks for this :D
its about certain flowe(y)r from a certain game...
Re: Graphic contest: Piccolo Beatdown intro
#24  October 22, 2015, 02:50:29 pm
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I redid the latter part of the arm for the regeneration, looks better?
>
Re: Graphic contest: Piccolo Beatdown intro
#25  October 22, 2015, 02:52:49 pm
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The orange plates or whatever those things are appear really sudden, I liked how they where appearing in the previous one.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Graphic contest: Piccolo Beatdown intro
#26  October 22, 2015, 03:01:23 pm
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Then how about this:
> >
Re: Graphic contest: Piccolo Beatdown intro
#27  October 22, 2015, 03:05:34 pm
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Much better.  :)
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Graphic contest: Piccolo Beatdown intro
#28  October 22, 2015, 06:49:03 pm
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I still feel like the way his shoulder is position that his arm would be articulated in a different direction
I just did a quick scribble to show you what I mean.
Last Edit: October 22, 2015, 07:13:14 pm by AugustAPC
Re: Graphic contest: Piccolo Beatdown intro
#29  October 22, 2015, 08:41:36 pm
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I still feel like the way his shoulder is position that his arm would be articulated in a different direction
I just did a quick scribble to show you what I mean.


That actually looks a lot better.

Anyways, my submission:

Re: Graphic contest: Piccolo Beatdown intro
#30  October 22, 2015, 08:53:25 pm
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The sprite itself looks absolutely fuckin' awesome. I just wonder how he's going to look in game. He's really big, so will he fit on screen? Also, it's a bit hard to tell if he will be on the proper plane.
Re: Graphic contest: Piccolo Beatdown intro
#31  October 22, 2015, 08:54:52 pm
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The sprite itself looks absolutely fuckin' awesome. I just wonder how he's going to look in game. He's really big, so will he fit on screen? Also, it's a bit hard to tell if he will be on the proper plane.

Yeah, I tried to make him flatter yesterday, but all I did was ruin the sprite. Maybe they can adjust the sprite's position to be on the proper plane? :S
Re: Graphic contest: Piccolo Beatdown intro
#32  October 22, 2015, 08:57:30 pm
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No clue how that's gonna work, to be honest. Hopefully it fits as is.
Re: Graphic contest: Piccolo Beatdown intro
#33  October 23, 2015, 01:25:19 am
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that perspective doesnt really work, hes mid being flung, not laying, so hes never going to look as if hes laying on the ground
Re: Graphic contest: Piccolo Beatdown intro
#34  October 23, 2015, 01:27:54 am
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that perspective doesnt really work, hes mid being flung, not laying, so hes never going to look as if hes laying on the ground

Should I edit his upper body to make it look as if it's touching the ground, or should I just redo the entire thing from scratch?
Re: Graphic contest: Piccolo Beatdown intro
#35  October 23, 2015, 01:32:18 am
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the legs would still be flung about, for that to work i think your best bet is to take a enpty screenshot, draw lineart in what you want to have in the final shot and then finish that sprite.
Re: Graphic contest: Piccolo Beatdown intro
#36  October 23, 2015, 01:34:23 am
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the legs would still be flung about, for that to work i think your best bet is to take a enpty screenshot, draw lineart in what you want to have in the final shot and then finish that sprite.

Alright then, I'll figure something out tomorrow.

HQ

Re: Graphic contest: Piccolo Beatdown intro
#37  October 23, 2015, 02:40:35 am
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-->

fast fix suggestion ;)
Re: Graphic contest: Piccolo Beatdown intro
#38  October 23, 2015, 02:49:30 am
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Well holy hell, that actually does make a difference. Thanks HQ, I'll work on it tomorrow. ^_^
Re: Graphic contest: Piccolo Beatdown intro
#39  October 23, 2015, 02:52:42 am
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you don't really have to continue working on it if you don't feel like it.
but if you still want to do it, then i guess you should just redraw his legs into a position into the watcher's prospective. easiest example i could give you would be from this thread:

the body itself is okay i guess, it's just the legs that need a re-positioning . also, he's way too big, possibly bigger than Z2 broly so you may want to make him a bit smaller.
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Heaven is just a prostitute without clothes.
Re: Graphic contest: Piccolo Beatdown intro
#40  October 23, 2015, 02:59:40 am
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Nah, I'll work on it.

I think Nemesis is fine size-wise, he is pretty humongous. Seeing that it's pretty nearly done because of HQ's gracious and venerable fix, I think I can handel it.

I'll use that Zoro edit as a reference though, thanks. (Poor Zoro :()