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Graphic contest: Piccolo Beatdown intro (Read 180296 times)

Started by Balthazar, October 16, 2015, 12:08:12 pm
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Re: Graphic contest: Piccolo Beatdown intro
#61  November 11, 2015, 10:12:02 am
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 :lol: That's a good one :D
Re: Graphic contest: Piccolo Beatdown intro
#62  November 11, 2015, 03:26:20 pm
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That version of Piccolo couldn't have possibly done that much damage to real P's arm :P

But still, good job :beam:
Re: Graphic contest: Piccolo Beatdown intro
#63  November 11, 2015, 04:32:58 pm
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Working on a sketch for knocked out kid buu.
Also nice job!
Re: Graphic contest: Piccolo Beatdown intro
#64  November 12, 2015, 05:31:37 am
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A Sith or Jedi would look cool (Light saber cuting arms ? :D )
Re: Graphic contest: Piccolo Beatdown intro
#65  November 13, 2015, 02:40:44 pm
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wanted to post this day before yesterday, but something went on with my PC, and had to back it all up.

How does it look? Made everything from the chest down, from scratch.
Re: Graphic contest: Piccolo Beatdown intro
#66  November 13, 2015, 06:41:41 pm
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While im assuming thats not finished, You should look at it straight up, and compare the lines and build of the body, do you think they fit? Notice tha tthe anatomy is kinda screwy, buu hands wouldnt even reach his pockets if he was a real person.


I think you should avoid characters that might end up created, as the intro would conflict
Re: Graphic contest: Piccolo Beatdown intro
#67  November 13, 2015, 07:39:08 pm
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Wait, so you're saying that Evolution Piccolo Z2 will never be playable?  ;_;

Spoiler, click to toggle visibilty
Re: Graphic contest: Piccolo Beatdown intro
#68  November 14, 2015, 04:52:00 am
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Wait, so you're saying that Evolution Piccolo Z2 will never be playable?  ;_;

Spoiler, click to toggle visibilty

The movie is just plain bad. Not even so bad it's funny. just bad. Going back on topic, Evolution Piccolo Z2 would have to have the derp walk he had in The DB Evolution game on PSP lol. That would take forever to animate so I doubt that ever being a thing.
Re: Graphic contest: Piccolo Beatdown intro
#69  November 14, 2015, 04:56:26 am
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Re: Graphic contest: Piccolo Beatdown intro
#70  November 14, 2015, 05:25:12 pm
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Re: Graphic contest: Piccolo Beatdown intro
#71  November 14, 2015, 10:02:40 pm
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His palm is facing the viewer. The thumb is on the left side. It's correct.
Re: Graphic contest: Piccolo Beatdown intro
#72  February 06, 2016, 11:33:19 am
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Give us more fallen demons :doom:
Re: Graphic contest: Piccolo Beatdown intro
#73  February 06, 2016, 04:10:51 pm
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A cool one would be vaccine man from One-punch Man
Re: Graphic contest: Piccolo Beatdown intro
#74  February 07, 2016, 07:54:03 pm
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I could possibly try that. Gives me a good excuse to practice proper anatomy (that is, if I'm not past a deadline for submissions, IDK how long you'll be taking stuff from us).
Re: Graphic contest: Piccolo Beatdown intro
#75  February 16, 2016, 01:46:18 pm
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I will try to crack in a few. How do they disappear? I know they wont stay on stay during the fight. Retro death vanish?
Mel Masters/Rock Howard

-Original High Resolution Sprites-
-Original Special FX-
-Original Voice Overs-
-Shared Sound Effects-
Re: Graphic contest: Piccolo Beatdown intro
#76  February 16, 2016, 02:33:56 pm
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They will either stay, or burn to a crisp and then dissolve.
Re: Graphic contest: Piccolo Beatdown intro
#77  February 17, 2016, 06:21:04 am
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I'll take a crack at Vaccine Man, can you please provide me with some examples of your more recent Z2 work?
Re: Graphic contest: Piccolo Beatdown intro
#78  February 17, 2016, 06:22:38 am
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Majin Vegeta, Frieza, and the already made Piccolo sprites are one way to go. But for this one, you should try Frieza.

I think he [Balth] even said it himself on the Z2 thread, that for referencing, refer to Majin Vegeta and Frieza, and someone else whose name I forgot.
Re: Graphic contest: Piccolo Beatdown intro
#79  February 17, 2016, 07:29:18 am
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pls tell me im doing this right so far, i have little experience in liedown sprites :P
Re: Graphic contest: Piccolo Beatdown intro
#80  February 17, 2016, 09:35:02 am
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So I'm a bit late with saying this, but doesn't starting a battle with damage seem kind of lame?
Now if the animation happened after Piccolo had already lost a round to his opponent, that seems more fitting to me.