Here's some screens, click em to enlarge: Hi All, Just wanted to share some progress on a recent project. Grasshopper is a spreadsheet with 64 character slots where each slot holds 3 stats for each one of their attacks. Damage, Frame advantage on hit, and Lead in Frames for example. You can double up (or triple up) their slots for more extensive analysis if you want, or not even use all 3 and just record damage. Whatever suits you. Just about everything is customizable: the attack input names, the names of the stats being measured, the grouping, the averaging, and their scalers. Once their data is entered their names are displayed on a chart on the main menu, and you can select, compare and contrast 3 characters at once just by entering their ID number. It will return either differences or averages, whichever you specify. Each of the three also has a test scaler which can be applied to any of their stats, so for example you could see how adjusting their attack value in mugen would balance them against other characters or averages. The release will include stats and frame data for the following characters:Street Fighter 2: Hyper Fighting Blanka, E. Honda, Vega, M. Bison (dictator) <- more if someone can point me to more frame data Street Fighter 3: Third Strike Ryu, Chun-Li, Q, Dudly, Hugo, GillStreet Fighter 4 Ryu, Chun-Li, Blanka, Guile, Vega, Seth Darkstalkers 3: Vampire Savior Morrigan, John Talbain, Sasquatch, Demitri, FeliciaUltimate Mortal Kombat 3 Still not sure.M.U.G.E.N Ryu (POTS), Shin Gouki (POTS), Dragonclaw (REU), GOKU Z2 (Cybaster & Balthazar), other 2 remain to be seen.Stats: Damage Frame Advantage Hit Frame Advantage Block Start up Frames Active Attack Frames Recovery FramesThis will allow you to do all sorts of things, some of which are: A) Balance your roster to itself (by using existing games as balancing examples if you want to) B) Balance your creations as you go to the game play of existing games / characters you like C) Adjust your characters Attack, Defense and Life values for quick and easy balancing against whatever other characters from your roster you enter in. D) Balance full game projects with precision. E) Figure out how to kick more ass in your fighting game of choice by exploiting frame advantage and precision timing. There really is a lot you could do with this, and I've just scratched the surface of it here, but it should give you a basic idea of the direction and possibilities it provides. You'll be able to open up the table and mugen side by side, and log any characters data with the 'Training' KFM, adding in just damage, or frame advantage (or whatever else you want) as you go. Obviously you can save as many versions of it as you want, and characters copy/paste from one file to another just fine, so as you build your database, you'll be able to balance your own mugen with more and more accuracy, or upload/download and share your data to help compile libraries of existing games data.Of course a stripped down version will also be released, but the full one will be included in an up coming Character Polishing Tutorial, which will go more in depth about how to use this for polishing a single character. Anyway, that's about all for now, hope you like!P.S. If anyone knows where I can dl a copy of The Yoga Book Hyper or Joo's Marvel vs Capcom 2 frame data, that would be very helpful.
Cool, I'm gonna be able to see how balanced/unbalanced Goku Z2 is in terms of frame advantage and all, may help out balancing VS other Z2 chars later on too.Will you keep updating it with stats from other games ? I see most of the stuff is very Capcom-ish. Any plans for KOF games, Guilty Gear, BlazBlue, etc. ?
This looks really useful! It's basically everything I have in ten text files.How are you judging frame data from characters like the Z2 series who're exclusive to mugen and don't have studies on their frames?
Just No Point said, January 28, 2013, 11:14:28 amVampire Savior is Darkstalkers 3 oops, good catch.@Cybaster: I probably won't be adding anymore games to it myself, but it's very easy for people to add their own frame data. Takes about 10 min or so per character. Best case scenario, people upload and share the frame data they add, be it mugen characters or source game characters. I'll put that in the read me along with a link to my thread over in edits and add-ons where I'll collect and compile any characters that people share, along with links to good sources. At that rate, who knows, someone may have an interest in adding frame data for any or all of those games, and hopefully a bunch more mugen characters as well.Bannana said, January 28, 2013, 06:37:02 pmThis looks really useful! It's basically everything I have in ten text files.How are you judging frame data from characters like the Z2 series who're exclusive to mugen and don't have studies on their frames?Well you can compare any characters you have inputed. Like say Goku Z2 to Ryu Sf3:3s Source, or Goku Z2 to SF3:3s averages. It's pretty versatile like that, and like I said, it's very easy to add in your own frame data from source games, I'll provide links to some good pages in the readme. Wait till you see it in action man, it simplifies a lot of data into a very useful form Very easily! ...also um, what ten text files? Frame data? I can have?
Oh the text files are for my Buriki One system, but most of the files are just the data for different characters I plan on making.I just meant that I could have all my data in one spreadsheet with this, instead of all the separate filesIf I had frame data to share I would gladly do so. If I see any around and you don't have it yet I'll send it over.
Excellent. Thanks man. I've been all over shoryuken.com and some of gamefaqs.com (some good stuff there). Whatever you find would be a great help.
Do Mortal Kombat 9 instead of UMK3. It's more up to date with the competitive scene (by that I mean it's the only tournament-ready game in its series so far).
I'm saying it's a far more competitive game, I'm not saying it's actively played in tournaments (though I've seen tournament footage of it).Spoiler, click to toggle visibiltyI play MK9!
Well, I've got links to mk9 and Umk3 frame data. Umk3 I thought would make a more interesting comparison to the running Street Fighter progression in this particular version of the chart. The plan though is not to just make one version of it, but eventually to have quite a few versions (as many as people feel like making) that compare all sorts of games. Characters or entire sections can be copied and pasted from one chart/file to the other very easily, I made sure of that. So really, in time, anyone can get all the frame data for any games they want. If people are into enough to actually upload characters, sections or charts data when they finished (I'll encourage that and compile / host it on my thread if people actually do it), the data base potential for it is endless. Maybe run a 'Grasshopper Project' thread or something for the data gathering... That way no one would have to enter a ton of data themselves and everyone would get a bunch out of it.
Yeah MK9 is the shit. Posted: January 30, 2013, 10:00:49 pmAdded an info section in to the name box for additional text such as author, source game, jump height walk speed or whatever else. Still in the process of adding frame data. I'm doing 2 character slots for each character, giving damage, frame advantage on block, frame advantage on hit, start up, active and recovery frames for each hit. This requires using what would normally be the 'storage' section (the bottom group of 36 slots, reference numbered 101-136) and lining each number up (+100) with the characters stats in one of the top groups.
Ok, Grasshopper Project thread is up and running here. The thread has downloads for a version of the chart containing 2 characters so you can see how it works.