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Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Read 6560 times)

Started by zvitor, August 31, 2009, 03:41:15 pm
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Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#1  August 31, 2009, 03:41:15 pm
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Last Edit: September 01, 2009, 02:18:46 am by zvitor
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#2  August 31, 2009, 03:47:18 pm
  • ******
  • does this look like the face of mercy?
Congrats on your release, nice use of Cyberbots material to perform his attacks.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#3  August 31, 2009, 04:08:05 pm
  • ****
  • Aka ShadesTeam/Zeckle
many of his attacks last too long, ie have no time limit
his stomp super has debug flood
his tank super lasts way too long. 
maybehave 3 levels of the different quarter circle attacks, the machine gun for example would be short burst, a  medium burst and a long burst. 
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#4  August 31, 2009, 04:24:27 pm
  • ***
many of his attacks last too long, ie have no time limit
his stomp super has debug flood
his tank super lasts way too long.  
maybehave 3 levels of the different quarter circle attacks, the machine gun for example would be short burst, a  medium burst and a long burst.  

i dont like time limit, i used it in sniper only.
copter cancel with 1 hit
shield with 2 hits
tank with 10 hits,
tank are really vunerable to combos.
i dont use debug mode, so i missed that flood, will fix it later.
the first ideia to machine gun was 3 different weapons, with diferent functions, so i will keep that to next update too.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#5  August 31, 2009, 04:56:05 pm
  • ****
  • Aka ShadesTeam/Zeckle
well at least you listened, didnt agree, but listened
and its always a good idea to use debug mode, it helps alot
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#6  August 31, 2009, 07:51:52 pm
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    • mugenmultiverse.fanbb.net/
i like the idea on the intensity of the machine gun attacks given by laxxe. also understand where he's coming from about some things lasting too long, but on the other hand see where zvitor's coming from in that is about the interactivity of the constructs.

my main complaint is this. GL's make solid light constructs, solid like being the operative word. that said, some of the constructs have too much of an intangibility factor to them that i don't dig. but that might be my naivety showing through as perhaps that is not possible to give to the constructs while maintaining their interactivity with is really unique to him. and it is the latter that is very important.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#7  August 31, 2009, 07:59:44 pm
  • *****
  • The Mugen Philosopher!
    • Canada
    • www.freewebs.com/realreaper3
Is that the metal slug...
Quote
HOLY SHIT AOIEJNMFKONFOKNROTGNONOFN!>!@>Onjoefo
Welcome to the House of Fighting.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#8  August 31, 2009, 08:24:45 pm
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    • Brazil
Hmm.. Looks amazing.
Good shots... Interesting attacks.
*Downloading.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#9  August 31, 2009, 08:25:02 pm
  • **
  • Her voice is oddly attractive...
I'm pretty much agreeing with everyone said.
Specials last too long and are too invincible in the hands of a human player.
Otherwise, its a decent 1.0 with no feedback.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#10  August 31, 2009, 08:41:42 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#11  August 31, 2009, 08:43:41 pm
  • ******
  • Does this looks like the face of mercy?
It's got some nice concepts and the things I've noticed have already been mentioned but the main problem with this character is that you made him using the DCvM Template. :-\
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#12  September 01, 2009, 12:02:01 am
  • *****
  • JoJo is boring
    • USA
This looks interesting, I guess I'll try it out.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#13  September 01, 2009, 12:25:45 am
  • ***
  • Mode Change... Mode 2!
    • www.freewebs.com/fightingspiritsmexico/
seems interesting, yet, after hearing some of the feedback, I'd just advise you to make the constructs completelly solid if not detailed... think of it, john is an architect, not an artist, so his constructs are the hardest to break...

dling

Clic on the Sign, then on The flags (U.S. 4 English talkers & MX 4 Spanish Talkers), then go to "Descargas/Downloads" And You're in the Downloads Section
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#14  September 01, 2009, 01:59:07 am
  • ***
  • MUGEN THe DReam COme TRue
Propz man, many cyberbots and metal slug shit on this, but it's okay, best John you can find, for now

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#15  September 01, 2009, 03:28:57 am
  • ****
  • PSN: Cloudius12
    • www.twitter.com/Cloudius12
I'm impress on how well you did the sniper hyper. What I was disappointed is that it doesnt last as long as you would want to.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#16  September 01, 2009, 04:02:25 am
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#17  September 01, 2009, 04:54:43 am
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
Maybe make them less transparent while still keeping them transparent?

A middle ground usually works.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#18  September 01, 2009, 05:27:53 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
- His super jump is lower and slower than his air launcher.
- NEEDS MOAR SNIPER TIME!!! It's one of the funnest things of this char...give it a time limit bar or something so you can at least get more than one shot in.
- it's kinda lame how he stays on the edge of the screen when you activate the Sniper Super. IMO, Make him take out the Sniper Rifle and just jump out of the screen...not fly out like that, looks lame.  :-\

Other than that, Great release!!! Very fun Character, DCvM Template and all.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#19  September 01, 2009, 05:52:48 pm
  • ***
- His super jump is lower and slower than his air launcher.
- NEEDS MOAR SNIPER TIME!!! It's one of the funnest things of this char...give it a time limit bar or something so you can at least get more than one shot in.
- it's kinda lame how he stays on the edge of the screen when you activate the Sniper Super. IMO, Make him take out the Sniper Rifle and just jump out of the screen...not fly out like that, looks lame.  :-\

Other than that, Great release!!! Very fun Character, DCvM Template and all.
thanks, i wil lincress time, it already have a time limit bar, look to target.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#20  September 01, 2009, 06:56:16 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
thanks, i wil lincress time, it already have a time limit bar, look to target.



LMAO...Can't believe I missed those on the test run. Sorry for my noobish ways.

But yeah, extended time would be nice...as in performing a V-ISM combo with a full bar in SFA games.

...And here's another idea ONE-HIT KILLS HEADSHOTS!
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA