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Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Read 6562 times)

Started by zvitor, August 31, 2009, 03:41:15 pm
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Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#1  August 31, 2009, 03:41:15 pm
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Last Edit: September 01, 2009, 02:18:46 am by zvitor
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#2  August 31, 2009, 03:47:18 pm
  • ******
  • does this look like the face of mercy?
Congrats on your release, nice use of Cyberbots material to perform his attacks.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#3  August 31, 2009, 04:08:05 pm
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  • Aka ShadesTeam/Zeckle
many of his attacks last too long, ie have no time limit
his stomp super has debug flood
his tank super lasts way too long. 
maybehave 3 levels of the different quarter circle attacks, the machine gun for example would be short burst, a  medium burst and a long burst. 
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#4  August 31, 2009, 04:24:27 pm
  • ***
many of his attacks last too long, ie have no time limit
his stomp super has debug flood
his tank super lasts way too long.  
maybehave 3 levels of the different quarter circle attacks, the machine gun for example would be short burst, a  medium burst and a long burst.  

i dont like time limit, i used it in sniper only.
copter cancel with 1 hit
shield with 2 hits
tank with 10 hits,
tank are really vunerable to combos.
i dont use debug mode, so i missed that flood, will fix it later.
the first ideia to machine gun was 3 different weapons, with diferent functions, so i will keep that to next update too.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#5  August 31, 2009, 04:56:05 pm
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  • Aka ShadesTeam/Zeckle
well at least you listened, didnt agree, but listened
and its always a good idea to use debug mode, it helps alot
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#6  August 31, 2009, 07:51:52 pm
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i like the idea on the intensity of the machine gun attacks given by laxxe. also understand where he's coming from about some things lasting too long, but on the other hand see where zvitor's coming from in that is about the interactivity of the constructs.

my main complaint is this. GL's make solid light constructs, solid like being the operative word. that said, some of the constructs have too much of an intangibility factor to them that i don't dig. but that might be my naivety showing through as perhaps that is not possible to give to the constructs while maintaining their interactivity with is really unique to him. and it is the latter that is very important.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#7  August 31, 2009, 07:59:44 pm
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  • The Mugen Philosopher!
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Is that the metal slug...
Quote
HOLY SHIT AOIEJNMFKONFOKNROTGNONOFN!>!@>Onjoefo
Welcome to the House of Fighting.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#8  August 31, 2009, 08:24:45 pm
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Hmm.. Looks amazing.
Good shots... Interesting attacks.
*Downloading.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#9  August 31, 2009, 08:25:02 pm
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  • Her voice is oddly attractive...
I'm pretty much agreeing with everyone said.
Specials last too long and are too invincible in the hands of a human player.
Otherwise, its a decent 1.0 with no feedback.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#10  August 31, 2009, 08:41:42 pm
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#11  August 31, 2009, 08:43:41 pm
  • ******
  • Does this looks like the face of mercy?
It's got some nice concepts and the things I've noticed have already been mentioned but the main problem with this character is that you made him using the DCvM Template. :-\
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#12  September 01, 2009, 12:02:01 am
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This looks interesting, I guess I'll try it out.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#13  September 01, 2009, 12:25:45 am
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  • Mode Change... Mode 2!
    • www.freewebs.com/fightingspiritsmexico/
seems interesting, yet, after hearing some of the feedback, I'd just advise you to make the constructs completelly solid if not detailed... think of it, john is an architect, not an artist, so his constructs are the hardest to break...

dling

Clic on the Sign, then on The flags (U.S. 4 English talkers & MX 4 Spanish Talkers), then go to "Descargas/Downloads" And You're in the Downloads Section
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#14  September 01, 2009, 01:59:07 am
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  • MUGEN THe DReam COme TRue
Propz man, many cyberbots and metal slug shit on this, but it's okay, best John you can find, for now

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#15  September 01, 2009, 03:28:57 am
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I'm impress on how well you did the sniper hyper. What I was disappointed is that it doesnt last as long as you would want to.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#16  September 01, 2009, 04:02:25 am
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#17  September 01, 2009, 04:54:43 am
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Maybe make them less transparent while still keeping them transparent?

A middle ground usually works.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#18  September 01, 2009, 05:27:53 pm
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- His super jump is lower and slower than his air launcher.
- NEEDS MOAR SNIPER TIME!!! It's one of the funnest things of this char...give it a time limit bar or something so you can at least get more than one shot in.
- it's kinda lame how he stays on the edge of the screen when you activate the Sniper Super. IMO, Make him take out the Sniper Rifle and just jump out of the screen...not fly out like that, looks lame.  :-\

Other than that, Great release!!! Very fun Character, DCvM Template and all.
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#19  September 01, 2009, 05:52:48 pm
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- His super jump is lower and slower than his air launcher.
- NEEDS MOAR SNIPER TIME!!! It's one of the funnest things of this char...give it a time limit bar or something so you can at least get more than one shot in.
- it's kinda lame how he stays on the edge of the screen when you activate the Sniper Super. IMO, Make him take out the Sniper Rifle and just jump out of the screen...not fly out like that, looks lame.  :-\

Other than that, Great release!!! Very fun Character, DCvM Template and all.
thanks, i wil lincress time, it already have a time limit bar, look to target.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#20  September 01, 2009, 06:56:16 pm
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    • maxbeta.webs.com/mugen.htm
thanks, i wil lincress time, it already have a time limit bar, look to target.



LMAO...Can't believe I missed those on the test run. Sorry for my noobish ways.

But yeah, extended time would be nice...as in performing a V-ISM combo with a full bar in SFA games.

...And here's another idea ONE-HIT KILLS HEADSHOTS!
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#21  September 01, 2009, 06:58:46 pm
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ummm no, sounds like a bad idea
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#22  September 01, 2009, 06:59:41 pm
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...And here's another idea ONE-HIT KILLS HEADSHOTS!
That would be cheap. But I agree it would be fun rising the damage done by 20% if you hit the opponent at the head, using his head.pos value (and I know many characters have this value completely wrong, but whatever).
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#23  September 01, 2009, 07:11:32 pm
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  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
...And here's another idea ONE-HIT KILLS HEADSHOTS!
That would be cheap. But I agree it would be fun rising the damage done by 20% if you hit the opponent at the head, using his head.pos value (and I know many characters have this value completely wrong, but whatever).

Yeah, I guess that would be more reasonable...but still, it's not like it's an easy walk in the park to get a moving char in the head...you guys tried it yet?
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#24  September 01, 2009, 07:13:27 pm
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In several games I have halo, cod, pong, battlefield, jamesbond, perfectdark

edited to make sense. 
Shades 2 site:Shades of Manhattan
Last Edit: September 01, 2009, 07:43:16 pm by Shades team
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#25  September 01, 2009, 07:14:06 pm
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#26  September 01, 2009, 07:15:26 pm
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  • Aka ShadesTeam/Zeckle
its still a moving target, people that are good at fps can also be good at fighting games. 
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#27  September 01, 2009, 07:19:21 pm
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Did you already play a FPS with a joystick and not a mouse ? Anyway, the target thing is kinda slow as it is now, touching somebody is already hard enough as it is.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#28  September 01, 2009, 07:22:24 pm
  • ****
  • Aka ShadesTeam/Zeckle
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#29  September 01, 2009, 07:37:09 pm
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  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Did you already play a FPS with a joystick and not a mouse ? Anyway, the target thing is kinda slow as it is now, touching somebody is already hard enough as it is.

My thoughts exactly...and what you said earlier makes no sense, Laxxe.

I'm pretty good at FPS and fighting games, but this little mugen feature on this char is far from simulating FPS playability. For once, like Cybaster mentioned, the sensitivity is really stiff and slow...unlike most FPS games.

...So pulling off a Headshot on a moving char is pretty frikking hard if you ask me.
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#30  September 01, 2009, 07:42:17 pm
  • ****
  • Aka ShadesTeam/Zeckle
oops forgot to finish putting down my thoughts.
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#31  September 01, 2009, 10:11:30 pm
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about mugen head shot, i tink its not possible, we dontknow the head position of p2 if he arenot in a custom state.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#32  September 01, 2009, 10:26:19 pm
  • ******
  • does this look like the face of mercy?
What if you make the shot put them into custom state, and THEN if head.pos then damage = 20 else damage = 10
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#33  September 02, 2009, 12:05:55 am
  • ***
  • Mode Change... Mode 2!
    • www.freewebs.com/fightingspiritsmexico/

Clic on the Sign, then on The flags (U.S. 4 English talkers & MX 4 Spanish Talkers), then go to "Descargas/Downloads" And You're in the Downloads Section
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#34  September 02, 2009, 12:08:03 am
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What if you make the shot put them into custom state, and THEN if head.pos then damage = 20 else damage = 10

Wouldn't that mean chars have to be patched to be compatible with that?
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#35  September 02, 2009, 12:15:05 am
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Wow, this character is really buggy; horrible attempt at MvC gameplay.
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#36  September 02, 2009, 12:19:01 am
  • ******
  • does this look like the face of mercy?
What if you make the shot put them into custom state, and THEN if head.pos then damage = 20 else damage = 10

Wouldn't that mean chars have to be patched to be compatible with that?
Nah, its like coding a throw. its just that the "throwing" bit is the shot itself, you can do the decision in a tick or two.from the moment it hits till the moment the damage is dealt it can appreciate where the sights are at.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#37  September 02, 2009, 12:30:18 am
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OK then, sounds good, but at the same time sounds like something I could go without. I find it a "nice to have but not necessary" thing.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#38  September 02, 2009, 12:31:41 am
  • ******
  • does this look like the face of mercy?
Its a design choice, sometimes unneeded stuff end up looking cool when well thought out.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#39  September 02, 2009, 08:36:56 pm
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This char have VERY NICE ORIGINAL ideas like the tank, the sniper gun, the shield and the helicopter. Completes with dignity a the level of a green lantern char ( Ieven replaced my green lantern hal with this one)
But in the other side, I think your chars always miss a little polishing... let me explain. I don't feel a great fluidity in some moves. I can see that''s a captain america sprite modified in other moves.
Try to get some sprite algnement, put some more sprites there and we must feel more the strikes with some more fx and timing I think.
Then this char will be awesome!
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#40  September 02, 2009, 08:49:52 pm
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I can see that''s a captain america sprite modified in other moves.

Well, yeah...you have a point there. But most of the male heroes that have been created over the years for Vs. Series types either come from Cap, Cyclops or Guile sprites...so it's something that has been happening for a while.
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#41  September 02, 2009, 08:55:21 pm
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#42  September 02, 2009, 09:07:33 pm
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Syn, I can see Photoshop filters and Particle Illusion FX in your stage/char/screenpack.

Welcome to the mugen community..............
:ninja:

What I'm trying to say is that "Mugen" has nothing to do with why Captain America was used. It's what people usually do to make edits in a certain style, and there's nothing wrong with that as long as it's not an obvious swap.

You could use Maya/3DSMax, ZBrush and Huge Photon Particles programs to generate some light for a room ... OR ... you could use Particle Illusion to make the effect quickly for you, and it would still be good enough for your application.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#43  September 02, 2009, 09:12:46 pm
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lol nice edit? that all you got?
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#44  September 02, 2009, 09:15:58 pm
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lol nice use of generic particle illusion fx? that all you got?
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#45  September 02, 2009, 09:17:34 pm
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heh, ok, since thats all your eyes seen apparently.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#46  September 02, 2009, 09:23:55 pm
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But in the other side, I think your chars always miss a little polishing... let me explain. I don't feel a great fluidity in some moves. I can see that''s a captain america sprite modified in other moves.

im not so critical with sprites quality, good sprites is enough for me.
fun chars to me should have fun moves, im not making chars to gain "chars of the year" i tink that explain your felling about missing poloshing.
i like Wil.li.an' sprites for john so i coded him, i dont tink necessary the use of complex fransprites for one weak punch for exemple... so to original marvel/dc chars i tink common the use cap america, cable, cyclops....

Welcome to the mugen community..............[2]
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#47  September 02, 2009, 09:24:43 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#48  September 02, 2009, 09:26:17 pm
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Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
super jump high is already in missing.txt, i dont ignore, i already anwsered it in another forum, i tink
Last Edit: September 02, 2009, 09:29:54 pm by zvitor
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#49  September 02, 2009, 09:27:02 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
super jump high is already in missing.txt, i dont ignore, i already anwsered it in another forum, i tink

Eh, so it's something you'll add later then?
Aw shucks. Makes him kinda broken then. He can't air raid = He gets raped by other Vs. chars.

The guy "Flies" but he can't super jump for shit...Interesting.
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#50  September 02, 2009, 09:30:17 pm
  • ****
  • Accomplished many things you can't comprehend.
    • USA
    • http://clubsyn-x-treme.com
But in the other side, I think your chars always miss a little polishing... let me explain. I don't feel a great fluidity in some moves. I can see that''s a captain america sprite modified in other moves.

im not so critical with sprites quality, good sprites is enough for me.
fun chars to me should have fun moves, im not making chars to gain "chars of the year" i tink that explain your felling about missing poloshing.
i like Wil.li.an' sprites for john so i coded him, i dont tink necessary the use of complex fransprites for one weak punch for exemple... so to original marvel/dc chars i tink common the use cap america, cable, cyclops....

Welcome to the mugen community..............[2]

No worries, its all about how you wanna make the character, not trying to impress people.
Make your creations how you want them regardless of what others may think, say, or wanna bicker at you for whatever dumb reason.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#51  September 02, 2009, 09:30:47 pm
  • ***
Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
super jump high is already in missing.txt, i dont ignore, i already anwsered it in another forum, i tink

Eh, so it's something you'll add later then?
Aw shucks. Makes him kinda broken then. He can't air raid = He gets raped by other Vs. chars.

The guy "Flies" but he can't super jump for shit...Interesting.

found in imt forum.
quote to myself:
Quote
dammint, my default char in p2 position is imt' rogue, and she dont go so high with the launchers, so i reduced his super jump high..... will fix later.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#52  September 02, 2009, 09:32:31 pm
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    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Damn right...most Vs. chars nowadays don't super jump that low anymore.

Were did you go digging for those old-ass superjump values in your code? MvC Ryu by GGN? lol

But whatever, my gripe is not with you but with people not using a good base template for Vs. chars...this kind of shit will happen over and over I tell you.

Oh, and you should let others borrow your color-separated palettes for their creations as well...They will credit you for it...and after all, it's not like you made Omega Reds Capcom Sprites from scratch.  ;)

I expect updates on this guy, he is quite the novelty. Congrats.
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"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Last Edit: September 02, 2009, 09:40:13 pm by MaxBeta
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#53  September 02, 2009, 09:38:06 pm
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Ok,
A fun character is better than a beautiful char....
Well, anyways he is nice to play with. very original.
Congratulations.

Still I will be waiting for any kindas of updates.

By the way. And your aquaman char, do you plan on remixing it?
 
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#54  September 02, 2009, 09:46:15 pm
  • ***
By the way. And your aquaman char, do you plan on remixing it?
corse, he MUST be redone.
like i said before, Green Arrow final look have a big influence from intermission edits.
i hope i can copy his style for aquaman too, (thanks man)...

but he is not my next wip.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#55  September 02, 2009, 09:49:10 pm
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  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Good Sprites.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA