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Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Read 6560 times)

Started by zvitor, August 31, 2009, 03:41:15 pm
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#21  September 01, 2009, 06:58:46 pm
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ummm no, sounds like a bad idea
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#22  September 01, 2009, 06:59:41 pm
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...And here's another idea ONE-HIT KILLS HEADSHOTS!
That would be cheap. But I agree it would be fun rising the damage done by 20% if you hit the opponent at the head, using his head.pos value (and I know many characters have this value completely wrong, but whatever).
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#23  September 01, 2009, 07:11:32 pm
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...And here's another idea ONE-HIT KILLS HEADSHOTS!
That would be cheap. But I agree it would be fun rising the damage done by 20% if you hit the opponent at the head, using his head.pos value (and I know many characters have this value completely wrong, but whatever).

Yeah, I guess that would be more reasonable...but still, it's not like it's an easy walk in the park to get a moving char in the head...you guys tried it yet?
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#24  September 01, 2009, 07:13:27 pm
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In several games I have halo, cod, pong, battlefield, jamesbond, perfectdark

edited to make sense. 
Shades 2 site:Shades of Manhattan
Last Edit: September 01, 2009, 07:43:16 pm by Shades team
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#25  September 01, 2009, 07:14:06 pm
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#26  September 01, 2009, 07:15:26 pm
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its still a moving target, people that are good at fps can also be good at fighting games. 
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#27  September 01, 2009, 07:19:21 pm
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Did you already play a FPS with a joystick and not a mouse ? Anyway, the target thing is kinda slow as it is now, touching somebody is already hard enough as it is.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#28  September 01, 2009, 07:22:24 pm
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Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#29  September 01, 2009, 07:37:09 pm
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Did you already play a FPS with a joystick and not a mouse ? Anyway, the target thing is kinda slow as it is now, touching somebody is already hard enough as it is.

My thoughts exactly...and what you said earlier makes no sense, Laxxe.

I'm pretty good at FPS and fighting games, but this little mugen feature on this char is far from simulating FPS playability. For once, like Cybaster mentioned, the sensitivity is really stiff and slow...unlike most FPS games.

...So pulling off a Headshot on a moving char is pretty frikking hard if you ask me.
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"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#30  September 01, 2009, 07:42:17 pm
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oops forgot to finish putting down my thoughts.
Shades 2 site:Shades of Manhattan
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#31  September 01, 2009, 10:11:30 pm
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about mugen head shot, i tink its not possible, we dontknow the head position of p2 if he arenot in a custom state.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#32  September 01, 2009, 10:26:19 pm
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What if you make the shot put them into custom state, and THEN if head.pos then damage = 20 else damage = 10
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#33  September 02, 2009, 12:05:55 am
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  • Mode Change... Mode 2!
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Clic on the Sign, then on The flags (U.S. 4 English talkers & MX 4 Spanish Talkers), then go to "Descargas/Downloads" And You're in the Downloads Section
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#34  September 02, 2009, 12:08:03 am
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What if you make the shot put them into custom state, and THEN if head.pos then damage = 20 else damage = 10

Wouldn't that mean chars have to be patched to be compatible with that?
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#35  September 02, 2009, 12:15:05 am
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Wow, this character is really buggy; horrible attempt at MvC gameplay.
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#36  September 02, 2009, 12:19:01 am
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  • does this look like the face of mercy?
What if you make the shot put them into custom state, and THEN if head.pos then damage = 20 else damage = 10

Wouldn't that mean chars have to be patched to be compatible with that?
Nah, its like coding a throw. its just that the "throwing" bit is the shot itself, you can do the decision in a tick or two.from the moment it hits till the moment the damage is dealt it can appreciate where the sights are at.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#37  September 02, 2009, 12:30:18 am
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OK then, sounds good, but at the same time sounds like something I could go without. I find it a "nice to have but not necessary" thing.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#38  September 02, 2009, 12:31:41 am
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Its a design choice, sometimes unneeded stuff end up looking cool when well thought out.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#39  September 02, 2009, 08:36:56 pm
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This char have VERY NICE ORIGINAL ideas like the tank, the sniper gun, the shield and the helicopter. Completes with dignity a the level of a green lantern char ( Ieven replaced my green lantern hal with this one)
But in the other side, I think your chars always miss a little polishing... let me explain. I don't feel a great fluidity in some moves. I can see that''s a captain america sprite modified in other moves.
Try to get some sprite algnement, put some more sprites there and we must feel more the strikes with some more fx and timing I think.
Then this char will be awesome!
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#40  September 02, 2009, 08:49:52 pm
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I can see that''s a captain america sprite modified in other moves.

Well, yeah...you have a point there. But most of the male heroes that have been created over the years for Vs. Series types either come from Cap, Cyclops or Guile sprites...so it's something that has been happening for a while.
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