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Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Read 6562 times)

Started by zvitor, August 31, 2009, 03:41:15 pm
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#41  September 02, 2009, 08:55:21 pm
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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#42  September 02, 2009, 09:07:33 pm
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Syn, I can see Photoshop filters and Particle Illusion FX in your stage/char/screenpack.

Welcome to the mugen community..............
:ninja:

What I'm trying to say is that "Mugen" has nothing to do with why Captain America was used. It's what people usually do to make edits in a certain style, and there's nothing wrong with that as long as it's not an obvious swap.

You could use Maya/3DSMax, ZBrush and Huge Photon Particles programs to generate some light for a room ... OR ... you could use Particle Illusion to make the effect quickly for you, and it would still be good enough for your application.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#43  September 02, 2009, 09:12:46 pm
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lol nice edit? that all you got?
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#44  September 02, 2009, 09:15:58 pm
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lol nice use of generic particle illusion fx? that all you got?
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#45  September 02, 2009, 09:17:34 pm
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heh, ok, since thats all your eyes seen apparently.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#46  September 02, 2009, 09:23:55 pm
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But in the other side, I think your chars always miss a little polishing... let me explain. I don't feel a great fluidity in some moves. I can see that''s a captain america sprite modified in other moves.

im not so critical with sprites quality, good sprites is enough for me.
fun chars to me should have fun moves, im not making chars to gain "chars of the year" i tink that explain your felling about missing poloshing.
i like Wil.li.an' sprites for john so i coded him, i dont tink necessary the use of complex fransprites for one weak punch for exemple... so to original marvel/dc chars i tink common the use cap america, cable, cyclops....

Welcome to the mugen community..............[2]
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#47  September 02, 2009, 09:24:43 pm
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Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
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"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#48  September 02, 2009, 09:26:17 pm
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Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
super jump high is already in missing.txt, i dont ignore, i already anwsered it in another forum, i tink
Last Edit: September 02, 2009, 09:29:54 pm by zvitor
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#49  September 02, 2009, 09:27:02 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
super jump high is already in missing.txt, i dont ignore, i already anwsered it in another forum, i tink

Eh, so it's something you'll add later then?
Aw shucks. Makes him kinda broken then. He can't air raid = He gets raped by other Vs. chars.

The guy "Flies" but he can't super jump for shit...Interesting.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#50  September 02, 2009, 09:30:17 pm
  • ****
  • Accomplished many things you can't comprehend.
    • USA
    • http://clubsyn-x-treme.com
But in the other side, I think your chars always miss a little polishing... let me explain. I don't feel a great fluidity in some moves. I can see that''s a captain america sprite modified in other moves.

im not so critical with sprites quality, good sprites is enough for me.
fun chars to me should have fun moves, im not making chars to gain "chars of the year" i tink that explain your felling about missing poloshing.
i like Wil.li.an' sprites for john so i coded him, i dont tink necessary the use of complex fransprites for one weak punch for exemple... so to original marvel/dc chars i tink common the use cap america, cable, cyclops....

Welcome to the mugen community..............[2]

No worries, its all about how you wanna make the character, not trying to impress people.
Make your creations how you want them regardless of what others may think, say, or wanna bicker at you for whatever dumb reason.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#51  September 02, 2009, 09:30:47 pm
  • ***
Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
super jump high is already in missing.txt, i dont ignore, i already anwsered it in another forum, i tink

Eh, so it's something you'll add later then?
Aw shucks. Makes him kinda broken then. He can't air raid = He gets raped by other Vs. chars.

The guy "Flies" but he can't super jump for shit...Interesting.

found in imt forum.
quote to myself:
Quote
dammint, my default char in p2 position is imt' rogue, and she dont go so high with the launchers, so i reduced his super jump high..... will fix later.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#52  September 02, 2009, 09:32:31 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Damn right...most Vs. chars nowadays don't super jump that low anymore.

Were did you go digging for those old-ass superjump values in your code? MvC Ryu by GGN? lol

But whatever, my gripe is not with you but with people not using a good base template for Vs. chars...this kind of shit will happen over and over I tell you.

Oh, and you should let others borrow your color-separated palettes for their creations as well...They will credit you for it...and after all, it's not like you made Omega Reds Capcom Sprites from scratch.  ;)

I expect updates on this guy, he is quite the novelty. Congrats.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Last Edit: September 02, 2009, 09:40:13 pm by MaxBeta
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#53  September 02, 2009, 09:38:06 pm
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Ok,
A fun character is better than a beautiful char....
Well, anyways he is nice to play with. very original.
Congratulations.

Still I will be waiting for any kindas of updates.

By the way. And your aquaman char, do you plan on remixing it?
 
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#54  September 02, 2009, 09:46:15 pm
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By the way. And your aquaman char, do you plan on remixing it?
corse, he MUST be redone.
like i said before, Green Arrow final look have a big influence from intermission edits.
i hope i can copy his style for aquaman too, (thanks man)...

but he is not my next wip.
Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
#55  September 02, 2009, 09:49:10 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Good Sprites.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA