I've been on the fence about releasing this for a long time. It's just about finished and I'd figuredit wouldn't take too long to finish up. But certain things have transpired since than and even though this wip is close to completion I think it's time I finally release this beta. I hope everyone enjoys this. http://www.mediafire.com/?3fzoxbopmy7pbqvGreenskull Sprites by Tenchimuyo4everCoding by Sic-1" This version doesn't represent how much I have finished."
this is really cool i saw the sprites a while ago, great to see a beta of him & that hes not another cool, but dead in the water character
What the fuck is up with his gethit sprites. Lol. I assume it's because he's a beta.-Missing author name.-His walk looks like he's sliding. Raise the velocity a little bit.-His clsn's are kind of stupid. Crouching clsn is too small. For his standing and taunt, don't use a clsn for each leg. Just use one big one. It's the way its supposed to be and it'll save you the time of placing multiple pointless clsns. Also, try to connect them. Don't leave open spaces. A projectile or something could slip right through him.-Down forward A's animation turns into the effect used for the down forward X special.-Some attacks are unaligned. Like his crouching z. Other crouching attacks have little spots of pink around his feet.-What are the helpers 1152 and 1151? They're not going away. Everytime I use down forward X, it spawns another 1151 helper. You need to add a destroyself to them.I realize he's a beta so there are going to be a bunch of problems here and there. Anyways, this character has a lot of potential. I hope you finish him.
Here's my feedback. I tried to exclude the stuff that Noctis already said.-the intro with the face falling off is really cool. Nice job on that.-having both double jump and super jump seems redundant-infinite priority on projectiles-can dash forward infinitely in the air-qcf+weak k has a graphical error. The Green Skull disappears momentarily and a beam sprite takes his place. Same thing happens for qcf+k in the air.-qcf+k can be an infinite if you mash it fast enough and catch the opponent in the air-his small port is too large-missing proper large port-clsn stuff that Noctis mentioned-walk seems misaligned near the end of the animation loopI know this is a beta and you mentioned in your readme that you still have a lot of stuff to add, so I am assuming a lot of this is going to be added in the future. And this might be me nitpicking, but isn't suppose to be "Green Skull" instead of "Greenskull"? But nice sprite work, I'm looking forward to the update of this character to see where you go with him.