Hi Ikemen lovers !!!
Few days ago, I've started trying to import a fullgame project of mine called "Another Blade" into Ikemen (you can check out the project's thread >>>over here <<<). And I've been facing an issue with a different ground bounce behaviour on Ikemen than it is on Mugen. A short footage with 2 different characters, on Mugen first, then on Ikemen, with the same attack strings (sorry for the 10 sec black screen in the middle of the vid). VIDEO As you can see, on the Mugen engine, the attacker can still juggle when the target touches the ground (right when the bounce occurs). On the Ikemen engine, it acts as if the target is lying. It even goes beyond the y=0 axis ... It acts as if the vertical position doesn't have the same thresholds or something... ?! Is it due to localcoord stuff ? For info (in case it has anything to do with this issue) : I run both Mugen & Ikemen on a 640x480 resolution. Characters are based on the default 320x240 localcoord, and the Mugen system.def has the default 1280x960 localcoord too. Characters have KFM's default 0.44 y accel, and KFM's default ground/recovery thresholds too. I've been trying some tweaks in the common.ssz file , in this section (but changed it back to default values) :
common.ssz - Game width & height section (click to see content) I even looked a bit further under this section too, but didn't want to touch it tho :
common.ssz - Public & Camera section (click to see content) I'd love some help, or even just hints about where to look at.